Reality Ends Here TMB Presentation

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This is the shorter version of my presentation for the 2011 version of Reality Ends Here. This version was uploaded for a talk delivered on 4 June 2012 at Transmedia Storytelling Berlin. See http://www.transmedia-storytelling-berlin.de/events/tmsb-10-jeff-watson/ (German)

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  • Reality Ends Here, aka “the Game”, is an “officially unofficial” underground reality game designed for and played by the students at the USC SCA.\n
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  • Reality Ends Here TMB Presentation

    1. 1. Environmental Game &Reality Ends Here Participatory Spectacle
    2. 2. ProductionCritical StudiesWritingProducingAnimationInteractive Media
    3. 3. The FutureCommitteeMarch, 2011
    4. 4. The Future Committee: Mandates• Jump-start collaboration and discovery among students across divisional and disciplinary boundaries (ie, break down the silos)• Provide incoming students with an opportunity to experiment with media making across the range of practices represented at the SCA• Connect students to faculty, resources, and the broader community, especially alumni and industry mentors
    5. 5. The Intervention• A collaborative production game • Secret & underground involving students making media representative of the divisions of • Less Hollywood, more Godard the SCA • No grades, no affiliation with• Played in students’ spare time (not class in class) • Completely optional• Mechanics of the game will drive students to constantly explore new partnerships and ideas • No overt invitation to play• Encounters with alumni and other mentors will be integrated into play of the game
    6. 6. Graffiti, Old Lucas Building Walkway1980s
    7. 7. Mystery PostcardsJuly 2011
    8. 8. Courtyard flag
    9. 9. 8mm Camera/Puzzle Box
    10. 10. Flag advisory and courtyard flag
    11. 11. Game Office August 22, 2011
    12. 12. Call and response
    13. 13. Call and response
    14. 14. The floodgates open
    15. 15. Reality card pack - 10 playable cards + instructions
    16. 16. Jane Student
    17. 17. Jane StudentCard-based combinatorialcreative prompting systemFinal versionJuly 2011
    18. 18. Player-submitted “Deal”
    19. 19. http://reality.usc.edu
    20. 20. “A productive chaos”Tribalism, card banksgamejackers, and other signs oflife
    21. 21. Grit = Passion + Persistence
    22. 22. story of the SCA writing the next chapter social engagement creative participationSchematic: narrative placemaking dynamo - a virtuous cycle
    23. 23. Goals Met• Jump-start collaboration and • 181 registered players, evenly discovery among students across distributed across the five divisions divisional and disciplinary of the cinema school boundaries (ie, break down the silos)• Provide incoming students with an • 122 collaborative projects opportunity to experiment with submitted, encompassing 32 media making across the range of different kinds of media forms practices represented at the SCA• Connect students to faculty, • Dozens of unique mentorship resources, and the broader encounters and experiences with community, especially alumni and alumni and industry professionals industry mentors
    24. 24. Goals Met II: Discovered Goals• Sanction DIY media making in a • Average of 8 projects submitted school steeped in traditional per week, all produced using professionalism students’ own resources• Shift the power relations between • In-game skill-sharing led and learners and faculty (peer to peer organized by students, with faculty learning, out-of-class mentorship, serving as support rather than etc) coordinators• Engage students in discussing • 4400+ game-related status their own education and shaping updates and tweets, and tens of the evolution of the game itself student-created Facebook groups sharing knowledge, skills, and insights.
    25. 25. More info: http://reality.usc.edu Jeff Watson @remotedevice Benjamin Stokes @bgstokes
    26. 26. Jane StudentCard-based combinatorialcreative prompting systemFinal versionJuly 2011

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