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Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
Playing With Reality: Environment, Situation, and Games
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Playing With Reality: Environment, Situation, and Games

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Talk delivered at Different Games 2014. Explores how games “play with reality,” opening various avenues for inquiry around notions of environment and situation. Makes reference to Sartre, Goffman, and …

Talk delivered at Different Games 2014. Explores how games “play with reality,” opening various avenues for inquiry around notions of environment and situation. Makes reference to Sartre, Goffman, and Baron Von Haussmann, among others, and offers up the following definition for game: “Games are semi-regulated situations that unfold over time and resolve based on the creative participation of one or more players.”

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  • Echoes of Kierkegaard
  • Western Lit & Dramatic art: conflict, crisis, revolution
  • [papers, please]
  • …and it’s situations all the way down.
  • Games interface and interact with and constitute situations of play. This is how I want to think about the notion of games “playing with reality.” What happens in the game can permeate out…and vice versa.
  • Semi-regulated situations…
  • Two separate pies – and equally important to consider in our critical and designerly appraisal of games
  • Two separate pies – and equally important to consider in our critical and designerly appraisal of games
  • Keogh – Across Worlds and Bodies
  • Keogh – Across Worlds and Bodies
  • Keogh – Across Worlds and Bodies
  • Keogh – Across Worlds and Bodies
  • Transcript

    • 1. PLAYINGWITH REALITY Jeff Watson, PhD Assistant Professor, OCAD University, Digital Futures Director, Situation Lab http://remotedevice.net @remotedevice
    • 2. ACTION
    • 3. How games “play with reality”
    • 4. Two touchstones: Environment and Situation
    • 5. Two touchstones: Environment and Situation
    • 6. Georges-Eugène Haussmann Urban Planner Boulevards of Paris, “Haussmannization”
    • 7. Situationist International Revolutionary Group Psychogeography, the construction of “Situations” Guy Debord, Constant Nieuwenhuys, Rauol Vaneigem, et al. c. 1957 - 1972
    • 8. “[Only] play can deconsecrate, open up the possibilities of total freedom . . . the freedom, for example, to turn Chartres Cathedral into a fun-fair, into a labyrinth, into a shooting-range, into a dream landscape.” Raoul Vaneigem, quoted in Plant, The Most Radical Gesture, 129.
    • 9. Theory of the Dérive Guy Debord, 1958.
    • 10. Environmental Game Design The practice of designing games with and around the physical, digital, social, and emotional environment of players so as to manifest an impact on the way in which that environment is used
    • 11. Environmental Games and Direct Action The transformative potential of environmental games lies in the fact that they can be more than just a call to action -- they can meaningfully be the action itself
    • 12. Gaston Bachelard – The Poetics of Space, Topoanalysis
    • 13. Gone Home
    • 14. Erving Goffman Sociologist Dramaturgical Analysis The Presentation of Self in Everyday Life (1959)
    • 15. DRAMATURGICAL CODES PERFORMANCE
    • 16. Action: Macon Money (2010) Impact mandates: build personal connections, support local business Game actions: build personal connections, support local business
    • 17. Action: Reality Ends Here (2011-present) Impact mandates: collaboration, peer discovery, media experimentation Game actions: collaboration, peer discovery, media experimentation
    • 18. Situation
    • 19. Situation (noun) a set of circumstances in which one finds oneself; a state of affairs. synonyms: circumstances, (state of) affairs, state, condition
    • 20. Situation (via Sartre) “The situation is an appeal: it surrounds us, offering us solutions which it’s up to us to choose.” (Theater of Situations) “Thus we begin to catch a glimpse of the paradox of freedom: there is freedom only in a situation, and there is a situation only through freedom.” (Being And Nothingness)
    • 21. The writer is in a situation in their epoch. Jean-Paul Sartre Editorial in Les Temps Modernes, Issue 1 (1945)
    • 22. An opportunity to act
    • 23. “We’ve got ourselves a situation…”
    • 24. Eudaimonia & Eupraxis
    • 25. Games are Situations
    • 26. Games ∈ Situations
    • 27. What do you do? Super Hexagon
    • 28. What do you do? Chess Boxing
    • 29. What do you do? Myst
    • 30. No game is an island
    • 31. Star Trek: TNG
    • 32. Go
    • 33. Team Fortress 2/Oculus Rift
    • 34. Defining Game
    • 35. I perceive four common factors: representation ["a closed formal system that subjectively represents a subset of reality"], interaction, conflict, and safety ["the results of a game are always less harsh than the situations the game models"]. Chris Crawford, 1981
    • 36. A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome. Katie Salen and Eric Zimmerman, 2003
    • 37. [An] activity which is essentially: Free (voluntary), separate [in time and space], uncertain, unproductive, governed by rules, make- believe. Roger Caillois, 1961
    • 38. A game is a rule-based formal system with a variable and quantifiable outcome, where different outcomes are assigned different values, the player exerts effort in order to influence the outcome, the player feels attached to the outcome, and the consequences of the activity are optional and negotiable. Jesper Juul, 2003
    • 39. “Not this, but…”
    • 40. Games are permeable regulated situations that unfold over time and resolve or conclude based in whole or in part on the creative participation of one or more players. Jeff Watson, just now
    • 41. Games are permeable regulated situations that unfold over time and resolve based on the creative participation of one or more players. Jeff Watson, just now-er
    • 42. Games are semi-regulated situations that unfold over time and resolve based on the creative participation of one or more players. Jeff Watson, just now-est
    • 43. Permeability
    • 44. “Not this, but…”
    • 45. Ludic Paraludic
    • 46. Ludic Paraludic
    • 47. Ludic Paraludic
    • 48. Ludic Paraludic
    • 49. Shrovetide
    • 50. Mario Kart
    • 51. Nidhogg
    • 52. Hidden in Plain Sight
    • 53. Spaceteam
    • 54. JS Joust
    • 55. Journey
    • 56. The Castle Doctrine
    • 57. Metal Gear Solid
    • 58. Candy Box
    • 59. Flappy Bird
    • 60. PLAYINGWITH REALITY Jeff Watson, PhD Assistant Professor, OCAD University, Digital Futures Director, Situation Lab http://remotedevice.net @remotedevice

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