iMAPpenning Slides: Design Research Practice

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Slides summarizing my doctoral design and research practice. Presented at "iMAPpening," a group show featuring my colleagues in Media Arts and Practice at the USC School of Cinematic Arts.

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  • iMAPpenning Slides: Design Research Practice

    1. 1. Jeff Watson@remotedevice
    2. 2. Ambient Storytelling for Vehicle-Driver InteractionSensor-driven game layers and environmental media for automobilesJune 2010-presentResearch sponsored by BMWCollaborators: Michael Annetta, Emily Duff, Scott Fisher, Joshua McVeigh-Schultz, and Jen Stein (MEML)Concept Illustrations: Cecilia Fletcher
    3. 3. USC Mobile and Environmental Media Lab (MEML) meeting
    4. 4. Brainstorming and development
    5. 5. “R.I.D.E.” interaction ecosystem (detail)
    6. 6. Concept illustrations by Cecilia Fletcher
    7. 7. Lifelog concept map (left) and implementation (right)
    8. 8. Test driving vehicle and demonstrating Microsoft Surface prototype
    9. 9. Brainstorm session at BMW technology office, Mountain View, CA
    10. 10. Reality Ends HereTransmedia adventure and social layer for the USC School of Cinematic ArtsFebruary 2011-presentFunding from SCA and the Foundation for Innovation in Undergraduate Teaching
    11. 11. Artifact mockups
    12. 12. Artifact mockups
    13. 13. Artifact mockups
    14. 14. Website design sketch
    15. 15. Early version of website and wireframes
    16. 16. PST ArtCardsGeo-social game layer for a multi-sited museum exhibitionJanuary, 2011Research sponsored by BMWCollaborators: Michael Annetta, Emily Duff, Scott Fisher, Joshua McVeigh-Schultz, and Jen Stein (MEML)
    17. 17. Paper prototype and design sketches
    18. 18. Design sketch (detail)
    19. 19. H."*&.6$*%:#2&*#%>+.6.*.(1"#(44%&#21#%1(&($"#(55(&*$1.*/#*(#6$.7:#$7*.0".*%:#(0 6.7%#%>5%&.%1-%";#=1#-(1I$1-*.(1#8.*+#*+%#J%**/#K$"%$F"#$5-(.1,#$7*.0)%1$%# C+%#.A+(1%#255#*+2*#*$&1"# B($*+%&1#G27.4(&1.2#.1*(#(1%# %>+.6.*.(13#A2-.4.-#B*21:2&:#C.%3#@BGF"#K(6.7%#21:#L1).&(1%1*27#K%:.2#M26# 6.,#$"%$ 5&(5("%"# 2# *.%&%:# %>57(&2*.(1# 21:# 2:)%1*$&%# .A+(1%# 2557.-2*.(1# *+2*# %1267%"# $"%&"#*(#:."-()%&3#-(77%-*3#21:#52&*.-.52*%#.1#*+%#&.-+#+."*(&/#(4#2&*#.1#B($*+%&1# G27.4(&1.2;# Tier One: !"#$%&( !"#$"%&"#()%#*+&($,+#*+%#-.*/#00#.1#*+%.&#-2&"3#(1#4((*3# !"#$%&(2-2("$32>4"-2-($3"&2 (&#).2#5$67.-#*&21".*#00#*+%#2557.-2*.(1#8(&9"#.1#*+%#62-90 ,&($1:3#-+%-9.1,#*+%.&#7(-2*.(1#2,2.1"*#2#:2*262"%#-(10 %52.%#+6-(27%)-*2-(+26"+32 *2.1.1,#%:.2#2&*.42-*"3#+."*(&.-27#.14(&2*.(1#21:#$5:2*%"# 26($*#$5-(.1,#%)%1*";#!1/#.*%"#*+%#$"%&#52""%"#2&%# ,7892-2#>-(+.3%02-..2+3-+2 "*(&%:#.1#*+%.&#2557.-2*.(1#4(&#72*%&#&%).%8#21:#*+%#$"%&#."# #0##2=%<(2*%$-+"%02-042 1(*.4.%:#8.*+#21#<=16(>?0"*/7%#5$"+#1(*.4.-2*.(1;#=*%"#-21# .1-7$:%# .2,%"3# ).:%(3# 2$:.(3# (&# 7.19"# *(# &%7%)21*# 8%60 #3%6#2=%<263-+?#20-(B= ".*%";#@"%&"#2/#27"(#"%2&-+#*+%#:2*262"%#4(&#.*%"#(4# 52&*.-$72&#.1*%&%"*; Tier Two: )%**$+ @"%&"# 8+(# 821*# *(# :.,# :%%5%&# .1*(# *+%# -(77%-*.(1# 8.77# /0#02.3%+%@(-.3#A2/0: :."-()%&#*+2*#2"#*+%/#5+/".-277/#,(#*(#"5%-.4.-#7(-2*.(1"# &%72*%:# *(# A2-.4.-# B*21:2&:# C.%3# *+%/# <$17(-9?# "5%-.27# 3-(42"0+(&"6#A2/010%602 -(1*%1*#*+2*#."#1(*#2)2.7267%#*(#$"%&"#8+(#+2)%#1(*#).".*%:# *+("%#7(-2*.(1";#C+."#-(1*%1*#-21#.1-7$:%#%>-7$".)%#.1*%&0 .*-$#A2!"@24.2"0+%2.%#+6-(2 ).%8"# 8.*+# 2&*."*"3# &%27# 5("*-2&:"# *+2*# 2&%# 2$*(2*.-277/# 7%)-*2-(+26"+32,7825%(2",3%0 2.7%:#*(#*+%#$"%&3#21:#(*+%&#$1.D$%#.*%";#E/#&%82&:0 .1,#$"%&"#4(&#<-+%-9.1,#.1?#2*#)2&.($"#".*%"3#8%#(*.)2*%# 2#:%%5%&#%1,2,%%1*#8.*+#*+%#%>+.6.*.(1#21:#.*"#&%72*%:# %)%1*"; Tier Three: ,-(+"$".-+ E/# ().1,# *+&($,+# *+%# -.*/# 21:# -+%-9.1,# .1# 2*# "5%-.4.-# /0*%$12+323"4402#$(+#2 ".*%"3#$"%&"#1(*#(17/#$17(-9#4&%"+#%:.2#-(1*%1*#00#*+%/# 27"(# (5%1# $5# %)%1*0# 21:# 7(-2*.(10"5%-.4.-# (55(&*$1.*.%"# %52.%#+6-(2-(+2"027%)-*26"+32 4(&# 52&*.-.52*.(1;# C+%"%# 2-*.).*.%"3# *+%2*.-277/# 7.19%:# *(# .1:.).:$27#%>+6.*"3#2&*."*"3#()%%1*"3#21:#*.%#5%&.(:"3# ,7892-2*%$-+"%0:#0#"+"&2-(+2 5&().:%#%1,2,%:#$"%&"#8.*+#*+%#26.7.*/#*(#*29%#52&*#.1#"5%0 ;.("0$2+3-+2.<+#2=%<2"02 -.27# %)%1*"# 21:# %:.2029.1,# -+277%1,%";# C+%"%# -+270 7%1,%"#8.77#7%2:#*(#2#"5%-.27#<-7.2>#%)%1*?#2*#*+%#%1:#(4# +32>"44*2%527%)-*?#2("$32 *+%#%>+.6.*.(1F"#&$1; -(+"#+"$23("+-@Geoloqi test application and development one-sheet
    20. 20. Postcard
    21. 21. interactive.usc.eduSocial network and microblogging platform for the Interactive Media Division of the USC School of Cinematic ArtsFebruary, 2011Produced with the students and faculty of the Interactive Media DivisionCollaborators: Jason Martinez (SCA)
    22. 22. Homepage
    23. 23. Achievements system
    24. 24. Backchannel and archive page
    25. 25. PHP code
    26. 26. PEG LAPervasive and Environmental Gaming (PEG) meetup and playtesting groupJune, 2010 - presenthttp://peg-la.comCollaborators: Sarah Brin (USC) and Celia Pearce (Georgia Tech)
    27. 27. Website and Facebook group
    28. 28. Playtesting sessions
    29. 29. Events and installations at IndieCade 2010 (Paparazzi)
    30. 30. Events and installations at IndieCade 2010 (Games of Nonchalance)
    31. 31. Events and installations at IndieCade 2010 (Socks, Inc)

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