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iMAPpenning Slides: Design Research Practice

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Slides summarizing my doctoral design and research practice. Presented at "iMAPpening," a group show featuring my colleagues in Media Arts and Practice at the USC School of Cinematic Arts.

Slides summarizing my doctoral design and research practice. Presented at "iMAPpening," a group show featuring my colleagues in Media Arts and Practice at the USC School of Cinematic Arts.

Published in: Design

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    • 1. Jeff Watson@remotedevice
    • 2. Ambient Storytelling for Vehicle-Driver InteractionSensor-driven game layers and environmental media for automobilesJune 2010-presentResearch sponsored by BMWCollaborators: Michael Annetta, Emily Duff, Scott Fisher, Joshua McVeigh-Schultz, and Jen Stein (MEML)Concept Illustrations: Cecilia Fletcher
    • 3. USC Mobile and Environmental Media Lab (MEML) meeting
    • 4. Brainstorming and development
    • 5. “R.I.D.E.” interaction ecosystem (detail)
    • 6. Concept illustrations by Cecilia Fletcher
    • 7. Lifelog concept map (left) and implementation (right)
    • 8. Test driving vehicle and demonstrating Microsoft Surface prototype
    • 9. Brainstorm session at BMW technology office, Mountain View, CA
    • 10. Reality Ends HereTransmedia adventure and social layer for the USC School of Cinematic ArtsFebruary 2011-presentFunding from SCA and the Foundation for Innovation in Undergraduate Teaching
    • 11. Artifact mockups
    • 12. Artifact mockups
    • 13. Artifact mockups
    • 14. Website design sketch
    • 15. Early version of website and wireframes
    • 16. PST ArtCardsGeo-social game layer for a multi-sited museum exhibitionJanuary, 2011Research sponsored by BMWCollaborators: Michael Annetta, Emily Duff, Scott Fisher, Joshua McVeigh-Schultz, and Jen Stein (MEML)
    • 17. Paper prototype and design sketches
    • 18. Design sketch (detail)
    • 19. H."*&.6$*%:#2&*#%>+.6.*.(1"#(44%&#21#%1(&($"#(55(&*$1.*/#*(#6$.7:#$7*.0".*%:#(0 6.7%#%>5%&.%1-%";#=1#-(1I$1-*.(1#8.*+#*+%#J%**/#K$"%$F"#$5-(.1,#$7*.0)%1$%# C+%#.A+(1%#255#*+2*#*$&1"# B($*+%&1#G27.4(&1.2#.1*(#(1%# %>+.6.*.(13#A2-.4.-#B*21:2&:#C.%3#@BGF"#K(6.7%#21:#L1).&(1%1*27#K%:.2#M26# 6.,#$"%$ 5&(5("%"# 2# *.%&%:# %>57(&2*.(1# 21:# 2:)%1*$&%# .A+(1%# 2557.-2*.(1# *+2*# %1267%"# $"%&"#*(#:."-()%&3#-(77%-*3#21:#52&*.-.52*%#.1#*+%#&.-+#+."*(&/#(4#2&*#.1#B($*+%&1# G27.4(&1.2;# Tier One: !"#$%&( !"#$"%&"#()%#*+&($,+#*+%#-.*/#00#.1#*+%.&#-2&"3#(1#4((*3# !"#$%&(2-2("$32>4"-2-($3"&2 (&#).2#5$67.-#*&21".*#00#*+%#2557.-2*.(1#8(&9"#.1#*+%#62-90 ,&($1:3#-+%-9.1,#*+%.&#7(-2*.(1#2,2.1"*#2#:2*262"%#-(10 %52.%#+6-(27%)-*2-(+26"+32 *2.1.1,#%:.2#2&*.42-*"3#+."*(&.-27#.14(&2*.(1#21:#$5:2*%"# 26($*#$5-(.1,#%)%1*";#!1/#.*%"#*+%#$"%&#52""%"#2&%# ,7892-2#>-(+.3%02-..2+3-+2 "*(&%:#.1#*+%.&#2557.-2*.(1#4(&#72*%&#&%).%8#21:#*+%#$"%&#."# #0##2=%<(2*%$-+"%02-042 1(*.4.%:#8.*+#21#<=16(>?0"*/7%#5$"+#1(*.4.-2*.(1;#=*%"#-21# .1-7$:%# .2,%"3# ).:%(3# 2$:.(3# (&# 7.19"# *(# &%7%)21*# 8%60 #3%6#2=%<263-+?#20-(B= ".*%";#@"%&"#2/#27"(#"%2&-+#*+%#:2*262"%#4(&#.*%"#(4# 52&*.-$72&#.1*%&%"*; Tier Two: )%**$+ @"%&"# 8+(# 821*# *(# :.,# :%%5%&# .1*(# *+%# -(77%-*.(1# 8.77# /0#02.3%+%@(-.3#A2/0: :."-()%&#*+2*#2"#*+%/#5+/".-277/#,(#*(#"5%-.4.-#7(-2*.(1"# &%72*%:# *(# A2-.4.-# B*21:2&:# C.%3# *+%/# <$17(-9?# "5%-.27# 3-(42"0+(&"6#A2/010%602 -(1*%1*#*+2*#."#1(*#2)2.7267%#*(#$"%&"#8+(#+2)%#1(*#).".*%:# *+("%#7(-2*.(1";#C+."#-(1*%1*#-21#.1-7$:%#%>-7$".)%#.1*%&0 .*-$#A2!"@24.2"0+%2.%#+6-(2 ).%8"# 8.*+# 2&*."*"3# &%27# 5("*-2&:"# *+2*# 2&%# 2$*(2*.-277/# 7%)-*2-(+26"+32,7825%(2",3%0 2.7%:#*(#*+%#$"%&3#21:#(*+%&#$1.D$%#.*%";#E/#&%82&:0 .1,#$"%&"#4(&#<-+%-9.1,#.1?#2*#)2&.($"#".*%"3#8%#(*.)2*%# 2#:%%5%&#%1,2,%%1*#8.*+#*+%#%>+.6.*.(1#21:#.*"#&%72*%:# %)%1*"; Tier Three: ,-(+"$".-+ E/# ().1,# *+&($,+# *+%# -.*/# 21:# -+%-9.1,# .1# 2*# "5%-.4.-# /0*%$12+323"4402#$(+#2 ".*%"3#$"%&"#1(*#(17/#$17(-9#4&%"+#%:.2#-(1*%1*#00#*+%/# 27"(# (5%1# $5# %)%1*0# 21:# 7(-2*.(10"5%-.4.-# (55(&*$1.*.%"# %52.%#+6-(2-(+2"027%)-*26"+32 4(&# 52&*.-.52*.(1;# C+%"%# 2-*.).*.%"3# *+%2*.-277/# 7.19%:# *(# .1:.).:$27#%>+6.*"3#2&*."*"3#()%%1*"3#21:#*.%#5%&.(:"3# ,7892-2*%$-+"%0:#0#"+"&2-(+2 5&().:%#%1,2,%:#$"%&"#8.*+#*+%#26.7.*/#*(#*29%#52&*#.1#"5%0 ;.("0$2+3-+2.<+#2=%<2"02 -.27# %)%1*"# 21:# %:.2029.1,# -+277%1,%";# C+%"%# -+270 7%1,%"#8.77#7%2:#*(#2#"5%-.27#<-7.2>#%)%1*?#2*#*+%#%1:#(4# +32>"44*2%527%)-*?#2("$32 *+%#%>+.6.*.(1F"#&$1; -(+"#+"$23("+-@Geoloqi test application and development one-sheet
    • 20. Postcard
    • 21. interactive.usc.eduSocial network and microblogging platform for the Interactive Media Division of the USC School of Cinematic ArtsFebruary, 2011Produced with the students and faculty of the Interactive Media DivisionCollaborators: Jason Martinez (SCA)
    • 22. Homepage
    • 23. Achievements system
    • 24. Backchannel and archive page
    • 25. PHP code
    • 26. PEG LAPervasive and Environmental Gaming (PEG) meetup and playtesting groupJune, 2010 - presenthttp://peg-la.comCollaborators: Sarah Brin (USC) and Celia Pearce (Georgia Tech)
    • 27. Website and Facebook group
    • 28. Playtesting sessions
    • 29. Events and installations at IndieCade 2010 (Paparazzi)
    • 30. Events and installations at IndieCade 2010 (Games of Nonchalance)
    • 31. Events and installations at IndieCade 2010 (Socks, Inc)

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