One fine body…
- San Francisco Bay Area, United States
- Work Chief Software Architect
- Industry Electronics / Computer Hardware
- Website http://www.screampoint.com
- About I have been very lucky in my career to be be involved with the most advanced real time graphics systems. First at Thomson Training & Simulation where I designed a real time visual system (Space Magic) for training purposes, then at Silicon Graphics working in the famous Iris Performer team on the largest Infinite Reality systems, then at Intrinsic Graphics on the Sony GsCube prototype system which led to working at Sony Computer Entrertainment R&D on the PLAYSTATION 3 SDK, then at Intel on gaming technology for the Larrabee, and now at AMD where CPU and GPU are finaly working closely together thanks to HSA. I have been the witness of 3D technology making its way from multi-million dolla...