2012 ltdc mobile learning presentation 10 08-12

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A presentation on "Mobile Learning" (tho I equate that term with "book learning") that I gave to the University of Wisconsin System Technology Consultants in October.

A presentation on "Mobile Learning" (tho I equate that term with "book learning") that I gave to the University of Wisconsin System Technology Consultants in October.

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  • 1. “Mobile Learning” John Martin, PhD johnmartin@wisc.edu engage.wisc.edu ARIS (arisgames.org)Monday, December 17, 12Hi.
  • 2. the true centre of correlation of the school subjects is not science, nor literature, nor history, nor geography, but the childs own social activities. “My Pedagogic Creed” by John Dewey. School Journal vol. 54 (January 1897), pp. 77-80.Monday, December 17, 12We’ve known what motivates people for a long time. But we haven’t been able to do it. When the end of child labor lawslanded hundreds of previously-working kids in classrooms with one teacher, the management model was a reasonablecoping method. And “school isn’t supposed to be play. It’s supposed to be hard.” (We learn the most by playing, andsometimes play very hard!)
  • 3. Monday, December 17, 12Remember this guy? He had something to say about computers as revolutionary learning tools.
  • 4. Monday, December 17, 12That was Seymour Papert. In the 1980s, he said that computers could revolutionize learning, but not until every learnerhad one. One computer per classroom was like having one pencil per classroom. How useful would a single pencil,shared among 30 kids be? Would they each learn to use is as naturally as we now do?— how many of you have your own computer?— more than one?— one in your pocket or purse? (If so, please turn off the ringer)
  • 5. Monday, December 17, 12You’re not alone. As our “dumb” phones’ service contracts expire, we replace them with computers that, incidentally,make phone calls. I dont need to tell you that smartphones are amazing. In fact, the "phone" part of them is increasinglyless important— how many have smartphones?— does anyone spend more time on it “phoning” than “non-phoning” (texting, Facebook, Twitter, MP3s, web, etc.)?
  • 6. so, what is “mobile learning”?Monday, December 17, 12
  • 7. Existing Education | Mobile Learning Centralized Peer-to-Peer Uniform Personalized Just-In-Case Just-In-Time Audience as Consumer Distributed Production Authority Social Capital Institutional RelationalMonday, December 17, 12From this table we can see how the paradigms and epistemologies of a society are manifestwithin a media.
  • 8. access to information people databases anywhere, anytimeMonday, December 17, 12
  • 9. Monday, December 17, 12So at 2:10am, when my dog needs to go out, I can learn something about the stars while I wait ...
  • 10. Monday, December 17, 12And I can chart my sleep at night. Then I can share on Facebook, so all my friends can understand why I’m tired andgrumpy.
  • 11. Monday, December 17, 12Many of these arguments and conversations happen with others, of course. They’re not designed by a pedagogue for"anytime anyplace" learning. They emerge situationally in the "here and now".A good learning environment is in many ways the opposite of this Time cover. It’s dirty and there are things — realthings— to mess with, and real problems to solve, and real people — people that you care for, if even for a moment —to interact with.
  • 12. Place-Based LearningMonday, December 17, 12SITUATED EMBODIED LEARNING: So its not about a creating learning activity to fill a GENERIC time and place, butabout creating activities for SPECIFIC times and places — or, and this is my angle — creating activities that put them inspecific places and situations and environments where they want to engage in learning activities. Thats a differentangle, I think, than the angle taken by a lot of folks who look at mobile learning. Its very temporal and geographical.
  • 13. Place-Based Learning "One sees the environment not just with the eyes, but with the eyes in the head on the shoulders of a body that gets about" (Gibson 1979: 222)Monday, December 17, 12SITUATED EMBODIED LEARNING: So its not about a creating learning activity to fill a GENERIC time and place, butabout creating activities for SPECIFIC times and places — or, and this is my angle — creating activities that put them inspecific places and situations and environments where they want to engage in learning activities. Thats a differentangle, I think, than the angle taken by a lot of folks who look at mobile learning. Its very temporal and geographical.
  • 14. Place-Based Learning "One sees the environment not just with the eyes, but with the eyes in the head on the shoulders of a body that gets about" (Gibson 1979: 222) with^othersMonday, December 17, 12SITUATED EMBODIED LEARNING: So its not about a creating learning activity to fill a GENERIC time and place, butabout creating activities for SPECIFIC times and places — or, and this is my angle — creating activities that put them inspecific places and situations and environments where they want to engage in learning activities. Thats a differentangle, I think, than the angle taken by a lot of folks who look at mobile learning. Its very temporal and geographical.
  • 15. 1. People expect to be able to work, learn, and study whenever and wherever they want to. 2. The technologies we use are increasingly cloud-based, and our notions of IT support are decentralized. 3. The world of work is increasingly collaborative, driving changes in the way student projects are structured. 4. The abundance of resources and relationships made easily accessible via the Internet is increasingly challenging us to revisit our roles as educators. 5. Education paradigms are shifting to include online learning, hybrid learning and collaborative models. 6. There is a new emphasis in the classroom on more challenge- based and active learning.Monday, December 17, 12Some of you may have read this... Let me address their “Six Trends” and tie them to what is becoming known as“mobile learning”
  • 16. Technologies to Watch (2012)Monday, December 17, 12My doctoral research focused on these three, working with Kurt Squire and the Games+Learning+Society researchgroup (you may have read Jim Gee’s book on “What Video Games Have to Teach Us About Learning and Literacy” — ifyou haven’t, please do!)
  • 17. AR Game Mechanics Play on locationMonday, December 17, 12 It went like this...
  • 18. AR Game Mechanics Play on handheld Play on locationMonday, December 17, 12 It went like this...
  • 19. AR Game Mechanics Trigger game objects Play on handheld Play on locationMonday, December 17, 12 It went like this...
  • 20. AR Game Mechanics Trigger game objects Play on handheld collect clues and objectives Play on locationMonday, December 17, 12 It went like this...
  • 21. AR Game Mechanics Trigger game objects Play on handheld collect clues and objectives Play on locationMonday, December 17, 12 It went like this...
  • 22. AR Game Mechanics Trigger game objects Play on handheld collect clues and objectives Play on locationMonday, December 17, 12 It went like this...
  • 23. Noah: “If I lived in the Greenbush and could go back in time, I would try protesting to the city one last time. Or maybe I would even do something heroic like running in front of a bulldozer or chaining myself to my house so they couldn’t destroy my home.”Monday, December 17, 12THE GREENBUSH — In 2005 I worked with some sixth-graders who had, the previous year, studied a neighborhood inMadison, WI that had undergone "urban renewal" in the 1960s — the heart of it was bull-dozed.They interviewed old residents, became friends with them, and a few of them created "The Greenbush Game" in whichyou play a young Jewish resident in 1959 who runs around the neighborhood doing errands.
  • 24. Start 1 17 16 15Greenbush Game 2 1 (2005) 8-9 6-7 5 2-4 10 17 16 3 15 Samuel 11 14 4 14 12 13 5 13 3/27; 6-7 8-9 10 11 12Monday, December 17, 12The neighborhood is gone, but sidewalks remain where streets used to be. So you run errands, and as you walk, thegame beeps and you see houses and storefronts on screen, and have conversations with virtual people, and hopefullyget them to sign a petition to stop the plan for urban renewal (It’s in Madison, Wisconsin — there must be a protest).The strength of the activity is not in seeing grainy lo-res pictures on a sun-glared screen, or in having virtualconversations, it’s in actively participating in a story, thereby making that anonymous space a personal place connectingother’s experiences to your own experience (this one!). Its about looking up from the image of a garden in front of ahouse, and seeing that theres a parking lot there now. What was lost? Was it worth it? Why or why not?
  • 25. Monday, December 17, 12
  • 26. http://vimeo.com/45840959Monday, December 17, 12
  • 27. Situated DocumentaryMonday, December 17, 121 minute
  • 28. FolkloreMonday, December 17, 1250 sec
  • 29. Monday, December 17, 12
  • 30. Graphic Design Narrative Design Game Mechanics Video Editing Interviewing Promotion Iteration Photography Playtesting Event Planning Javascript Project Management Archival Research ArduinoMonday, December 17, 12But process and collaborationBoolean logic to iterative user-centric prototyping
  • 31. http://arisgames.org/server/services/v1/samples/ jsWebBackPack/index.html?gameId=4363Monday, December 17, 12
  • 32. Monday, December 17, 12
  • 33. Lab Safety http://vimeo.com/45840959Monday, December 17, 1250 sec
  • 34. FibersMonday, December 17, 1230 sec
  • 35. smart objectsMonday, December 17, 12
  • 36. Mixed Reality Connecting physical and virtualMonday, December 17, 12Show ARIS Gong Video
  • 37. Sneak Peek: Situated Learning in Action The Sod HouseMonday, December 17, 12MHS has expertise in designing experiencesWWI Bomber CrashTornado RoomNo what if we could have this quality of experience but with a mobile to provide an individualpath and status
  • 38. Sneak Peek: Situated Learning in Action The Iron MineMonday, December 17, 12MHS has expertise in designing experiencesWWI Bomber CrashTornado RoomNo what if we could have this quality of experience but with a mobile to provide an individualpath and status
  • 39. 1 2 3 4 5 6 7 Start ! ! 24 8 1 Saving 8 2 Lake Wingra 23 7 9 (2007-09) 9 3 ! 10 ! 11 6 10 22 5 12 4 16 13 24 17 15 14 11 21 23 22 18 19 ! 21 20 ! 20 12 ! 19 18 17 16 15 14 13 ! !Monday, December 17, 12GAMES TO TEACH. For four years after that, I was part of a grant that looked at place-based games for middle schoolkids. We focused on Science, Scientific Thinking, Civic engagement, reading, and persuasion. "Saving Lake Wingra"was a 10-day curriculum centered on a 2-hour place-based experience on an urban lake, where kids in teams of three(environmental historian, landscape architect, and watershed ecologist) are tasked to study the lake and make arecommendation for its future.
  • 40. 7 8 1 2 3 6 4 5 B o W Montgomery Lataya Pete Julia A Monday, December 17, 12 As they move through the area, players meet up with all sorts of virtual stake-holders — a jogger, a condo developer, picnickers, an anthropologist, people fishing, people removing invasive species, a surly old man on a "pleasure drive" 8 The Mills Lot Landing notes, and — each with their Lake opinion and Company isolated the marsh agenda for the lake. The kids observe, take across from W own Forest Land each making a case for their go back to their classroom rest of the lake. Now,on that very along from the and research based turtles nest experiential, situated experience. and just upstream from the bridge is a prund the shore, and redwing blackbirds are abundant. that provides access to the Gardner Mn (across from the parking lot). The UW-eight 7 Wingra Creek Dam & Portage lie along Wingra provides many additional educational r of Drive. Wingra Creek is a drainage ditch running to about Lake Wingra and the surrounding Lake Monona, with flow controlled by the Wingra Dam. During periods of high water, Lake Monona 9 Gardner Marsh (natural area -- no ca
  • 41. • Different NPCs will talk to you, depending on what role you are playing. Pass the PDA 7 to the appropriate player. 8 1 2 3 6 4 5 B o W Montgomery Lataya Pete Julia A Monday, December 17, 12 As they move through the area, players meet up with all sorts of virtual stake-holders — a jogger, a condo developer, picnickers, an anthropologist, people fishing, people removing invasive species, a surly old man on a "pleasure drive" 8 The Mills Lot Landing notes, and — each with their Lake opinion and Company isolated the marsh agenda for the lake. The kids observe, take across from W own Forest Land each making a case for their go back to their classroom rest of the lake. Now,on that very along from the and research based turtles nest experiential, situated experience. and just upstream from the bridge is a prund the shore, and redwing blackbirds are abundant. that provides access to the Gardner Mn (across from the parking lot). The UW-eight 7 Wingra Creek Dam & Portage lie along Wingra provides many additional educational r of Drive. Wingra Creek is a drainage ditch running to about Lake Wingra and the surrounding Lake Monona, with flow controlled by the Wingra Dam. During periods of high water, Lake Monona 9 Gardner Marsh (natural area -- no ca
  • 42. • Different NPCs will talk to you, depending on what role you are playing. Pass the PDA 7 to the appropriate player. 8 • Try to figure out their points of view, the agenda that theyre pushing, and why. 1 2 3 6 4 5 B o W Montgomery Lataya Pete Julia A Monday, December 17, 12 As they move through the area, players meet up with all sorts of virtual stake-holders — a jogger, a condo developer, picnickers, an anthropologist, people fishing, people removing invasive species, a surly old man on a "pleasure drive" 8 The Mills Lot Landing notes, and — each with their Lake opinion and Company isolated the marsh agenda for the lake. The kids observe, take across from W own Forest Land each making a case for their go back to their classroom rest of the lake. Now,on that very along from the and research based turtles nest experiential, situated experience. and just upstream from the bridge is a prund the shore, and redwing blackbirds are abundant. that provides access to the Gardner Mn (across from the parking lot). The UW-eight 7 Wingra Creek Dam & Portage lie along Wingra provides many additional educational r of Drive. Wingra Creek is a drainage ditch running to about Lake Wingra and the surrounding Lake Monona, with flow controlled by the Wingra Dam. During periods of high water, Lake Monona 9 Gardner Marsh (natural area -- no ca
  • 43. • Different NPCs will talk to you, depending on what role you are playing. Pass the PDA 7 to the appropriate player. 8 • Try to figure out their points of view, the agenda that theyre pushing, and why. 1 • Look for evidence (that they give, and in 2 your own observations) to support or refute their claims. 3 6 4 5 B o W Montgomery Lataya Pete Julia A Monday, December 17, 12 As they move through the area, players meet up with all sorts of virtual stake-holders — a jogger, a condo developer, picnickers, an anthropologist, people fishing, people removing invasive species, a surly old man on a "pleasure drive" 8 The Mills Lot Landing notes, and — each with their Lake opinion and Company isolated the marsh agenda for the lake. The kids observe, take across from W own Forest Land each making a case for their go back to their classroom rest of the lake. Now,on that very along from the and research based turtles nest experiential, situated experience. and just upstream from the bridge is a prund the shore, and redwing blackbirds are abundant. that provides access to the Gardner Mn (across from the parking lot). The UW-eight 7 Wingra Creek Dam & Portage lie along Wingra provides many additional educational r of Drive. Wingra Creek is a drainage ditch running to about Lake Wingra and the surrounding Lake Monona, with flow controlled by the Wingra Dam. During periods of high water, Lake Monona 9 Gardner Marsh (natural area -- no ca
  • 44. • Different NPCs will talk to you, depending on what role you are playing. Pass the PDA 7 to the appropriate player. 8 • Try to figure out their points of view, the agenda that theyre pushing, and why. 1 • Look for evidence (that they give, and in 2 your own observations) to support or refute their claims. 3 • Use that evidence later (in a few days) when you make your own claims. 6 4 5 B o W Montgomery Lataya Pete Julia A Monday, December 17, 12 As they move through the area, players meet up with all sorts of virtual stake-holders — a jogger, a condo developer, picnickers, an anthropologist, people fishing, people removing invasive species, a surly old man on a "pleasure drive" 8 The Mills Lot Landing notes, and — each with their Lake opinion and Company isolated the marsh agenda for the lake. The kids observe, take across from W own Forest Land each making a case for their go back to their classroom rest of the lake. Now,on that very along from the and research based turtles nest experiential, situated experience. and just upstream from the bridge is a prund the shore, and redwing blackbirds are abundant. that provides access to the Gardner Mn (across from the parking lot). The UW-eight 7 Wingra Creek Dam & Portage lie along Wingra provides many additional educational r of Drive. Wingra Creek is a drainage ditch running to about Lake Wingra and the surrounding Lake Monona, with flow controlled by the Wingra Dam. During periods of high water, Lake Monona 9 Gardner Marsh (natural area -- no ca
  • 45. • Different NPCs will talk to you, depending on what role you are playing. Pass the PDA 7 to the appropriate player. 8 • Try to figure out their points of view, the agenda that theyre pushing, and why. 1 • Look for evidence (that they give, and in 2 your own observations) to support or refute their claims. 3 • Use that evidence later (in a few days) when you make your own claims. 6 • They all have opinions (some more than one), and will try to persuade you. 4 5 B o W Montgomery Lataya Pete Julia A Monday, December 17, 12 As they move through the area, players meet up with all sorts of virtual stake-holders — a jogger, a condo developer, picnickers, an anthropologist, people fishing, people removing invasive species, a surly old man on a "pleasure drive" 8 The Mills Lot Landing notes, and — each with their Lake opinion and Company isolated the marsh agenda for the lake. The kids observe, take across from W own Forest Land each making a case for their go back to their classroom rest of the lake. Now,on that very along from the and research based turtles nest experiential, situated experience. and just upstream from the bridge is a prund the shore, and redwing blackbirds are abundant. that provides access to the Gardner Mn (across from the parking lot). The UW-eight 7 Wingra Creek Dam & Portage lie along Wingra provides many additional educational r of Drive. Wingra Creek is a drainage ditch running to about Lake Wingra and the surrounding Lake Monona, with flow controlled by the Wingra Dam. During periods of high water, Lake Monona 9 Gardner Marsh (natural area -- no ca
  • 46. The Mystery TripMonday, December 17, 12MYSTERY TRIP. Additionally, for the past 17 years Ive helped run a deep woods camp in Maine. For my dissertation,in 2006 I had a group 11-13 year-old campers write a loose narrative to structure a 4-day trip in the woods andmountains surrounding the camp. For the next 3 years campers “played” that narrative for that trip.
  • 47. lake Trip Goals mtn 1. Fill four day trip (Tue 9am - Fri 2pm) swamp mtn 2. Camp at different site each night 3. Explore as much land/ streams diversity as practical mtn4 miles 4. Low impact / Stay out mtn of heart of Wildlands (wildlife only) mtn 5. Be Safe lake 6. Have Fun mtn 4 milesMonday, December 17, 12Basically, it goes like this: campers canoe across the lake, start hiking up a mountain, and as soon as theyre farenough out of sight of camp that they cant really know better, the "communicator" that I gave them starts buzzing...
  • 48. You left camp about an hour ago. The hike is going well. You feel a buzzing in your backpack. You take out your Communicator, and read a message from the Assistant Director... Photo by 2008 Mystery Trip GroupMonday, December 17, 12and I tell them how camps been invaded, and I escaped after a struggle, and Im not sure whats happening, and theyshould consider staying off the main trails because the invaders are coming after them too!
  • 49. You left camp about an hour ago. The hike is going well. You feel a buzzing in your backpack. You take out your Communicator, and read a message from the Assistant Director... It’s John. His face is scratched and bloody, battered and bruised. After you left, camp was overrun by men in green. We tried to fend them off. There were five of them on Noah at one time, and Addie took out eight or so, but the sheer numbers overcame us. Photo by 2008 Mystery Trip GroupMonday, December 17, 12and I tell them how camps been invaded, and I escaped after a struggle, and Im not sure whats happening, and theyshould consider staying off the main trails because the invaders are coming after them too!
  • 50. You left camp about an hour ago. The hike is going well. You feel a buzzing in your backpack. You take out your Communicator, and read a message from the Assistant Director... It’s John. His face is It’s John. His face is scratched and bloody, scratched and bloody, battered and bruised. battered and bruised. After you left, camp was I’m not sure why they attacked. overrun by men in green. Head up Great Pond Mountain. I’ll try to communicate with you We tried to fend them off. there. Stay out of sight, and off There were five of them on the open faces — and don’t Noah at one time, and Addie take the main trails; I think took out eight or so, but the they’re monitoring them. sheer numbers overcame us. Go! and be careful! Photo by 2008 Mystery Trip GroupMonday, December 17, 12and I tell them how camps been invaded, and I escaped after a struggle, and Im not sure whats happening, and theyshould consider staying off the main trails because the invaders are coming after them too!
  • 51. You left camp about an hour ago. The hike is going well. You feel a buzzing in your backpack. You take out your Communicator, and read a message from the Assistant Director... It’s John. His face is It’s John. His face is John Martin, looking scratched and bloody, scratched and bloody, really really tired. battered and bruised. battered and bruised. After you left, camp was I’m not sure why they attacked. They’re setting up some kind of overrun by men in green. Head up Great Pond Mountain. base station here. There’s all I’ll try to communicate with you sorts of radio gear. We tried to fend them off. there. Stay out of sight, and off If you can get to one of the There were five of them on the open faces — and don’t nearby peaks, you might be Noah at one time, and Addie take the main trails; I think able to intercept a transmission took out eight or so, but the they’re monitoring them. with your Communicator. sheer numbers overcame us. Go! and be careful! Photo by 2008 Mystery Trip GroupMonday, December 17, 12and I tell them how camps been invaded, and I escaped after a struggle, and Im not sure whats happening, and theyshould consider staying off the main trails because the invaders are coming after them too!
  • 52. 1. Camp is under attack! lake mtn 2. Stay off trails! 5 4 6 3. What we know... 4. Camp here. swamp mtn Enemy is transmitting. 7 Capture signal. protected wildlife area 5. Signal garbled. streams Must triangulate. 3 mtn s 6. Camp here. mtn 8 Get signal. 2 mtn 7. Get signal. 13 10 8. Will decode. 11 1 9 9. Camp here. lake Decoded! 12 10. Avoid snipers! (s) s mtn 11. Get stashed canoes. Head to middle of lake. 12. Transmit anti-signal. 13. Mission accomplished!Monday, December 17, 12And what is a simple 13-page story turns into an epic adventure because they’re given 16-square miles of unstructuredspace to “fill-in-the-blanks”
  • 53. narrative motivated bushwhacking JB15: You think that you dont want to go on the trails because the other camp would be there waiting for you... Photo by 2008 Mystery Trip GroupMonday, December 17, 12So for 4 days they do essentially the same hike that weve sent boys out on since 1921 — but now theyre invested in astory!And because theyre playing this "behind enemy lines" type role, they dont just follow the trail mindlessly talking aboutgirls and baseball until they come to a junction.
  • 54. greater understanding of placeJB16: I learned that trees arentactually that spread out; theyre a lotcloser together [logged and replantedyears ago]; and there are a lot moreanimals out and stuff. We saw aporcupine climbing a tree on GPM. Photo by 2008 Mystery Trip GroupMonday, December 17, 12But instead every step becomes a decision between thorns (raspberries!) or hornets or swamps or cliffs or mosquitoesor sun or shade or vistas (lookouts!) or cover or anice place to stop and have their PB&J lunch.And they pull the map out, and learn to use a compass and landmarks, and debate about directions, and help eachother over logs, and do all the things that we dream of teaching them!
  • 55. greater understanding of self ZM4: There was some hard bushwhacking, which I thought was kind of fun actually [because of] the fact that youre the first person whos ever traveled along these paths. And jumping from rock to rock at times ... Im like "Whoa! Dont fall down that" Of course Jake was really tired and was following me, and I didnt want him to fall in it. Photo by 2008 Mystery Trip GroupMonday, December 17, 12Not because WE are teaching them, but because we put them in a story that motivates them to venture off the beatenpath, take smart risks, and work together.
  • 56. unfolding narrative intensified experience AW13: On a regular trip you just want to get to the next campsite, but on this you have to get to this mountain to stop the radio signals then you have to go to this one and that one. ... so you could finish the game and see what happens next. Photo by 2008 Mystery Trip GroupMonday, December 17, 12And eventually they finish the story, save camp, and are welcomed as heroes!
  • 57. Make Your Own! Event Event Event Event Event Event Event Event Map of Area Event Event Event Event Guiding ProblemMonday, December 17, 12STRUCTURED DISCUSSION: In the program, I threatened that this would be a structured discussion, so I’m about todiscuss the latest mobile learning project I’m involved in, ARIS. And while I talk about ARIS, you think of a place-basedstory. Use this template as a starting point. Here are a few ideas....
  • 58. State Street DesignMonday, December 17, 12Map out cool places along a street
  • 59. surve illanceMonday, December 17, 12 Be subversive. My colleague, Jim Mathews’, high school students figured out how to get across their HS grounds without triggering any surveillance cameras.
  • 60. Monday, December 17, 12Map out local graffiti
  • 61. parkingMonday, December 17, 12Direct people to the best free parking spaces (except your secret spot)
  • 62. Monday, December 17, 12Find cheap food
  • 63. Monday, December 17, 12or places to do forbidden things
  • 64. Monday, December 17, 12Document how a neighborhood is changing
  • 65. Monday, December 17, 12Make a mobile suggestion box to report problems and ideas, and email Facilities & Planning and building manager withthe specific location of the problem (burned out lights, icy sidewalks, vandalism, etc.)Ok. Keep thinking while I talk about the cool project I’m involved in now...
  • 66. arisgames.org G o t h e re n o w ! • Open Source • Server-based • iOS (via App Store) • Narrative-centered • Create, pickup, drop items • Uses A/V capabilities • GPS + QR Codes • Add modules - e.g., bird call, field guide, Bike BoxMonday, December 17, 12ARIS: David Gagnon is a whiz kid programmer and colleague, who, in 2008, saw the work we were doing for place-based games using the MIT Outdoor Augmented Reality platform (now called MITAR), and he made an iPhone app as aclass project. I jumped on the team and we’ve been developing it since.
  • 67. Monday, December 17, 12It is open source and free. It is robust, solid, and has a pretty slick drag-and-drop editor (seen in this slide).We would love to grow the community of users and developers, so please join us in developing on it!And if you know a smart Android developer, wed love to see it ported.
  • 68. H enry Mall His toryMonday, December 17, 12The example from the previous screen is a recent example of a project to highlight the range of amazing science doneat UW-Madison over the years...
  • 69. hid answer in the bushes. but how do squeak! show ya later we catch the poop?! I’m a feces bucket! Ate something There are mice squeak! wrong. Gotta all over my poop. cenotaph! I’m a preventing SCID magical time (boy in bubble talisman! diesae) Strange force knockout field of some mice developed here. And escaped!! Collect them all! squeak! kind why am I here? and half invisible? Got varmit problems?Monday, December 17, 12To tie it all together, we wrote a highly fictionalized “get the ghost from the past back home” story that highlights a lot ofthe fun and quirky bits. Here’s an overview of some of the “events” and characters involved.
  • 70. ROB OTS!Monday, December 17, 12Another example of a game that simply gets people to move through an environment is “Robots!”
  • 71. Monday, December 17, 12There are no big learning goals in this “getting warmer; getting colder” game to find these road-striping robot stickers inMadison streets. It just gets players to be more aware their environment. (UPDATE: I saw one in Chicago too! They’repart of an art project called “Stickman” and they’re in cities all over the world!!! Google it!)
  • 72. Monday, December 17, 12There are no big learning goals in this “getting warmer; getting colder” game to find these road-striping robot stickers inMadison streets. It just gets players to be more aware their environment. (UPDATE: I saw one in Chicago too! They’repart of an art project called “Stickman” and they’re in cities all over the world!!! Google it!)
  • 73. Dow Day!Monday, December 17, 12Our most developed experience is “Dow Day” — based on riots that occured in 1967, when students at UW-Madisonwho were protesting the Vietnam war found out that Dow Chemical, makers of napalm, were recruiting on campus.
  • 74. Monday, December 17, 12The player takes on the role of a student newspaper reporter whose job is to cover the riots.
  • 75. Monday, December 17, 12He gets the assignment from his editor,
  • 76. Monday, December 17, 12Interviews different folks (legislator, recruiter, protesters, police, etc.) to get their perspectives,
  • 77. Monday, December 17, 12Moves through the actual place that the riots took place in,
  • 78. Monday, December 17, 12And compare now to images and media from the actual event.
  • 79. Monday, December 17, 12It’s a powerful portal to a place
  • 80. Monday, December 17, 12where, 40-some years ago, protesters were beaten and arrested.
  • 81. MentiraMonday, December 17, 12MENTIRA. At the University of New Mexicon in Albequerque, Julie Sykes and Chris Holden created a hybrid approach(virtual and real) for teaching Spanish, through a Situated Soap Opera that brings the students into local communities tolearn the language.
  • 82. Monday, December 17, 12an amazing story unfolds!
  • 83. Monday, December 17, 12There’s a group of developers in Spain doing some cool stuff around a huge complex. It’s called Birdmovil, and they’vegot film clips from activities in tha past ...
  • 84. Monday, December 17, 12as well as contemporary photographs. It looks like a cool place, though I haven’t been there yet.
  • 85. Middleton HistoryMonday, December 17, 12Jim Mathews created a Fictionalized Historical Inquiry for the town in which he teaches high school.
  • 86. Monday, December 17, 12
  • 87. Monday, December 17, 12It includes shady characters who share secret maps and portals to past,
  • 88. Monday, December 17, 12And a clock tower — er, portal— from 1856, with a secret code
  • 89. Monday, December 17, 12that when entered into ARIS...
  • 90. Monday, December 17, 12sends you back in time,
  • 91. Monday, December 17, 12where things are the same, but also a bit different...
  • 92. Monday, December 17, 12
  • 93. Monday, December 17, 12And you need to make your way through the new environment with what you have.
  • 94. Monday, December 17, 12
  • 95. Monday, December 17, 12
  • 96. Monday, December 17, 12
  • 97. Monday, December 17, 12
  • 98. Have 10 Cents? and Answer = Yes Don’t have 10 Cents? or Answer = NoMonday, December 17, 12in order to figure out what to do next.
  • 99. Monday, December 17, 12And the paper helps you figure our the rest of the game, (right)?So that’s the gamey/toury side of ARIS. There’s another side as well.
  • 100. WeBIRD (Field Tool)Monday, December 17, 12We’re also working on specialized Data Collection tools, based on ARIS, such as WeBIRD, which records birdsongs,analyzes the spectrogram (Mark Berres’ algorithm), identifies birds, gives you more info on the birds, and documentsyour sighting of the bird on Cornell’s National eBird database.We can do this for invasive species as well, with a module developed for plant identification.
  • 101. 85Monday, December 17, 12Oh, and it all exports to Google Maps and Earth, so you can have a bunch of students do their own thing, and comeback to the classroom and see and discuss the collective results.
  • 102. Cra vensMonday, December 17, 12 If you don’t have iPhones or iPads with 3G, you can create iPod Touch experiences anywhere with wifi covereage. The mapping feature helps create what I call “Inside-Out” place-based activities. Simply scan a code associated with an object (in this example, a doll from Cameroon), and get transported (to Cameroon) via Google Earth or Google Maps. With Google Maps, you can do more research later, and share what you’ve done with the rest of class.
  • 103. ARIS Mobile Game Jam APRIL 18-20, 2011 (Open to anyone, anywhere! Email for info!) Place-Based Learning johnmartin@wisc.edu engage.wisc.eduMonday, December 17, 12 glsconference.orgSo if I got my timing close, we should have a lot of time left to bring this all back to you! What have you got for me?We’re looking for ideas, fresh perspectives, challenges, and those “have you ever thought of?...” questions andcomments.Check us out at arisgames.orgGet our free ARIS app from the iTunes App Store!Email me at johnmartin@wisc.eduThanks!!
  • 104. BONUS SLIDES!Monday, December 17, 12
  • 105. AR Game Mechanics Play on location For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.Monday, December 17, 12 For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.
  • 106. AR Game Mechanics Play on handheld Play on location For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.Monday, December 17, 12 For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.
  • 107. AR Game Mechanics Trigger game objects Play on handheld Play on location For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.Monday, December 17, 12 For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.
  • 108. AR Game Mechanics Trigger game objects Play on handheld collect clues and objectives Play on location For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.Monday, December 17, 12 For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.
  • 109. AR Game Mechanics Trigger game objects Play on handheld collect clues and objectives Play on location For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.Monday, December 17, 12 For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.
  • 110. AR Game Mechanics Trigger game objects Play on handheld collect clues and objectives Play on location For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.Monday, December 17, 12 For a $3.5M 2005-2008 STAR Schools grant with Harvard and MIT, my doctoral research group made location-based games using MIT’s Outdoor Augmented Reality platform. It was prety cool stuff.
  • 111. We gave students real data, and situated it in real places, with authentic (and somewhat fictionalized) problems.Monday, December 17, 12 We gave students real data, and situated it in real places, with authentic (and somewhat fictionalized) problems.
  • 112. Classroom Curriculum Seven ARMad City Mystery: (CSI) AR Games Design Projects Riverside Game: Land Use LocalGamesLab.comabout finding chemical MCM was pollutants; in SSB they found ecoli in goose poop made kids sick; SLW was about urban design and land use in Madison; Riverside did that in Milwaukee. We found that good location-based experiences situate learning; make dataSouth Shore Beach: (CSI) and problems meaningful. Hip Hop Tycoon: Math • Played by ~1000 students • Games to teach Environmental Sciences, Social Studies, Persuasion, Math • 26 classrooms (urban, suburban, rural Wisconsin) Squire, K.D., Jan, M., Mathews, J., Wagler, M., Martin, J., Devane, B. & Holden, C. (2007) Squire, K., Mathews, J., Holden, C., Martin, J. Jan, M., Johnson, C., & Wagler, M. (forthcoming). Martin, J., Mathews, J., Jan M., Holden, C. (2008) Mathews, J,. Holden, C., Jan, M,. Martin, J. (2008) Jan, M; Mathews, J., Holden, C., Martin, J. (2008) Squire K.D. & Jan, M. (2007).Saving Lake Wingra: CivicsMonday, December 17, 12 MCM was about finding chemical pollutants; in SSB they found ecoli in goose poop made kids sick; SLW was about urban design and land use in Madison; Riverside did that in Milwaukee. We found that good location-based experiences situate learning; make data and problems meaningful.