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  1. 1. History and Trends of Video Games Reeve Nguyen Library 1210-03
  2. 2. Video Game Back in The Days <ul><li>Ralph Baer derive to the creation of the video games after his many years handling the technology world. </li></ul><ul><li>Games are exported straight from Japan because they have much more variation in games. </li></ul><ul><li>The first computer game ever made was named “Spacewar” but it not all that great since back in the day computer are still underdeveloped. </li></ul>
  3. 3. Video Games of Today <ul><li>Transition from the classic 2D games to 3D </li></ul><ul><li>More Violent action and some with real world infringement with the laws </li></ul><ul><li>Gaming is now consider as a cultural trends for people </li></ul><ul><li>Games are develop to make money even after they are released </li></ul><ul><li>Physical interaction with games are now enhance due to increase in technology possibility </li></ul>
  4. 4. Video Games of Today - Cont. <ul><li>Multiplayer has increase from one to infinite amount of player at a time </li></ul><ul><li>More game producer today as there are in the pass, including private and public. </li></ul><ul><li>Communication to widen use of games is increase through the use of internet. </li></ul>
  5. 5. Trends Today <ul><li>Becoming more of a cultural things for men and women alike and of all ages. </li></ul><ul><li>Developer try to create different games for different social and type of people </li></ul><ul><li>Mainly there are five type of genre of game out there today </li></ul><ul><ul><li>Crime related </li></ul></ul><ul><ul><li>FPS (first person Shooting) </li></ul></ul><ul><ul><li>Sport </li></ul></ul><ul><ul><li>Role playing (mmorpg) </li></ul></ul><ul><ul><li>Health </li></ul></ul>
  6. 6. http://www.flickr.com/photos/tonyolm/3447002816/sizes/o/ http://www.flickr.com/photos/jameswong/364961477/sizes/l/
  7. 7. Trends in the Future <ul><li>Game will have more Cash shop items so people can buy items in game with real life money </li></ul><ul><li>Online gaming will increase for extensive storylines. </li></ul><ul><li>Easy networking will be in high demand through games. </li></ul><ul><li>Expansive competition for multiplayer games </li></ul>http://www.flickr.com/photos/17731865@N08/3266825482/
  8. 8. How is this all going to work out? <ul><li>Networking video games will be at ease due to console today has build in internet port. </li></ul><ul><li>More production from private owner games due to easy access sale through the internet. </li></ul><ul><li>Games producer consistently develop new survey though the E3 expo for next generation development. </li></ul>
  9. 9. The Virtual future Flickr/rachelvorhees
  10. 10. Reference <ul><li>Dean T (2009), The top 12 trends of the video game industry , Retrieved November 22, 2009, from </li></ul><ul><ul><li>http://games.venturebeat.com/2009/05/15/the-top-12-trends-of-the-video-game-industry/ </li></ul></ul><ul><li>John B. (2003), Trends in Video Games and Film, Retrieved November 22, 2009, from </li></ul><ul><ul><li>http://trends.alpha3.com/ </li></ul></ul><ul><li>Lance W. (2007), Ezine Article , Retrieved November 22, 2009, from </li></ul><ul><ul><li>http:// ezinearticles.com / </li></ul></ul><ul><li>Michael A. (2009), Has the Video Game Industry Run Out of Ideas?, Retrieved November 22, 2009, from </li></ul><ul><ul><li>http://www.businessweek.com/innovate </li></ul></ul><ul><li>William H. (2000), from ‘pong’ to ‘pac-man’, Retrieved November 22, 2009, from </li></ul><ul><ul><li>http://www.designboom.com/eng/education/pong </li></ul></ul><ul><li>No author (2009), EXHIBIT PROSPECTUS, Retrieved November 22, 2009, from </li></ul><ul><ul><li>http://www.e3expo.com/bin/splash/pdf/E3-2010-EXHIBIT-SALES-PROSPECTUS.pdf </li></ul></ul>

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