This document discusses new faculty roles that are emerging in the digital ecosystem. It identifies roles such as designer, technologist, collaborator, and experimenter. A designer role focuses on creating student-centered active learning environments both for individual courses and across departments and institutions. A technologist role involves using digital tools and learning analytics to enhance teaching. A collaborator role includes team-teaching and facilitating integrative and transfer learning. A networker role focuses on building global education networks. An experimenter role is about mentoring, designing new approaches, and testing new strategies to support faculty in balancing and evolving their roles in the digital age.
6. Ages of Faculty Development!
• Age of the Scholar (1950’s-60’s)!
• Age of the Teacher (1960’s-70’s)!
• Age of the Developer (1980’s)!
• Age of the Learner (1990’s)!
• Age of the Network (2000’s)!
!
From Sorcinelli, et al. (2006). Creating the Future of Faculty
Development: Learning From the Past, Understanding the
Present. Bolton, Mass: Jossey-Bass, chapter 1.!
25. Collaboration Case Study
Global Team Teaching!
• Find the Right Partners!
– Shared challenges and goals!
– Complementary expertise!
– Individual level!
– Institutional level!
– Technology expertise!
26. Process for Developing
Collaboration!
• Choosing proper
content!
• Exploring institutional
context!
• Finding & getting to
know partners by
communicating and
comparing!
• Calendars & Time
Zones!
• Academic standards!
• Language ability!
• Technology &
instructional design
support!
• Content to be covered!
• Assessment!