Your SlideShare is downloading. ×
0
    WEST   VIRGINIA Empowering Students and Educators with New Media Literacies Necessary to Participate and Lead in a Glo...
<ul><li>An Innovative Learning Program of the World Wide Workshop Foundation in which students:  </li></ul><ul><li>Design ...
A State-wide Online Social Network for Playing and Making Games Students and educators create and publish web-games on a p...
<ul><li>Constructionism (Papert & Harel) </li></ul><ul><li>Social Constructivism (Vygotsky) </li></ul><ul><li>Social Learn...
Descriptive Data <ul><li>Organization provides wiki, Flash licenses, training through grant support </li></ul><ul><li>Prof...
The Globaloria Learning Formula: Discovery-based  project-based, student-centered, social learning Self-Led Learning Stude...
Logistics, Physical Setting <ul><li>School Computer Labs, Libraries, Classrooms </li></ul><ul><li>Schools recruited at sta...
Learning Supports for Students and Educators:  <ul><li>Flash software, Wiki Environment, Curriculum, Tutorials </li></ul><...
Learning to research, explore, create, share with social media Basecamp ™
The Six Contemporary Learning Abilities (6CLAs):  Developing games in a social learning system offers participatory experi...
Learning an integrated set of abilities. . .
Syllabus Integrates Learning of  Inquiry Skills ,  Game Subject  and  Game Programming and Mechanics  Syllabus Topics Addr...
Under the Co-Learning Model,  Discovery-based learning  requires  Inquiry  mindset <ul><li>Research and inquiry online occ...
<ul><li>  </li></ul><ul><li>  </li></ul><ul><li>Tasks  Initiation  Selection  Exploration  Formulation  Collection  Presen...
From the Press Release: 30 Learning Innovation Labs in Museums and Libraries “ The MacArthur-IMLS learning labs will be pa...
Learners Use Skills, Resources & Tools to: Current Project: Aligning Globaloria program components to the AASL Standards A...
<ul><li>Globaloria in the School Library </li></ul><ul><li>Partnership among school librarians, core content teachers, and...
<ul><li>Learning: Inquiry, programming and content knowledge </li></ul><ul><ul><li>What new inquiry skills are required / ...
Pay attention as a researcher:  What do you observe going on in this video?  Thought Provoking Student Presentation
<ul><li>Funded by the Knight Foundation, in 2009/2010, the Globaloria Civics initiative was piloted in classrooms in five ...
<ul><li>Created to align with principles put forth on Icivics.org </li></ul><ul><li>Broadly, aligns with WV Civics Content...
<ul><li>25 student team games </li></ul><ul><li>-Range of subjects including: </li></ul><ul><li>Freedom of expression </li...
<ul><li>Winning game, </li></ul><ul><li>“ The Race to Justice” </li></ul><ul><li>Team of 2 middle school students </li></u...
<ul><li>Runner Up game, “What Are They Thinkin’?” </li></ul><ul><li>Team of 3 high  school students </li></ul>
Well, one thing is for sure, civics definitely is complicated. Politics and all of it is not an easy subject to learn abou...
Well, its hard to sum up all the things i learned in Game Design in one blog, but here it is. The main things i learned wa...
I want to learn more about the 27 amendments. Learning about America's History is hard to learn. A game can help by teachi...
I learned a lot about all the amendments. (Although we are only using the first 10 for our game).  I learned that as citiz...
Questions, Follow-Up <ul><li>Contact me at: </li></ul><ul><li>[email_address] </li></ul><ul><li>or </li></ul><ul><li>[emai...
Upcoming SlideShare
Loading in...5
×

Empowering Students and Educators with New Media Literacies Necessary to Participate and Lead in a Global, New Media World

677

Published on

Published in: Education, Technology
0 Comments
2 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
677
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
13
Comments
0
Likes
2
Embeds 0
No embeds

No notes for slide
  • … On its surface, Globaloria is a 21 st Century game development training course for a greater purpose – which is why young people love it! Have fun and be engaged. Students and educators dig deeper into core subjects and pressing social issues, while developing critical digital literacies –without even realizing it. As one of our funders likes to call it – Globaloria is “stealth learning.”
  • Globaloria is about turning the way we learn into a collaborative, transparent, student-centered and hands-on process using the latest social networking tools and digital media technology. It is learning through design.
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we… We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • We have taken all this learning and experience and established the cornerstone of the Globaloria Program – It’s Learning Formula. I want to take a minute on this slide: Self-Led Learning- students determine the needs of their learning as they progress through the process of designing their own games. It is purposeful, self-directed and hands-on learing Peer-to-peer learning – it is collaborative learning. Students take on the role of both educators and students. They have a critical role in their own learning and in the advancement of their learning community. They are invested. Co-Learning – we are breaking down the traditional hierarchy in the classroom and having students and educators learn together. Students don’t learn for the grade, but as part of a community of creators. Expert-guided learning – we do not divorce learning from the real-world…it is the real world. Students engage with real professional and see the relevance of their learning in today’s world.
  • How do we plan to grow exponentially in a way that is sustainable? Strong and innovative Professional Development programs for educators, principals and students ensure the community can self-manage, grow and develop. Hands-on training: Mentor program – cascading and taken to scale Virtual support – sustainable, scalable – walking our talk Rewards &amp; Recognition – we pay
  • They gain the skills and self-confidence to actively participate in today’s online world – researching, sharing, and contributing to the myriad social media networking tools available today.
  • Through this process of learning we are establishing a NEW theory of learning by designing games. We are identifying the cognitive and social tools each student and educator develops in the process of creating their own original social issue web-game. Collaborative Innovation Creation of digital media Publishing digital media Social based learning Information based learning Surfing They are uniquely intertwined and all necessary for devleoping the new 21 st -century brain These 6CLAs are all uniqu
  • Through this process of learning we are establishing a NEW theory of learning by designing games. We are identifying the cognitive and social tools each student and educator develops in the process of creating their own original social issue web-game. Collaborative Innovation Creation of digital media Publishing digital media Social based learning Information based learning Surfing They are uniquely intertwined and all necessary for devleoping the new 21 st -century brain These 6CLAs are all uniqu
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we… We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • Students use the wiki space as a collaborative design studio. They post, share and review every step of the game design and development process; learning from one another and contributing to each others learning.
  • Through this process of learning we are establishing a NEW theory of learning by designing games. We are identifying the cognitive and social tools each student and educator develops in the process of creating their own original social issue web-game. Collaborative Innovation Creation of digital media Publishing digital media Social based learning Information based learning Surfing They are uniquely intertwined and all necessary for devleoping the new 21 st -century brain These 6CLAs are all uniqu
  • Through this process of learning we are establishing a NEW theory of learning by designing games. We are identifying the cognitive and social tools each student and educator develops in the process of creating their own original social issue web-game. Collaborative Innovation Creation of digital media Publishing digital media Social based learning Information based learning Surfing They are uniquely intertwined and all necessary for devleoping the new 21 st -century brain These 6CLAs are all uniqu
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we… We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we… We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • Through this process of learning we are establishing a NEW theory of learning by designing games. We are identifying the cognitive and social tools each student and educator develops in the process of creating their own original social issue web-game. Collaborative Innovation Creation of digital media Publishing digital media Social based learning Information based learning Surfing They are uniquely intertwined and all necessary for devleoping the new 21 st -century brain These 6CLAs are all uniqu
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we… We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we… We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we… We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we… We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we… We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we… We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we… We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we… We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • In addition to the amazing impact we have seen over the past few years researching and evaluating the Globaloria program we… We are in unique position of having everything we do be rooted in years of academic research and real-world practice. In the 1980s and 1990s, while at Harvard and the MIT Media Lab, Idit really founded the concept that children learn best by designing – when they are programming computers instead of computers programming them. Ground breaking research with children in Bronx, showing how software designing could change their relationship to education and their engage them in learning in a way that had not been seen before
  • Last night, Denise, Shannon and I talked over dinner and I was sharing some results with them about a case study student who had raised some concerns over the role-taking activity that occurs in the program Denise identified
  • Transcript of "Empowering Students and Educators with New Media Literacies Necessary to Participate and Lead in a Global, New Media World"

    1. 1. WEST VIRGINIA Empowering Students and Educators with New Media Literacies Necessary to Participate and Lead in a Global, New Media World November 3, 2010 *** Rebecca Reynolds, Ph.D. Assistant Professor Rutgers University School of Communication and Information
    2. 2. <ul><li>An Innovative Learning Program of the World Wide Workshop Foundation in which students: </li></ul><ul><li>Design and program web-games on core educational subjects (civics, science, mathematics, history) and important social issues (health, global climate, poverty) </li></ul><ul><li>Gain knowledge of game topics while mastering new digital skills, practices and dispositions </li></ul><ul><li>Gain expertise necessary to be productive and successful in the new knowledge-based economies of the 21 st century, and , a functioning democracy. </li></ul><ul><li>Implications for: </li></ul><ul><ul><li>National Civics and STEM learning agenda, computer science pathways and career interest development </li></ul></ul><ul><ul><li>Re-Imagination of Public and School Libraries? </li></ul></ul><ul><li>  </li></ul>What is ?
    3. 3. A State-wide Online Social Network for Playing and Making Games Students and educators create and publish web-games on a project management wiki, where each school is a node in the wiki network, and all creations are shared, including playable files and Actionscript code.   What is -WV?
    4. 4. <ul><li>Constructionism (Papert & Harel) </li></ul><ul><li>Social Constructivism (Vygotsky) </li></ul><ul><li>Social Learning Theory (Bandura) </li></ul><ul><li>Design-Based Research (Wang & Hannafin, Barab & Squire, etc.) </li></ul><ul><li>Social Learning Systems (Wenger) </li></ul><ul><li>Communities of Practice (Brown & Duguid) </li></ul><ul><li>Epistemic Games (Shaffer) </li></ul><ul><ul><ul><ul><li>Model of Social  Learning   in   Communities  of  Practice </li></ul></ul></ul></ul><ul><ul><ul><ul><li>(From Wenger, 2003) </li></ul></ul></ul></ul>Learning Theory Foundations
    5. 5. Descriptive Data <ul><li>Organization provides wiki, Flash licenses, training through grant support </li></ul><ul><li>Profile of the Year 3 student participants (2009/2010): </li></ul><ul><li>22 schools </li></ul><ul><li>534 student participants, 190 females, 334 males </li></ul><ul><li>64 middle school, 322 high school, 71 community college, 77 alternative education </li></ul><ul><li>Year 4 (current school year): </li></ul><ul><ul><li>Doubled, to involve 40 schools, ~1000 student participants. </li></ul></ul>
    6. 6. The Globaloria Learning Formula: Discovery-based project-based, student-centered, social learning Self-Led Learning Students and educators learn by doing. They learn through game design and manage their own creative process. Learning by design. Peer-to-Peer Learning Students learn from other students, and educators learn from other educators (online and offline) Learning by teaching. Expert-Guided Learning Professionals from around the country/world help inspire learning and help solve problems on demand on the Globaloria network. Learning just-in-time. Co-Learning Students and educators learn together (online and offline). Educators are co-learners, instead of didactic instructors. Learning at the same time. r : Students and educators  lea r n by doin. They lea r n  th r ough game design and  manage their own  c r eative lea r ning p r ocess. Lea r ning by design. Pee r -to-Peer Lea r ning : Students lea r n f r om  other students, and  educators lea r n f r om  other educators  (online and o f fline). Lea r ning by teaching. Co-Lea r ning : Students and educators  lea r n together (online and  o f fline). Educators a r e  co-lea r ners, instead of  traditional didactic  instructors. Lea r ning at the same time. Expert-Guided Lea r ning : Collaboration with experts  happens on the Globaloria  network. P r ofessionals  f r om a r ound the  country/world help inspi r e  lea r ning and help solve  p r oblems on demand. Lea r ning just-in-time. Lea r ning Networked Participatory Public A r chived
    7. 7. Logistics, Physical Setting <ul><li>School Computer Labs, Libraries, Classrooms </li></ul><ul><li>Schools recruited at state education and professional development events, undergo a screening process </li></ul><ul><ul><li>1 to 1 computer to student ratio required (requisite hardware already available on location) </li></ul></ul><ul><ul><li>Teacher commitment </li></ul></ul><ul><ul><li>Administration accommodation of Globaloria as course offering (at least 3-4 hours/wk class time) </li></ul></ul><ul><li>Software purchased and installed through grant </li></ul><ul><li>World Wide Workshop Foundation provides resources and supports </li></ul>
    8. 8. Learning Supports for Students and Educators: <ul><li>Flash software, Wiki Environment, Curriculum, Tutorials </li></ul><ul><li>“ Hands On” Training Sessions (virtual, local) </li></ul><ul><li>Globaloria Academy – In-person, intensive trainings (3) </li></ul><ul><li>Online Mini Webinars - Web-based workshops (7) </li></ul><ul><li>Globaloria Mentors Program </li></ul><ul><li>Experienced educators take on a leadership role by supporting other educators </li></ul><ul><li>“ 24/7” Virtual Support </li></ul><ul><li>Expert Support via wikis, blogs, email, WebEx </li></ul><ul><li>Educator Community Development – private educators community wiki, peer-to-peer mentoring, weekly educators newsletter, sharing teaching & learning reports </li></ul><ul><li>Rewards and Recognition </li></ul><ul><li>Teachers: Stipends and Graduate credits are earned </li></ul><ul><li>Students: Nationally-Recognized Game Design Competitions </li></ul>
    9. 9. Learning to research, explore, create, share with social media Basecamp ™
    10. 10. The Six Contemporary Learning Abilities (6CLAs): Developing games in a social learning system offers participatory experiences leading to practices necessary for engagement in today’s knowledge-based economy Abilities Set 1: Invention, progression, completion of an original project, ability to program an educational game, wiki or sim Abilities Set 2: Project-based learning in Web2.0 environments, and processing complex project management (programmable wiki systems) Abilities Set 3: Producing media, programming, publishing, and distributing interactive purposeful digital media in social networks Abilities Set 5: Information-based learning, search, and exploration Abilities Set 4: Social learning, active participation, and exchange Abilities Set 6: Thoughtful surfing of websites and web applications
    11. 11. Learning an integrated set of abilities. . .
    12. 12. Syllabus Integrates Learning of Inquiry Skills , Game Subject and Game Programming and Mechanics Syllabus Topics Addressing Inquiry Skills and Game Subject Syllabus Topics Addressing Game Programming and Mechanics www.myglife.org/usa/wv
    13. 13. Under the Co-Learning Model, Discovery-based learning requires Inquiry mindset <ul><li>Research and inquiry online occurs in 2 stages: </li></ul><ul><li>1. Finding resources supporting the topic area of the game </li></ul><ul><ul><li>Information literacy </li></ul></ul><ul><ul><li>News literacy (especially for those choosing games about Civics) </li></ul></ul><ul><li>2. Engaging in self-driven learning when a local educator doesn’t have all the answers </li></ul><ul><ul><li>Using filtered resources the World Wide Workshop has tested and recommended </li></ul></ul><ul><ul><li>Finding free and open source tutorials and supports </li></ul></ul><ul><ul><li>Fits with the literature on youth, open source, DIY, remix, mashups (e.g., Ito framework) </li></ul></ul><ul><ul><li>Challenges traditional asymmetrical knowledge dynamic </li></ul></ul>
    14. 14. <ul><li>  </li></ul><ul><li>  </li></ul><ul><li>Tasks Initiation Selection Exploration Formulation Collection Presentation </li></ul><ul><li>---------------------------------------------------------------------------------------------------------------------------------------------------- -> </li></ul><ul><li>Feelings uncertainly optimism confusion clarity sense of satisfaction or </li></ul><ul><li>(affective) frustration direction/ disappointment </li></ul><ul><li> doubt confidence </li></ul><ul><li>Thoughts vague------------------------------------- -> focused </li></ul><ul><li>(cognitive) ----------------------------------------------- -> </li></ul><ul><li>increased interest </li></ul><ul><li>Actions seeking relevant information---------------------------- -> seeking pertinent information </li></ul><ul><li>(physical) exploring documenting </li></ul><ul><li>Planning adaptation of this model to Constructionist creation process </li></ul>Kuhlthau’s Model of the Information Search Process
    15. 15. From the Press Release: 30 Learning Innovation Labs in Museums and Libraries “ The MacArthur-IMLS learning labs will be part of a network of museums and libraries throughout the country that use best practice principles, based on research and evidence, to engage youth in effective science, technology, engineering, and math education. These new learning labs will be spaces for experimentation that engage young people with both digital and traditional media to promote creativity, critical thinking, and hands-on learning. Young people will be engaged in anytime, anywhere access through online social networks so that they can pursue their interests more deeply. The goal is to build a base of evidence about how young people learn today, in an effort to re-imagine learning in the 21st Century.” Macarthur Foundation, IMLS Grant
    16. 16. Learners Use Skills, Resources & Tools to: Current Project: Aligning Globaloria program components to the AASL Standards AASL Standards for the 21 st Century Learner
    17. 17. <ul><li>Globaloria in the School Library </li></ul><ul><li>Partnership among school librarians, core content teachers, and tech specialists? </li></ul><ul><li>Feasibility varies based on grade level </li></ul><ul><ul><li>Middle school students vs. high school level </li></ul></ul><ul><li>Resources </li></ul><ul><li>Time </li></ul><ul><li>Administration buy-in </li></ul><ul><li>Budgets </li></ul><ul><li>PLUS: Is the base of evidence substantial enough yet? </li></ul>Discussion
    18. 18. <ul><li>Learning: Inquiry, programming and content knowledge </li></ul><ul><ul><li>What new inquiry skills are required / cultivated Does it impact their school achievement and performance in other areas? (Science, Social Studies) </li></ul></ul><ul><ul><li>Individual-level motivational, affective and interest development shifts and changes </li></ul></ul><ul><li>Teamwork processes, socialization </li></ul><ul><li>Role-taking and gender: </li></ul><ul><ul><li>Boys start as programmers, girls start as team managers </li></ul></ul><ul><ul><li>Importance of gender neutral scaffolding by educators to encourage / challenge students to explore new roles and dynamics </li></ul></ul>Research Strands in Progress
    19. 19. Pay attention as a researcher: What do you observe going on in this video? Thought Provoking Student Presentation
    20. 20. <ul><li>Funded by the Knight Foundation, in 2009/2010, the Globaloria Civics initiative was piloted in classrooms in five schools across West Virginia </li></ul><ul><li>The initiative is supported by Justice Sandra Day O’Connor, Honorary Chair of the Competition </li></ul><ul><ul><li>Our civics framework aligns with iCivics.org (formerly OurCourts.org), a web resource for educators </li></ul></ul>Globaloria Civics Track
    21. 21. <ul><li>Created to align with principles put forth on Icivics.org </li></ul><ul><li>Broadly, aligns with WV Civics Content Standards and Objectives (CSOs) at middle school level for social studies </li></ul><ul><li>Students choose a game topic that addresses at least one of these domains </li></ul>Globaloria Civics Knowledge Framework
    22. 22. <ul><li>25 student team games </li></ul><ul><li>-Range of subjects including: </li></ul><ul><li>Freedom of expression </li></ul><ul><li>Participating on a jury </li></ul><ul><li>Constitutional amendments </li></ul><ul><li>Civil lawsuits </li></ul><ul><li>How bills are processed </li></ul>
    23. 23. <ul><li>Winning game, </li></ul><ul><li>“ The Race to Justice” </li></ul><ul><li>Team of 2 middle school students </li></ul><ul><li>Civil law procedure </li></ul>
    24. 24. <ul><li>Runner Up game, “What Are They Thinkin’?” </li></ul><ul><li>Team of 3 high school students </li></ul>
    25. 25. Well, one thing is for sure, civics definitely is complicated. Politics and all of it is not an easy subject to learn about, there are too many opinions. However, i believe we have learned a couple good points a student should know about civics. Me and Ian's game is about the different parties and their views on certain disagreements in our country right now. We learned mainly about how each party stands on healthcare, foreign affairs, etc. etc. It was an enjoyable experience and an educational one also. (Male 10 th -grader, 15 years of age) Student Quotes
    26. 26. Well, its hard to sum up all the things i learned in Game Design in one blog, but here it is. The main things i learned was more about computers overall, and specifically flash and civics. We had to make our flash game on civics, so that is why i leanred most about them. I have learned alot about how to code, how to animate, and how to construct a flash game. I still have alot to learn about it, but it was a great start. About civics, i learned alot about the different political parties views and also the stands that different parties take. (Male 10 th -grader, 15 years of age) Student Quotes
    27. 27. I want to learn more about the 27 amendments. Learning about America's History is hard to learn. A game can help by teaching people about Civics in a fun way … It would be fun to make a music game to teach kids about Civics and after every song they collect a part of the Constitutional Bill of Rights. (Male 7 th grader, 12 years of age) Student Quotes
    28. 28. I learned a lot about all the amendments. (Although we are only using the first 10 for our game). I learned that as citizens of the U.S.A. we have rights of the government that nobody can take away. (Male 7 th grader, 12 years of age) Student Quotes
    29. 29. Questions, Follow-Up <ul><li>Contact me at: </li></ul><ul><li>[email_address] </li></ul><ul><li>or </li></ul><ul><li>[email_address] </li></ul>
    1. A particular slide catching your eye?

      Clipping is a handy way to collect important slides you want to go back to later.

    ×