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I am a conservative - I preserve the progress - Libraries discovering Web 2.0 by Christoph Deeg
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I am a conservative - I preserve the progress - Libraries discovering Web 2.0 by Christoph Deeg

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Comunicação de Christoph Deeg, gestor de cultura e marketing, co-fundador do projecto "Zukunftswerkstatt", apresentada na conferência: "Videojogos e Web 2.0: Desafios para a formação dos …

Comunicação de Christoph Deeg, gestor de cultura e marketing, co-fundador do projecto "Zukunftswerkstatt", apresentada na conferência: "Videojogos e Web 2.0: Desafios para a formação dos Bibliotecários", no dia 20 de Maio de 2010 no Goethe-Institut em Portugal

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  • 1. „I am a conservative – i preserve the progress“ Gaming and Web 2.0 Goethe-Institut Portugal May 20, 2010
  • 2. What is the Zukunftswerkstatt?
  • 3. How will we impart cultural and scientific content in the future?
  • 4. The Idea: Web 2.0 and Computergames
  • 5. Who is the Zukunftswerkstatt? Jin Tan Julia Bergmann Christoph Deeg
  • 6. What is Web 2.0?
  • 7. What is Web 2.0?
  • 8. What is Web 2.0? Technology vs. Culture
  • 9. What is Web 2.0 • Technology • Culture – Wikis – Cooperation – Blogs – Sharing – Communities – Exchange – etc. – Interaction – Transparency – etc.
  • 10. Cooperation
  • 11. Trust
  • 12. Transparency
  • 13. Places to share content:
  • 14. What is the internet? The internet is not just another medium – it is a hypermedium that assimilates the other media
  • 15. Processuality The internet is a continued process
  • 16. Education and Entertainment are melting into Edutainment Education Entertainment Edutainment
  • 17. Computergames
  • 18. Play, it's your nature...
  • 19. What if Gutenberg...
  • 20. ...would have invented Computergames?
  • 21. History
  • 22. Look who is playing... „Oh my god – mum and dad are playing computergames...“
  • 23. Look who is playing About 25% of all germans are playing Computergames More than 50% of all adults in the US are playing Computergames Sources Germany: BITKOM (2009) Sources US: PEW Internet & American Life Projekt (2008)
  • 24. Making Decisions
  • 25. Collateral Learning Probing vs. Telescoping
  • 26. Probing ● Exploring and Analysing ● Rules ● Natural laws ● Options ● Structure ● Targets
  • 27. Telescoping ● hierachical Structuring ● Results ● Aktions Repeat, Repeat, Repeat:-)
  • 28. Try and Fail ● Learning from mistakes ● Making mistakes is welcome ● Theory vs. Experience ● Learning: ● how to solve the actual problem ● how to use „try and fail“
  • 29. The Marriage:-) The Internet and the World of Computergames are melting into the Web3.0 or Web 4.0 or Web 5.0
  • 30. What Libraries can learn from Computergames ● Try and Fail ● non-linear Systems ● Fun ● more Fun ● creating new products/games ● Serious Games ● Work-Games (i.e. Foursquare)
  • 31. Libraries online
  • 32. Hi, where can i find the library?
  • 33. Library
  • 34. Library 2.0
  • 35. The Librarian 2.0 The gaming information-agent:-)
  • 36. The Librarian 2.0 ● Bringing together people an content ● Everywhere ● Every time ● Online an Offline ● Playing Games ● With the costumers ● For the costumers
  • 37. The situation...
  • 38. The Challenge...
  • 39. The Challenge ● Innovation Managment ● Change Management ● Educating ● Activating ● Having fun:-)
  • 40. Thank You...
  • 41. www.zukunftswerkstatt.org