How to create a computer game

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How to create a computer game

  1. 1. MATTHIAS NOCK, Dipl. Ing. (FH) Senior Game Designer, Related Designs © 2010 Related Designs
  2. 2. © 2010 Related Designs
  3. 3. Overview • Development Process • Stages • Goals • Departments • Tasks • Responsibilities • Qualifications © 2010 Related Designs
  4. 4. © 2010 Related Designs
  5. 5. Development Process Preproduction 12 months   © 2010 Related Designs
  6. 6. Development Process - Preproduction Conception of the game with all its features Planning of resources time, budget and team Development of tools for production Prototyping to validate new technologies and features © 2010 Related Designs
  7. 7. Development Process Preproduction Production 12 months 12 months     © 2010 Related Designs
  8. 8. Development Process - Production Implementation of all features of the game Creation of all assets of the game Iteration of features to increase quality Building Alpha and Beta version © 2010 Related Designs
  9. 9. Development Process Preproduction Production Postproduction 12 months 12 months 6 months       © 2010 Related Designs
  10. 10. Development Process - Postproduction Intensive testing of technical and gameplay quality Final balancing of all features of the game Polishing quality of graphics, sound and gameplay Delivering Master Version © 2010 Related Designs
  11. 11. © 2010 Related Designs
  12. 12. Departments Internal often External Administration Game Writer Game Design Localization Project Programming Sound Management Arts Testing Testing Publisher © 2010 Related Designs
  13. 13. Departments – Project Management Planning of production Watching production Contact with publisher Responsible for completion of the game in time and budget Qualification: Business Administration © 2010 Related Designs
  14. 14. Departments – Game Design Designing rules and mechanics Documenting and communicating design Creating assets Responsible for quality of content and gameplay Qualification: Interdisciplinary © 2010 Related Designs
  15. 15. Departments – Programming Technical design of the game Implementation of code Implementation of production tools Responsible for technical quality of the game Qualification: Computer Science / Maths © 2010 Related Designs
  16. 16. Departments – Art Creation of graphical assets Animation of models and events Creation of visual effects Responsible for visual quality of the game Qualification: Visual arts/Computer science © 2010 Related Designs
  17. 17. Departments – Level Design Creation of the game world Integration of assets into game world Creation of missions and campaign Jointly responsible for quality of gameplay Qualification: Visual arts/Interdisciplinary © 2010 Related Designs
  18. 18. Departments – Audio Composing and recording music of the game Voice recording Creation of sound effects Responsible for the auditory quality of the game Qualification: Sound engineer / Composer © 2010 Related Designs
  19. 19. Departments – Game Writing Co-Development of story and dramaturgy with Game Design Development of characters and dialogues Authoring of published texts and documents Qualification: Writer / Literature © 2010 Related Designs
  20. 20. Departments – Testing & Localization Testing implemented features of the game Testing on function and quality Organisation of translation and integration of language based assets Jointly responsible for functionality and quality Qualification: Newcomers / Multilingual © 2010 Related Designs
  21. 21. Summary Game development is a highly complex process Throughout professional structures in production Experts with academic background Booming branch of industry © 2010 Related Designs
  22. 22. © 2010 Related Designs

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