• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
Ppt Chapter 2

Ppt Chapter 2






Total Views
Views on SlideShare
Embed Views



1 Embed 3

http://web.nmsu.edu 3



Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
Post Comment
Edit your comment

    Ppt Chapter 2 Ppt Chapter 2 Presentation Transcript

    • Chapter 2 Students & Learning
    • Mark Prensky
      Digital Natives vs. Digital Immigrants = Digital Divide
      Charged educational system
      First generation with technology
      Think/learn differently
      Native speakers
    • 21st Century Learners
      Technology use for learning & lifestyles
      Enrichment-preparation for competitive job market
      Constant access – different ways of thinking, working & playing
    • 21st Century Learners
      Social networking
      Positives: ability to connect with others that share similar interests
      Negatives: untrue information (re. –personality belief that there are no consequences for lying on line
      Employers & universities often browse to evaluate candidates character
    • 21st Century Learners
      Business focusing on young people & how they use technology—Vtech
      Bottom line- young people use technology more often and in more ways than older generations (teachers)
    • How Children Get Information
      Social nature of students
      TV –passive
      Internet = interactive
      Social activities found in blogs, email, instant messaging & social networking
      Ability to belong to multiple social networks – at any time
      Information comes to students – RSS, aggregators, syndication, provide automated updates about user-specified info
    • How Children Get Information
      Hypertext– links to other information endless possibilities
      Students come to school with knowledge of new technologies expect to learn in school the way they do out of school
    • The Customization Generation
      E.g.-students change desk top pictures, changes menu setting, change curser, adjust seat heights
      New tools allow students to customize what and how they learn
      Goal: to help students use and enjoy technology in order to learn
    • Access to Online Tools & Services
      1996– access = 5 students/ computer
      Today – one to one student s need access where & when they need it
      Schools with one-to-one access reported academic improvement, higher attendance, fewer discipline problems & improved student writing skills
    • Understanding Learning
      Blooms Taxonomy
      Six cognitive processes
      Revised Blooms Taxonomy
      Two dimensional to reflect relevance to 21st century work
      Knowledge Dimension
      Cognitive Dimension
    • Constructivism
      Learners actively construct and generate new ideas or concepts based upon current & past knowledge
      Students build on what they already know
      Web research, collaboration
    • Project Based Learning
      Promotes in-depth learning via inquiry-based methods to engage students in issues & questions that are rich, real, & relevant
      Web  Communication, collaboration, creation of social networks, sharing
    • Connectivism
      Including technology & connection making as learning activities move learning theories into a digital age
    • The Challenge
      To find ways to support in-depth learning & increased student achievement while also employing a variety of measures
      Standardization does not require higher order thinking skills