6. Game of Life - Rules1. Any live cell with fewer than two live neighbours dies, as if caused by under- population.2. Any live cell with two or three live neighbours lives on to the next generation.3. Any live cell with more than three live neighbours dies, as if by overcrowding.4. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
7. Game of Life - Examples
8. Session #1 9.00-9.45am• Game of Life Basics• Navigator - Driver
9. Rules of Simple Design1. Runs all the tests2. Contains no duplications3. Expresses the intent of the programmers4. Minimizes the number of classes and methods
10. Rules of Test Driven Development1. You are not allowed to write any production code unless it is to make a failing unit test pass.2. You are not allowed to write any more of a unit test than is sufficient to fail; and compilation failures are failures.3. You are not allowed to write any more production code than is sufficient to pass the one failing unit test.