Visual Thinking
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Visual Thinking

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Visual Thinking Visual Thinking Presentation Transcript

  • Visual Thinking Rich Miller LexisNexis Research Scientist Alliances & New Technology [email_address]
  • What is Visual Thinking?
    • An approach to understanding, creating, and communicating
    • A collection of visually-based concepts and methods
      • Information Visualization guidelines
      • Mindmaps
      • Sequential visual representations
        • What we can learn from Film and Comics
      • Vizability – cd/book on visual skills
  • Visual Thinking and “Aboutness”
    • General connection
      • Understanding what things are about
      • Communicating what things are about
    • Specific connection
      • Visualizations of index term collections
        • Result of visual thinking
      • Prime you to more visually process today’s information
    View slide
  • Synonyms
    • visual thinking
    • Vizability
    • non-linear thinking
    • lateral thinking
    • spatial reasoning
    • right brain thinking
    View slide
  •  
  • Who is it for?
    • Everyone who needs to imagine, resolve, invent, analyze, and communicate
    • UI designers, product managers, mathematicians, geneticists, writers, engineering students, etc.
    • Anyone who needs to formulate a problem and/or represent its solution to colleagues or users
  • Why is it useful?
    • To enhance performance in…
      • Thinking
      • Representing
      • Communicating
    • To create more compelling, usable products
      • Incorporating visualization into daily work can translate to superior products
  • A Basic, Real World Example
  •  
  • InfoViz Guidelines
    • Tufte
      • Espouses “graphical excellence” using his principles
      • Hates “chart junk”
      • Anti-PowerPoint
      • Three landmark books
      • Offers excellent seminar
      • Presentation guidelines
    • Kosslyn
      • Psychology-based principles
      • Focus on limitations of human perceptual system
    • Others
      • Many companies creating product solutions
      • Ray Daley monitoring infoviz for LEXIS-NEXIS
  •  
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  • Visualization Examples
    • Inxight hyperbolic tree
    • Criminal Intelligence – link analysis
    • Thinkmap – spider , bubble, chronology
    • Demo of answer set visualization
  • Sequential Art Concepts
    • Film
      • Borrow filmmaking techniques for UI design and visual representation.
      • Use pictures, time, and space to communicate
      • Example course
    • Comics
      • Similar techniques to film, but more discontinuous
      • Scott McCloud books
        • Understanding Comics – “must read” for web designers; recommended by Tufte
        • Reinventing Comics
  •  
  • Mind Maps
    • Spatial/hierarchical representation of a given information space
    • A.k.a concept maps
    • Examples
      • Univ. of Zurich professor
      • Steve Gould from UK
    • Books
      • Mindmapping
      • The Mind Map Book
  •  
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  • Vizability
    • Textbook + CD + sketchpad
    • Outgrowth of McKim book/course
      • Used at Stanford to teach ME students how to draw
        • Drawing can be taught…not as innate as one might think
    • To enhance performance in…
      • Thinking and Perceiving
      • Representing
      • Communicating
  • Vizability Goals
    • Familiarize you w/the visual culture
    • Make you aware of your own visual abilities
    • Exercise and improve your skills in visualization
    • Incorporate these skills into your daily life and professional activities
  • Vizability Benefits
    • Provides a methodology and awareness…
        • About problem finding and problem solving
        • About maintaining momentum on a task
        • About knowing how to sustain “flow experiences” -- productivity state between boredom and anxiety.
    • Get more out of your mind
      • By building fluid representational skills
    • More useful outputs
      • Idea logs
      • Whiteboard content
      • Pictures used for communication and reference
  • The ARC Cycle
  • The cube metaphor
    • Six sides - 6 elements of visual culture
      • Environments
      • Culture
      • Seeing
      • Drawing
      • Diagramming
      • Imagining
    • Like a cube, the product is non-linear
  • Samples from the Vizability CD
    • Cast
    • Culture
      • Prototyping
      • Sketching
      • Idea logs
    • Environment
    • Seeing
    • Imagining
    • Drawing
    • Diagramming
  • Putting in into practice
    • Look more closely, and analyze what you see
    • When in doubt, draw a picture
      • Or ask someone to draw theirs
    • Borrow concepts from other forms of communication (e.g. film, comics)
    • Maximize rate of info transfer, minimize noise (e.g. PPT 3D feature)
    • Start your idea log
    • Feel free to contact me at…
      • [email_address]
  • Memex Link Analysis return