Elearningworkshop April08

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    Elearningworkshop April08 - Presentation Transcript

    1. E-Learning workshop Carolyn Royston, National Museums Online Learning Project Rose Cardiff, Tate 9 April 2008 Museums and the Web, Montreal
    2. Aims of the Workshop
      • Gain an understanding of how to plan an e-Learning resource
      • Create an action plan to take back to your institution
      • Explore and share different ideas for your own e-Learning resources
    3. Who we are
      • Carolyn Royston
        • Project Manager for the National Museums Online Learning Project (NMOLP)
          • A partnership project involving 9 UK national museums
        • Previously Head of e-Learning at a top 25 UK new media agency
          • Developed several large cultural and educational online learning projects
        • Primary school teacher
    4. Who we are
      • Rosie Cardiff
        • E-Learning Editor, Tate
        • Tate’s representative for the National Museums Online Learning Project
        • Previously worked for 3 years for a commercial e-learning production company
    5. Workshop approach
      • Workshop draws on our experience of creating both formal and informal resources for the National Museums Online Learning Project (NMOLP)
      • Throughout we will show examples of different planning stages of the resources
      • Approach adaptable and scaleable to fit any e-Learning project – regardless of size and budget
      • Opportunities throughout for you to share and plan for your own resources
    6. NMOLP – what is it?
      • Exciting and large-scale UK digital learning project
      • Audiences are students, teachers & lifelong learners
      • 9 national museums working in partnership
      • First time UK national museums have worked together collaboratively
      • 3 year project due to launch March ‘09
      • Funded by the UK Government
      • British Museum
      • Imperial War Museum
      • National Portrait Gallery
      • Natural History Museum
      • Royal Armouries
      • Sir John Soane’s Museum
      • Tate
      • The Wallace Collection
      • Victoria and Albert Museum (lead partner)
    7. What are we delivering for our audiences?
      • Resources for schools (WebQuests)
      • Resources for lifelong learners (Creative Journeys)
      • Linking together 9 national collections via a federated search
      • Resources that can be used & shared across all 9 national museums
      • Popular and exciting ways of engaging new and existing audiences
    8. Workshop programme
      • Planning your e-Learning resource
      • Developing a framework for production of your resource
      • Approaches to online content
      • Next steps
      • E-Learning surgery
    9. 1. Planning your project
    10. Why is it important?
      • NMOLP had 9 partner museums each with staff with different expertise ranging from no experience of e-Learning to a lot of experience
      • Needed a common understanding of the project’s aims and deliverables
      • Time constraints imposed by funders meant that we needed to have a clear plan and way forward
    11. Planning your resource – key questions
      • Who is your target audience?
        • Informal or formal
        • Is there an audience you are not addressing?
      • What do you want to achieve with this resource?
        • Internal objectives e.g. repurpose existing content
        • Support a new education programme
        • Web perspective
        • What are the learning objectives?
    12. Planning your resource – key questions
      • Who is leading this project?
        • Establish who is leading on this resource
        • Allocate roles and responsibilities from the start
        • Set up lines of communication
        • Who else do you need to involve?
      • How is the project funded?
        • Are there implications when the funding ends?
    13. Activity 1 – Planning your resource
      • Work in groups of 3
      • Choose an e-learning resource from your group that you want to develop
      • Each group fill in the template
      • 15 mins activity
      • 10 mins feedback
    14. 2. Developing a framework for your resource
    15. NMOLP framework
      • Plan gave project a common understanding of deliverables
      • Needed to expand this to map out broad functionality, design considerations, content requirements
      • This step enabled us to visualise what we were producing, highlight challenges to overcome, and resources required for delivery
    16. Step 1 - Develop a framework
      • What is a framework?
        • An approach for developing your resource
        • Content and information design
        • Paper-based
      • Why is it important?
        • Try different ideas and approaches
        • Visual approach easy for everyone to understand
        • Helps you to identify next steps
    17. Step 2 – Test your ideas
      • Test out your ideas on your target audience – use paper concepts
        • Focus group with pupils and teachers
        • Focus group with adults
        • Invite stakeholders to attend sessions
      • Be iterative
        • Don’t be afraid to try different approaches and ideas
        • Keep it simple to keep costs down
        • Set time aside in your project plan for this very important stage
    18. Step 3 - Wireframes
      • Keep it very simple – work with what you’re comfortable with
      • Wireframes can range from:
        • Storyboard
        • Post-its on big pieces of paper
        • Simple designs on screen
        • Basic Prototype to explore functionality
      • Most important aspect is to see how web design and interface and content will work together
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    27. Step 4 – Draft content
      • Who is writing your content?
      • Remember you need to write for your audience?
        • Children
        • Older children
        • Adults
      • What are your learning objectives?
    28. Step 5 – User testing
      • Build into lifecycle of the project
        • Doesn’t need a big budget
      • Plan for more than one round of user testing
        • Paper concepts
        • Working model
      • Decide how you will evaluate the different rounds of user testing and how it will inform future iterations
    29. Activity 2 – Plan your framework
      • What are the next steps for planning your resource?
      • How will I go about making wireframes or storyboards?
        • Who should be involved?
      • Who will write draft content?
      • How will I organise user testing?
      • Work in groups of 3
      • Complete the template
      • Activity 15 mins, discussion and feedback 10 mins
    30. 3. Approaches to Online Content
    31. What makes good online content?
      • Limit your text
      • Make good use of any multi-media
      • Think about the best use of imagery
      • Clear, simple and intuitive design
      • Don’t forget your end users, keep testing ideas!
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    34. Key questions
      • How will you produce content for your audience?
        • Who will provide content?
        • Do they have the right skills?
        • What format will the content take?
      • How will you make sure that your content maximises the potential of the web?
      • How will you transform raw content into an online resource?
        • Do you need content template?
      • What will your Quality Control process be?
    35. Activity 3 – Developing your online content
      • Work in groups of 3 – change your group
      • Complete the template
      • Activity 10 mins, discussion and feedback 5 mins
    36. 4. Summary
    37. Summary and next steps
      • You should now have:
        • An outline project plan
        • Plan for developing a framework
        • A guide to developing your online content
      • What are your next steps?
        • Spend 5 mins writing down 3 key next steps
    38. Contact details
      • Carolyn Royston
        • [email_address]
      • Rose Cardiff
        • [email_address]

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