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3D Virtual Worlds in Higher Education
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3D Virtual Worlds in Higher Education

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  • 1. 3D Virtual Worlds in Higher Education Ramesh SharmaNME-ICT programme (National Mission on Education through ICT) using A-VIEW (Amrita Virtual Interactive E-Learning World) 17 April 2013
  • 2. NMC Horizon Report: 2013 Higher Education Edition http://www.nmc.org/
  • 3. New Media ConsortiumAn international community of experts in educational technology — practitioners who work with new technologies on campuses every day; visionaries who are shaping the future of learning at think tanks, labs, and research centers; its staff and board of directors; the advisory boards and others helping the NMC conduct cutting edge research
  • 4. NMC Horizon Project Launched in 2002, the NMC Horizon Report: Higher Ed Edition is the flagship publication in the NMC Horizon Report series. The NMC Horizon Project, a decade- long research project designed to identify and describe emerging technologies likely to have an impact on learning, teaching, and creative inquiry in higher education.
  • 5. Identification of emerging technologies Tech Tech Tech Tech Tech Tech One Two to Four to year or three five less years years
  • 6. Time-to-Adoption Horizon: One Year or LessMassively Open Online Courses Tablet Computing
  • 7. Time-to-Adoption Horizon: Two to Three YearsBig Data and Learning Analytics Game-Based Learning http://www.cccblog.org/2012/04/10/dept-of-education-releases-learning-analytics-issue-brief/ http://www.openequalfree.org/gamification-versus-game-based-learning-in-the-classroom/10082
  • 8. Time-to-Adoption Horizon: Four to Five Years 3D Printing Wearable Technologyhttp://www.shapeways.com/blog/archives/1162-friday-finds-3d-printed-designs-from-the-shapeways-community.htmlhttp://www.core77.com/blog/object_culture/where_on_the_body_is_wearable_technology_going_plus_a_stylus_that_stows_on_your_wrist_24684.asp
  • 9. Virtual Worlds• Virtual worlds – fast growing area• In 2009 - around136 million people active in virtual worlds• In 2014 - projected to grow to over 2 billion - http://www.virtualworldinfo.com/
  • 10. Varieties of Virtual Worlds 2D 3DUser-generated content Professional content Browser based Download worlds Free Worlds Paid Worlds Chat based Worlds Game-like massively multiplayer worlds - http://www.virtualworldinfo.com/
  • 11. Google Earth
  • 12. 3D character designs http://designyoutrust.com/2012/10/20-beautiful-and-creative-3d-character-designs-for-your-inspiration/
  • 13. An online virtual world developed byLinden Lab and launched on June 23,2003
  • 14. Second Life
  • 15. Choose an Avatar
  • 16. Create a Username
  • 17. Choose an account type
  • 18. Download the client
  • 19. Run the client…
  • 20. Log in…
  • 21. Terms of service…
  • 22. Welcome…
  • 23. People…
  • 24. Customizing profile
  • 25. Movement control…
  • 26. Flying
  • 27. Camera Controls
  • 28. Zooming out…
  • 29. Zooming out…
  • 30. Select View Mode
  • 31. Mouse Click View…
  • 32. How do you want to see the Life…
  • 33. Front View
  • 34. Side View
  • 35. Teleporting …
  • 36. Arriving…
  • 37. Arriving…
  • 38. Choose an Avatar
  • 39. Human avatars…
  • 40. Outfits…
  • 41. Inventory…
  • 42. Inventory items…
  • 43. Search a place
  • 44. Find place of interest..
  • 45. Search, select…
  • 46. Teleport
  • 47. Teleporting…
  • 48. Arriving …
  • 49. Arriving…
  • 50. Arrived…
  • 51. Snapshot…
  • 52. Profile designing
  • 53. Communicating…
  • 54. World….
  • 55. Teleporting to home location
  • 56. Teacher Professional Development• Opportunity to visit and revisit pedagogical practices• New Modes of communication, collaboration, technology• Digital story telling, role playing, community engagement
  • 57. Virtual World Education Asia (VWEAsia) http://virtual-world-education-asia.weebly.com/index.html
  • 58. VW in HE
  • 59. Traditional classroom based learning
  • 60. Polytechnic courses
  • 61. Educational content and courses
  • 62. Enabling teaching and learning
  • 63. Language teaching
  • 64. Pharmacy students learning in a virtual world http://www.uq.edu.au/news/?article=22942
  • 65. Thank You