3D Virtual Worlds in Higher Education

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3D Virtual Worlds in Higher Education

  1. 1. 3D Virtual Worlds in Higher Education Ramesh SharmaNME-ICT programme (National Mission on Education through ICT) using A-VIEW (Amrita Virtual Interactive E-Learning World) 17 April 2013
  2. 2. NMC Horizon Report: 2013 Higher Education Edition http://www.nmc.org/
  3. 3. New Media ConsortiumAn international community of experts in educational technology — practitioners who work with new technologies on campuses every day; visionaries who are shaping the future of learning at think tanks, labs, and research centers; its staff and board of directors; the advisory boards and others helping the NMC conduct cutting edge research
  4. 4. NMC Horizon Project Launched in 2002, the NMC Horizon Report: Higher Ed Edition is the flagship publication in the NMC Horizon Report series. The NMC Horizon Project, a decade- long research project designed to identify and describe emerging technologies likely to have an impact on learning, teaching, and creative inquiry in higher education.
  5. 5. Identification of emerging technologies Tech Tech Tech Tech Tech Tech One Two to Four to year or three five less years years
  6. 6. Time-to-Adoption Horizon: One Year or LessMassively Open Online Courses Tablet Computing
  7. 7. Time-to-Adoption Horizon: Two to Three YearsBig Data and Learning Analytics Game-Based Learning http://www.cccblog.org/2012/04/10/dept-of-education-releases-learning-analytics-issue-brief/ http://www.openequalfree.org/gamification-versus-game-based-learning-in-the-classroom/10082
  8. 8. Time-to-Adoption Horizon: Four to Five Years 3D Printing Wearable Technologyhttp://www.shapeways.com/blog/archives/1162-friday-finds-3d-printed-designs-from-the-shapeways-community.htmlhttp://www.core77.com/blog/object_culture/where_on_the_body_is_wearable_technology_going_plus_a_stylus_that_stows_on_your_wrist_24684.asp
  9. 9. Virtual Worlds• Virtual worlds – fast growing area• In 2009 - around136 million people active in virtual worlds• In 2014 - projected to grow to over 2 billion - http://www.virtualworldinfo.com/
  10. 10. Varieties of Virtual Worlds 2D 3DUser-generated content Professional content Browser based Download worlds Free Worlds Paid Worlds Chat based Worlds Game-like massively multiplayer worlds - http://www.virtualworldinfo.com/
  11. 11. Google Earth
  12. 12. 3D character designs http://designyoutrust.com/2012/10/20-beautiful-and-creative-3d-character-designs-for-your-inspiration/
  13. 13. An online virtual world developed byLinden Lab and launched on June 23,2003
  14. 14. Second Life
  15. 15. Choose an Avatar
  16. 16. Create a Username
  17. 17. Choose an account type
  18. 18. Download the client
  19. 19. Run the client…
  20. 20. Log in…
  21. 21. Terms of service…
  22. 22. Welcome…
  23. 23. People…
  24. 24. Customizing profile
  25. 25. Movement control…
  26. 26. Flying
  27. 27. Camera Controls
  28. 28. Zooming out…
  29. 29. Zooming out…
  30. 30. Select View Mode
  31. 31. Mouse Click View…
  32. 32. How do you want to see the Life…
  33. 33. Front View
  34. 34. Side View
  35. 35. Teleporting …
  36. 36. Arriving…
  37. 37. Arriving…
  38. 38. Choose an Avatar
  39. 39. Human avatars…
  40. 40. Outfits…
  41. 41. Inventory…
  42. 42. Inventory items…
  43. 43. Search a place
  44. 44. Find place of interest..
  45. 45. Search, select…
  46. 46. Teleport
  47. 47. Teleporting…
  48. 48. Arriving …
  49. 49. Arriving…
  50. 50. Arrived…
  51. 51. Snapshot…
  52. 52. Profile designing
  53. 53. Communicating…
  54. 54. World….
  55. 55. Teleporting to home location
  56. 56. Teacher Professional Development• Opportunity to visit and revisit pedagogical practices• New Modes of communication, collaboration, technology• Digital story telling, role playing, community engagement
  57. 57. Virtual World Education Asia (VWEAsia) http://virtual-world-education-asia.weebly.com/index.html
  58. 58. VW in HE
  59. 59. Traditional classroom based learning
  60. 60. Polytechnic courses
  61. 61. Educational content and courses
  62. 62. Enabling teaching and learning
  63. 63. Language teaching
  64. 64. Pharmacy students learning in a virtual world http://www.uq.edu.au/news/?article=22942
  65. 65. Thank You

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