550 Final Presentation

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550 Final Presentation

  1. 1. Exploration of the Microsoft Surface,Its Current Applications and ItsPotential in the Library Environment<br /> Ruben R. Balderas<br />
  2. 2. Microsoft Surface Origins<br />2001- A researcher and a hardware designer at Microsoft set about to create an interactive computer table to be used for gaming.<br />
  3. 3. Microsoft Surface Origins<br />2001- A researcher and a hardware designer at Microsoft set about to create an interactive computer table to be used for gaming.<br />2003- Prototype built. With the computer’s object recognition capability, the developers realized their creation had potential beyond gaming.<br />
  4. 4. Microsoft Surface Origins<br />2001- A researcher and a hardware designer at Microsoft set about to create an interactive computer table to be used for gaming.<br />2003- Prototype built. With the computer’s object recognition capability, the developers realized their creation had potential beyond gaming.<br />2004- Microsoft commits to the new technology. They create the Surface Computing group, whose task it is to continue to improve upon the computer’s original design.<br />
  5. 5. Microsoft Surface Origins<br />2001- A researcher and a hardware designer at Microsoft set about to create an interactive computer table to be used for gaming.<br />2003- Prototype built. With the computer’s object recognition capability, the developers realized their creation had potential beyond gaming.<br />2004- Microsoft commits to the new technology. They create the Surface Computing group, whose task it is to continue to improve upon the computer’s original design.<br />2007- The team finishes prototyping with a design ready for consumers.<br />
  6. 6. Microsoft Surface Origins<br />2001- A researcher and a hardware designer at Microsoft set about to create an interactive computer table to be used for gaming.<br />2003- Prototype built. With the computer’s object recognition capability, the developers realized their creation had potential beyond gaming.<br />2004- Microsoft commits to the new technology. They create the Surface Computing group, whose task it is to continue to improve upon the computer’s original design.<br />2007- The team finishes prototyping with a design ready for consumers.<br />2008- Microsoft Surface hits the market and finds buyers in industries ranging from medicine to travel.<br />
  7. 7. Surface Display<br />30” touch screen display<br />
  8. 8. Surface Display<br />30” touch screen display<br />Recognizes up to 52 inputs at once<br />
  9. 9. Surface Display<br />30” touch screen display<br />Recognizes up to 52 inputs at once<br />Recognizes both digital and non-digital devices<br />
  10. 10. Surface Display<br />30” touch screen display<br />Recognizes up to 52 inputs at once<br />Recognizes both digital and non-digital devices<br />Cameras and infrared sensors<br />
  11. 11. Current Applications of the Microsoft Surface<br />
  12. 12. Media Sharing<br />
  13. 13. Financial Applications<br />
  14. 14. Medicine<br />
  15. 15. Hotels/Casinos<br />
  16. 16. Restaurants<br />
  17. 17. Education<br />
  18. 18. Gaming<br />Disclaimer: If any level of nerdiness causes you discomfort or any physical reaction such as, but not limited to, skin irritation, now may be a good time to leave the room.<br />I’m guessing that the fact that you are in this room right now is a testament to your tolerance for nerdiness.<br />So, hold on.<br />
  19. 19. Potential for Microsoft Surface in the Library<br />
  20. 20. Media Sharing- Pictures, Music, Ebooks<br />
  21. 21. Media Sharing- Pictures, Music, Ebooks<br />Enhanced Searching<br />
  22. 22. Media Sharing- Pictures, Music, Ebooks<br />Enhanced Searching<br />Instant Book and Author Information<br />
  23. 23. Media Sharing- Pictures, Music, Ebooks<br />Enhanced Searching<br />Instant Book and Author Information<br />Self-Checkout<br />
  24. 24. Media Sharing- Pictures, Music, Ebooks<br />Enhanced Searching<br />Instant Book and Author Information<br />Self-Checkout<br />Financial Applications<br />
  25. 25. Media Sharing- Pictures, Music, Ebooks<br />Enhanced Searching<br />Instant Book and Author Information<br />Self-Checkout<br />Financial Applications<br />Medical Applications<br />
  26. 26. Media Sharing- Pictures, Music, Ebooks<br />Enhanced Searching<br />Instant Book and Author Information<br />Self-Checkout<br />Financial Applications<br />Medical Applications<br />Mapping Capabilities<br />
  27. 27. Media Sharing- Pictures, Music, Ebooks<br />Enhanced Searching<br />Instant Book and Author Information<br />Self-Checkout<br />Financial Applications<br />Medical Applications<br />Mapping Capabilities<br />Gaming<br />
  28. 28. Restrictions<br />Cost<br />Unit alone costs $12,500<br />Unit with installation, maintenance, protection plan and shipping costs $16,000<br />
  29. 29. Restrictions<br />Cost<br />Unit alone costs $12,500<br />Unit with installation, maintenance, protection plan and shipping costs $16,000<br />Applications specifically designed for the library have not been created yet.<br />
  30. 30. Should Libraries Invest in the Microsoft Surface?<br />
  31. 31. Should Libraries Invest in the Microsoft Surface?<br />NOT YET.<br />

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