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Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
Designing the User Experience - UCCSC 2013
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Designing the User Experience - UCCSC 2013

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© 2013 Regents of the University of California.

© 2013 Regents of the University of California.

Published in: Design, Technology, Education
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  1. Designing the User Experience Tips & Techniques for Quick and Cheap UX Design Ray Vadnais User Experience Architect Academic Web Technologies University of California, Irvine Tuesday, August 6, 13
  2. What I do • User Experience Architect - UX and UI design for: • EEE: UCI’s course management system • UC Recruit: The UC’s academic employee recruitment management system Tuesday, August 6, 13
  3. Why should I care about UX? • You want people to ... • Use your app • Want to use your app • Tell others about your app • But you also want to ... • Make sure you’re developing something people need • Make the best use of the limited time you have Tuesday, August 6, 13
  4. What’s involved in UX? Image from http://usabilitygeek.com/user-experience/ Tuesday, August 6, 13
  5. What we’ll focus on today • What people want & how they will use your app • Requirements gathering • User stories • Storyboarding • Wireframes • Testing Tuesday, August 6, 13
  6. Requirements Gathering • Stakeholder interviews: Talk to your users! Figure out what they need (both spoken and unspoken) • Competitive analysis: What else is out there? What does it do well? What does it do poorly? How much does it cost? Big question: Why not go with it instead? • Ask lots of questions – there’s no such thing as a stupid question • Tools: Google Docs (collaborative creation and review of requirements), in- person meetings Tuesday, August 6, 13
  7. User Stories • Based on your requirements, what will users be doing in the system? • Write a couple sentences to form the user story • Validate by asking your stakeholders if the user stories make sense; are these things that might actually happen? • Tools: Google Docs or Microsoft Word (or Notepad or a piece of paper) “One or more sentences in the everyday or business language of the end user or user of a system that captures what a user does or needs to do as part of his or her job function.” – Wikipedia Tuesday, August 6, 13
  8. User Stories: Examples • Format: As a <person>, I want to <do something> so that <reason>. • UC Recruit: As a reference, I want to type in my letter of recommendation so that I can provide the letter even if I can’t upload it to the system. • UC Recruit: As an analyst, I want to be able to import applicant data into a recruitment so that I can conduct my recruitment activities in an external system but still contribute data to reports. • EEE: As a professor, I want to create a quiz that randomizes the questions for students so that I can encourage academic honesty. Tuesday, August 6, 13
  9. Tangent: User Stories & Agile • Integral component of agile • Even if not using agile, still very useful for design Tuesday, August 6, 13
  10. Storyboarding • Figure out how people would want to use the feature • Ideal vs. realistic vs. worst case • Storyboarding will help you to build your workflows • Use the user stories you created • Validate your proposed workflows by chatting with your users again “Graphic organizers in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture,animation, motion graphic or interactive media sequence.” – Wikipedia Tuesday, August 6, 13
  11. Storyboarding: Example Tuesday, August 6, 13
  12. Storyboarding: Example Expanded Tuesday, August 6, 13
  13. Storyboarding: Tools • Diagramming software: OmniGraffle or Visio • Save time by creating stencils: Tuesday, August 6, 13
  14. Wireframes • Start laying out the basic frame of the page • Very low-fidelity • Validate by meeting with users • Conduct usability tests using wireframes to avoid contention over colors and other UI design choices “Depicts the page layout or arrangement of the website’s content, including interface elements and navigational systems, and how they work together.” - Wikipedia Tuesday, August 6, 13
  15. Wireframes: Example • Start on a whiteboard or piece of paper • Sketch out the various states (refer back to the workflows created earlier) • Iterate! • User story for this: “As an analyst, I want to quickly update the status for an applicant so that I can easily manage my applicant pool.” Tuesday, August 6, 13
  16. Wireframes: Examples • Use a program like Balsamiq Mockups if you want to create digital artifacts • Or, start on a whiteboard and then move to Balsamiq • Use your wireframes to validate your assumptions with your stakeholders Tuesday, August 6, 13
  17. Wireframes: The Implemented Result Tuesday, August 6, 13
  18. Wireframes: More Examples Tuesday, August 6, 13
  19. User Tests • Validate your workflow and interface design assumptions with actual users • Don’t need to write code - use your mockups Tuesday, August 6, 13
  20. User Tests: Getting Participants • Keep in touch with your users – involve them every step of the way • Identify and get time commitments from a few stakeholders and involve them in requirements gathering, analysis, storyboarding, workflow, etc. • People usually will be happy to help! • Worst case: bribe them ($5 gift cards to the campus bookstore can work wonders) Tuesday, August 6, 13
  21. User Tests: Creating the Tests • Identify what needs to be tested • Create focused tests for each item • Overly broad tests -> overly broad results • Overly narrow tests -> overly narrow results • Have a script to maintain consistency Tuesday, August 6, 13
  22. User Tests: Sample Tasks Tuesday, August 6, 13
  23. User Tests: Sample Script Tuesday, August 6, 13
  24. User Tests: Conducting Tests • Be prepared - have multiple states mocked up • Know your mockups! Mark them if you need • After the test starts, don’t talk – if something doesn’t go well, take notes and fix it later • Make sure you tell your users that the design is being tested, not them • Be ready for weird awkward pauses and silences Tuesday, August 6, 13
  25. User Tests: Example • Task #1: Locate an evaluation for Math 3A taught by Professor Davis Tuesday, August 6, 13
  26. User Tests: Example Tuesday, August 6, 13
  27. User Tests: Example Tuesday, August 6, 13
  28. But wait! Nobody used the search feature in our user tests Tuesday, August 6, 13
  29. Tuesday, August 6, 13
  30. Tuesday, August 6, 13
  31. Why go through all this work? • I know you just want to get started and code but... • You can make sure you’re implementing what your client wants • Saves time • Saves money • Makes your client happy! • If we hadn’t met with users and run them through paper prototypes, we would have wasted weeks of effort implementing a search feature that few users would actually use. Tuesday, August 6, 13
  32. Summary • Spend some time doing this before writing any code: • Requirements gathering • User stories • Storyboarding • Wireframes • Testing Tuesday, August 6, 13
  33. Balsamiq Mockups Great tool for creating wireframes and quick-and-dirty mockups. Use this instead of a napkin. Windows and Mac • $79 from http://balsamiq.com/ with a free time-limited trial Apps Mentioned OmniGraffle High fidelity static prototypes. This is the primary tool we use for both EEE and UC Recruit. (Try Microsoft Visio if you prefer Microsoft Windows) Mac • $60 ($120 for Pro) from https://store.omnigroup.com/edu/ Tuesday, August 6, 13
  34. Thank you! • Questions? • Drop me an email later: rvadnais@uci.edu Tuesday, August 6, 13

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