Action Script 3 With Flash Cs3

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    Action Script 3 With Flash Cs3 - Presentation Transcript

    1. Action Script with Flash CS 3
    2. Learning Programming
      learning to program is a process, not an event
      expect to learn something every time you program
      don't worry if you don't follow everything the first time through
      even those things you don't understand will give you get a sense of what's possible
    3. Programming: Talking to Kid
      be explicit in every detail
      list every single step that's necessary to complete a task
    4. You can do with action script code:
      control the play head of a timeline
      move things around
      create and manage user interfaces
      play sounds
      control video
      manage data (xml, lists, etc)
      communicate with server-side applications (e.g., web servers)
    5. where to put the code
      within a .fla file, code is attached to either a frame, button, or movie clip
      to attach code to a frame, button, or movie clip, first select it, then type in the actions panel
      notice that the actions panel title changes to match the current selection (Actions - Frame, Actions - Button, or Actions - Movie Clip
      check the actions panel title before typing so you know what you're attaching your code to
      code on a movie clip or button controls that clip or button
      generally speaking, placing code on clips and buttons is discouraged, but is sometimes convenient
    6. It’s a Stage Play
      You got Stage
      You got Timeline
      You got Actors (MovieClip, Button, Graphic)
      Plan Actions for Timeline and Actors
      Control Timeline (play, pause, stop, go to)
      Direct Actors(move, rotate, scale)
    7. Operators
      arithmetic: -, +, *, /
      comparison: < (less than), > (greater than)
      ++,--
      Operator precedence
    8. conditional statements
      if, else, else if
      switch, case
    9. Repetitive Tasks
      while
      for, for each in
      while (compare) { statements update } for (initialize; compare; update) { statements }
    10. Functions
      Redundancy is badfunction displayArea (width, height) { trace(width * height);}
      Built-in functions
      Exiting functions
      returning information to the point of execution
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