Social design wordcamp

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  • + HouseDesigner HouseDesigner 3 weeks ago
    Know my company, House Designer!

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  • + krishanchand krishanchand 1 month ago
    sir.i.am.interest.country.projects.in.india.thunk
  • + sushiking sushiking 3 years ago
    Good show, but not as detailed as her other three, this is more or a primer if its a topic you need to learn more about. Click on rashmi linked at the top right under the title for the better ones on social design, they are very informative and enlightening IMHO.
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Social design wordcamp - Presentation Transcript

  1. Designing massively multiplayer social systems Rashmi Sinha www.slideshare.net
  2. - Second generation social networks - Individuals, groups & popularity - 9 principles for design
  3. Second generation social networks
    • Sharing in large networks, versus own site
    • Human crawlers
    • Urban sociality
  4. First generation Social Networks (Friendster, LinkedIn…)
    • How it works
    • People connect to each other
    • Six degrees of separation
    • “ Are you my friend” awkwardness
    1) I am linked to -> -> to you --->You are linked to her -> -> to her…
  5. Hi I found you while I was searching my network at LinkedIn. Let's connect directly, so we can help each other with referrals. If we connect, both of our networks will grow… X
  6. Object-based social networks
    • objects allow us to
    • -connect
    • -play...
    Coffee Tomatoes
  7. Model a: Watercooler conversations (around objects e.g., Flickr, Yahoo answers) 1) I share my pics -> -> with you ---> -->You share your pics -> ---> with him
    • How it works
    • People share objects | watch others
    • Connections through objects
    • Social info streams: emergence of popular, interesting items
  8. Model b: Viral sharing (passing on interesting stuff, e.g., YouTube videos)
    • How it works
    • Individual to individual to individual
    • Popularity based navigation track “viral” items
    1) I send video I like -> -> to you. You pass on --> --> to her, who sends on to her, who passes on…
  9. Model c: Tag-based social sharing (linked by concepts. e.g., del.icio.us) 1) I tag my bookmarks -> you see my tags -->You share your tags ->
    • How it works
    • Saving & tagging your stuff (creating bookmarks).
    • Tags mediate social connections
    • Formation of social/conceptual information streams. Emergence of popular, interesting items
    politics lebanon Global voices politics technology Global voices web JAVA CNN networks blogs science science science brain
  10. Model d: Social news creation (rating news stories, e.g., digg, Newsvine) 1) I find interesting story -> you rate story -->Others rate stories 5 4
    • How it works
    • Finding and rating stories
    • Popular stories rise to top
  11. SlideShare: Presentations as objects of sharing
    • digital representation
    • Social practices around presentations
    • Building community
  12. What people share... Cartoons Paintings Humor Love Songs Talk slides Images of women Sermons Standalone lectures Activism Lesson plans Movie reviews Mother’s day cards
  13. Individuals, groups and popularity
  14. Designing for the individual
    • Usability
    • Findability
    • Interactions and their flow
  15. Designing for the group
    • How people interact
      • Rules for interaction
    • Product of interaction
      • Collaboration, joint decision…
    • Problems with groups
  16. Wisdom of crowds on web-based systems
    • Cognitive Diversity
    • Independence
    • Decentralization
    • Easy Aggregation
  17. Popularity is popular on sharing sites
    • No multi-level menus!
    • Navigation = Top100 lists, tag clouds
  18. Duncan Watts experiments on popularity
    • Two worlds
      • Individual
      • Social Influence – 8 separate worlds
      • Rich get richer effect
  19. N Sync vs. lonely girl
  20.  
  21. System designer as trend creator
    • People want a shared reality
    • the watercooler effect did not go away
  22. Designing popularity
    • Everything starts as equal
    • People can connect locally
    • Highlight alternative viewpoints
    • System should be flexible
  23. 3 models of sociality
    • Google
    • Digg
    • YouTube
  24. Google – no social navigation
    • less social engagement
    • sequential conformity reduced
  25. Digg as a laser beam
    • Focused
    • in time, tech topics, young male users!
    • Encourages mobs
    • the “digg” is quick, engaging and transparent
    • sequential decisions
  26. Youtube - promiscuous popularity
      • Many metrics
      • Different strokes for different folks
  27. Popularity on SlideShare Keep it on your desktop Download Remember stuff, tell someone you like their stuff Favorite & tag Share with your friends Email Share on your blog Embed Watch it View Interact with others Comment Goal Metric
  28. most viewed most favorited/tagged
  29. 9 principles for designing social systems
  30. Forget the ipod!
  31. Give up control This is messy!
  32. 1. Make system personally useful
      • memorable personal snippets (e.g., Del.icio.us & Flickr)
      • Self-expression (e.g., Newsvine)
      • Social status: Digg
    • Don’t count on altruism
      • thrive on people’s selfishness
  33. 2. Symbiotic relationship between personal & social
    • Small individual contributions
      • can be collected and mashed-up
      • Simple, guessable URLs for everything
    • Personal snippets > Social stream
      • Pictures > by Events
      • Music > by Playlists
  34. 3. Porous boundary between public & private
    • Personal desktop software vs. social websites
    • People will share for the right returns
      • defaults to public, can change to private
        • user has control individual pieces & sets
    Privacy settings on Flickr
  35. 4. levels of participation
    • Everyone does not need to create!
      • Implicit creation (creating by consuming)
      • Remixing—adding value to others’ content
    Source: Bradley Horowitz’s weblog, Elatable, Feb. 17, 2006, “Creators, Synthesizers, and Consumers”
  36. 5. Let people feel presence of others
      • Sense that others are out there
      • what paths are worn
      • real time updating
  37. 6. and yet, moments of Independence…
    • Choreography: when alone, when part of group
    • prevent mobs
    • not too easy to mimic others
      • incentives for originality
      • allow for alternative viewpoints
  38. 7. Add in serendipity
    • navigation not just about popularity
      • access to some popular stuff (keep this fast moving)
    • make “long tail” accessible
      • popularity as jump off point to other ways of exploring
    • personalization & recommendations
    • ad-hoc groups?
  39. 8. Add in a dash of experts
    • contest on SlideShare: both judges & popular votes
  40. 9. Most of all, allow for play
  41. Finally
    • slides at
    • www.slideshare.net/rashmi/social-design-wordcamp/
    • find me at
    • www.slideshare.net/rashmi

+ Rashmi SinhaRashmi Sinha, 3 years ago

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