Perils of Popularity

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Perils of Popularity - Presentation Transcript

  1. The perils of popularity (or how to create hits) Rashmi Sinha www.slideshare.net
  2. 5 observations about today’s web 3 models of popularity 10 principles for design
  3. 5 observations
  4. 1. Second generation social networks
    • Sharing in large networks, versus own site
    • Human crawlers
    • Urban sociality
  5. First generation Social Networks (Friendster, LinkedIn…)
    • How it works
    • People connect to each other
    • Six degrees of separation
    • “ Are you my friend” awkwardness
    1) I am linked to -> -> to you --->You are linked to her -> -> to her…
  6. Hi I found you while I was searching my network at LinkedIn. Let's connect directly, so we can help each other with referrals. If we connect, both of our networks will grow… X
  7. Object mediated social networks
    • “… sociality along lines that include objects in the concept of social relations.”
    • Katrin-Knorr Cetina
    Coffee Tomatoes
  8. Model a: Watercooler conversations (around objects e.g., Flickr, Yahoo answers) 1) I share my pics -> -> with you ---> -->You share your pics -> ---> with him
    • How it works
    • People share objects | watch others
    • Connections through objects
    • Social info streams: emergence of popular, interesting items
  9. Model b: Viral sharing (passing on interesting stuff, e.g., YouTube videos)
    • How it works
    • Individual to individual to individual
    • Popularity based navigation track “viral” items
    1) I send video I like -> -> to you. You pass on --> --> to her, who sends on to her, who passes on…
  10. Model c: Tag-based social sharing (linked by concepts. e.g., del.icio.us) 1) I tag my bookmarks -> you see my tags -->You share your tags ->
    • How it works
    • Saving & tagging your stuff (creating bookmarks).
    • Tags mediate social connections
    • Formation of social/conceptual information streams. Emergence of popular, interesting items
    politics lebanon Global voices politics technology Global voices web JAVA CNN networks blogs science science science brain
  11. Model d: Social news creation (rating news stories, e.g., digg, Newsvine) 1) I find interesting story -> you rate story -->Others rate stories
    • How it works
    • Finding and rating stories
    • Popular stories rise to top
    5 4
  12. Urban sociality
    • Crowds in MMORPGS
      • Alone together
      • Passive presence of others
      • Playing for the audience, but not interacting
      • (Ducheneaut et al. CHI 2006)
    • Social facilitation
      • passive presence can influence
      • Observed in cockroaches!
      • (Zajonc, 1960)
  13. 2. Sharing is relevant to search
    • Conversations around objects: community meets catalog
  14. Popularity is popular on sharing sites
    • No multi-level menus!
    • Navigation = Top100 lists, tag clouds
    • Did Paul Ford speak too soon?
  15. The sharing imperative
  16. is starting to influence search
  17.  
  18. Sharing compared to search
    • shared by creator
    • smaller reach
    • higher quality
    • centralized repositories
    • relatively homogenous
    • social activity inside indicates relevancy, popularity
  19. 3. conformity effects in social decisions
    • sequential decisions
    • even 3 is enough
  20. How Influence Works The individual Conversion (private acceptance) Independence Counterconformity Information Influence Normative Influence Interpersonal Influence Compliance Social Influence
  21. Social influence in web-based systems
    • Cognitive Diversity
    • Independence
    • Decentralization
    • Easy Aggregation
  22. 3. rich get richer effects at network level
  23. Duncan Watts experiments
    • Two worlds
      • Individual
      • Social Influence – 8 separate worlds
      • Theory of cumulative advantage
  24. 4. Era of hits is not over
  25. Long tail hypothesis
    • democratized production > more inventory
    • democratized distribution > more consumption lowered search costs > reach niches
  26. N Sync vs. lonely girl
  27.  
  28. System designer as studio boss
    • People want a shared reality
    • Mechanisms emerge to create trends
  29. Creating trends
    • Everything starts as equal
    • People can connect locally
    • Highlight alternative viewpoints
    • System should be flexible
  30. 3 models of sociality
    • Google
    • Digg
    • YouTube
  31. Google - Blind sociality
    • less social engagement
    • sequential conformity reduced
  32. No way to navigate social network
  33.  
  34.  
  35.  
  36. Digg as a laser beam
    • Focused
    • in time
    • on tech topics
    • young male users
  37. encourages mobs
      • Quick, engaging, transparent metric
      • Sequential decisions
  38. Youtube - promiscuous popularity
      • Many metrics
      • Different strokes for different folks
  39. Popularity on SlideShare Keep it on your desktop Download Remember stuff, tell someone you like their stuff Favorite & tag Share with your friends Email Share on your blog Embed Watch it View Interact with others Comment Goal Metric
  40. Most viewed
    • shown on front page
      • content it surfaces
  41. Most favorited & tagged
      • balance individual and social
      • reflect back tags in social stream
    • main social gesture
  42.  
  43. 10 principles to design for sharing
  44. Forget the ipod!
  45. Give up control This is messy!
  46. 1. Make system personally useful
      • memorable personal snippets (e.g., Del.icio.us & Flickr)
      • Self-expression (e.g., Newsvine)
      • Social status: Digg
    • Don’t count on altruism
      • thrive on people’s selfishness
  47.  
  48. 2. Symbiotic relationship between personal & social
    • Small individual contributions
      • can be collected and mashed-up
      • Simple, guessable URLs for everything
    • Personal snippets > Social stream
      • Pictures > by Events
      • Music > by Playlists
  49. 3. Porous boundary between public & private
    • Personal desktop software vs. social websites
    • People will share for the right returns
      • defaults to public, can change to private
        • user has control individual pieces & sets
    Privacy settings on Flickr
  50. 4. levels of participation
    • Everyone does not need to create!
      • Implicit creation (creating by consuming)
      • Remixing—adding value to others’ content
    Source: Bradley Horowitz’s weblog, Elatable, Feb. 17, 2006, “Creators, Synthesizers, and Consumers”
  51. 5. Let people feel presence of others
      • Sense that others are out there
      • what paths are worn
      • real time updating
  52. 6. and yet, moments of Independence…
    • Choreography: when alone, when part of group
    • prevent mobs
    • not too easy to mimic others
      • incentives for originality
      • allow for alternative viewpoints
  53. 7. Add in serendipity
    • navigation not just about popularity
      • access to some popular stuff (keep this fast moving)
    • make “long tail” accessible
      • popularity as a jump off point to other ways of exploring
    • personalization & recommendations
    • ad-hoc groups?
  54. 8. Complete circle of sharing I share You use it ?
  55. 9. Add in a dash of experts
    • contest on SlideShare: both judges & popular votes
  56. 10. Most of all, allow for play
  57. Finally
    • your slides at
    • http://www.slideshare.net/tag/yrb
    • find me at
    • http://www.slideshare.net/rashmi

+ Rashmi SinhaRashmi Sinha, 3 years ago

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or how to design for hits
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