Designing for Social Sharing

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  • + guest968f7e guest968f7e 2 years ago
    Still a great presentation. I've been sending it to all sorts of people. Thanks!

  • + gautam Gautam Ghosh 3 years ago
    Brilliant presentation. Communicates the fundamental concepts of social software so well !
  • + mor mor 3 years ago
    Excellent, wish I'd seen it yesterday.
  • + triptych triptych 3 years ago
    Great presentation - Ive been shopping it around to many friends
  • + vijaymv_in vijaymv_in 3 years ago
    Amazing presentation/// Answers many questions in many ways..
  • + mikeyk Mike Krieger 3 years ago
    Great presentation (that stands alone very well without any audio!) What do you make of Facebook's news feed - though Facebook itself is very old-style in its connection (I know you, you know her, etc), the News Feed is an interesting example of continuous presence and awareness and seems to be closer to what you described in the latter half of your presentation.
  • + triptych triptych 3 years ago
    very nice!
  • + dougfloyd dougfloyd 3 years ago
    I like the way you explain the social aspect in the beginning, using the repeating images of the head icons. Nice presentation!
  • + austingovella Austin Govella 3 years ago
    This is excellent, though I kept wanting Rahsmi to inject more about identity and how that should be mediated differently in different communities.

    Eg. On a movie site, I might publicly rate/review porn and Disney movies, but I don't want my Disney community to see my participation in my porn community, and possibly the reverse.

    Since online identity is managed mostly through actions aggregated around a visible username/profile, it should be easy for users to use a different username for different actions and objects.

    Somehow, a username (and sharing it with others) is the same concept as creating groups with varying permissions. But I have an inkling that managing discreet identities is easier than managing one identity with numerous groups.
  • + lkraus Lee Kraus 3 years ago
    Wonderful presentation. Very insightful!
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Designing for Social Sharing - Presentation Transcript

  1. Designing for Social Sharing Rashmi Sinha www.uzanto.com www.rashmisinha.com
  2. browsing alone Attributed to PIMboula on Flickr: http://www.flickr.com/photos/pimboula/15256153/
  3. Part I: Why NOW?
  4.  
  5. Who is online
    • Broadband penetration is at more than 50%
    From Pew Internet Research, for US only
  6. From Pew Internet Research, for US only
  7. Just for fun! 34% men , 26% women 37% of 18-29 yrs old , and 20% of 65 and over go online, on any given day, just for fun… From Pew Internet Research, for US only
  8.  
  9. 6.5 million people
  10. WOW is millions of people with diverse backgrounds collaborating, socializing, and learning while having fun. It represents the future of real-time collaborative teams in an always-on, diversity-intensive, real-time environment. WOW is a glimpse into our future. Joi Ito in Wired Magazine
  11. 240,000 users
  12. Wells Fargo StageCoach Island
  13. American Apparel
  14. Four draws of such games
    • the ability to socialize
    • an achievement system that gives players an incentive to improve
    • complex and satisfying strategy that makes combat fun
    • underlying narrative that players want to learn more about
    • Many games also update continuously, adding features and addressing user requests
  15. Alone together
    • Social interaction in online gaming (Ducheneaut et al. 2006)
      • Surrounded by others. Feel their presence, not interacting all the time
        • Analogy: Reading book in a cafe
      • Spectacle: Performing for an audience
        • Analogy: Playing pinball with others watching
    • Social facilitation (Zajonc, 1960)
      • Improved performance in presence of others (even if presence is passive)
      • Observed even in cockroaches!
  16.  
  17. Part II Social presence (integration of GTalk with Gmail) Real time collaboration with text documents
  18. DiggSpy: real time updating
  19. Part II: What is social sharing?
    • This is not it!
  20. Hi I found you while I was searching my network at LinkedIn. Let's connect directly, so we can help each other with referrals. If we connect, both of our networks will grow. To add me as your connection, just follow the link below.
  21. First generation Social Networks (Friendster, LinkedIn…)
    • How it works
    • Individuals connected to each other
    • Relationships can be marked, hubs identified
    • Concept of six degrees of separation
    • “ Are you my friend” type of awkwardness
  22. Object mediated social networks “… call for the rethinking of sociality along lines that include objects in the concept of social relations.” Katrin-Knorr Cetina Reference: http://www.zengestrom.com/blog/2005/04/why_some_social.html
  23. Coffee Dance performance Tomatoes
  24. Second generation social networks
    • Put objects at the center
      • Social sharing
      • Tagging
      • Viral sharing
      • Social News Creation
  25. Watercooler conversations around our stuff (social networks with objects in between) e.g., Flickr, Yahoo answers
    • How it works
    • People share objects and watch others
    • Social connections are through objects
    • Formation of social streams of information with emergence of popular, interesting items
  26.  
  27. Viral sharing (passing on interesting stuff) e.g., YouTube videos
    • How it works
    • Individual to individual to individual
    • Popularity based navigation helps track “viral” items
  28.  
  29. Tag-based social sharing (linked by concepts…) e.g., Flickr, del.icio.us
    • How it works
    • Save & tag your stuff (bookmarks/pictures).
    • Tags mediate social connections
    • Formation of social/conceptual information streams. Emergence of popular, interesting items
  30.  
  31. Social news creation (rating news stories) e.g., digg, Newsvine
    • How it works
    • Finding and rating stories
    • Popular stories rise to top
  32.  
  33. Objects invite us to
    • Connect
    • Play
    • React
    • Reach out
  34. Part III: So you want to design for social sharing?
  35. Forget the ipod!
  36. Give up control This is messy!
  37. Beyond hand-crafted IA
  38. Plant the seeds, let people connect
  39. Design for emergent architecture
  40. Part IV: Some principles…
  41. 1: Make system personally useful
    • For end-user system should have strong personal use
      • Memorable Personal Snippets (e.g., Del.icio.us & Flickr)
      • Self-expression (e.g., Newsvine)
      • Social status: Digg
    • Don’t count on altruism
      • System should thrive on people’s selfishness
  42. Bite-sized self-expression
    • Creative self-expression
      • Artistic expression (Flickr, YouTube)
      • Humor (YouTube)
    • Individual piece should be small
      • Can create sets & lists
      • Do Mashups
      • Simple, guessable URLs for everything
    • Leave room for games & social play
      • Appreciation
      • Stalking (some!)
      • Gossip
  43. 2: Identify symbiotic relationship between personal & social
    • Personal snippets > Social stream
      • Pictures > Organized by Events
      • Music > Organized by Playlists
  44. 3: Create porous boundary between public & private
    • Earlier systems
      • Personal (Personal Desktop Software, e.g., Picasa, EndNote)
      • OR Social websites (Shutterfly)
    • Rethink public & private
      • People share for the right returns
      • Set defaults to public, allow easy change to private
    • Give user control
        • Over individual pieces & sets
        • Delete items from history
        • Reset /remove profile
    Privacy settings on Flickr
  45. 4. Allow for levels of participation
    • Everyone does not need to create!
      • Implicit creation (creating by consuming)
      • Remixing—adding value to others’ content
    Source: Bradley Horowitz’s weblog, Elatable, Feb. 17, 2006, “Creators, Synthesizers, and Consumers”
  46. Why do people digg? “ commenting, digging, burying comments, typing descriptions, reading hundreds of articles and… … for a lot of nerds, using digg is just a casual free-time activity. Entertaining. Fun. Engaging.”
  47. How to encourage participation
    • Insights from Social Psychology
      • Highlight unique contribution
      • Allow for smaller local groups
      • Highlight benefit to self from
      • Highlight benefit to group
    Source: Using social psychology to motivate contributions to online communities, Ling et al. 2005
  48. 5. Let people feel the presence of others
    • What paths are well worn
    • User profiles / photos
    • Real-time updating
      • Like a conversation
      • Sense that others are out there
    What people are digging right now!
  49. 6. And yet, moments of Independence…
    • Choreography: when alone, when part of group
    • Prevent mobs
    • Don’t make it too easy to mimic others
      • Incentives for originality & uniqueness
  50. Allow for alternative viewpoints
    • Social sharing can lead to tyranny of dominant view
      • People of a group agree
        • Viewpoint rises to top (popularity lists, tag clouds)
  51. Create conditions for wise crowds
    • Cognitive Diversity
    • Independence
    • Decentralization
    • Easy Aggregation
  52. Wise Crowds: Cognitive Diversity
    • Need many perspectives for good answers
    • Groups become homogenous
      • Members bring lesser new information in
    • Diversity reduces groupthink
      • Groupthink works by shielding members from outside opinions
    • Diversity reduces conformity
      • Chance that you will change opinion to match group
  53. Wise Crowds: Independence
    • Keeps people’s mistakes from getting correlated (uncorrelated mistakes averaged out)
    • Encourages people to bring in new viewpoints (diversity)
    • Concept of Social Proof
      • Milgram experiment
      • People assume that groups know what they are doing
      • Assuming crowd is wise, leads to herd like behavior
        • Can sometimes lead to good decisions
    • Information Cascades
      • Sequence of uninformed choices, building upon each other
  54. Wise Crowds: Decentralization “ A crowd of decentralized people working to solve a problem on their own without any central effort to guide them, come up with better solutions, rather than a top-down driven solution.” Suroweicki
  55. Wise Crowds: Easy Aggregation
    • A decentralized system can pick right solution
      • With easy way for information to be aggregated across system
      • Example: votes on Digg
  56. 7. Enable Serendipity
    • Don’t make navigation all about popularity
      • Access to some popular stuff (keep this fast moving)
    • Make the “long tail” accessible
      • Popularity as a jump off point to other ways of exploring
    • Provide personalization
      • Recommendations using collaborative filtering
        • Similar tags, content, others
    • Ad-hoc groups?
  57. 8. Most of all, allow for play
  58. Things to try at home!
    • Create an account on myspace.com
    • Read Emergence, Wisdom of Crowds
    • Play a Multiplayer Online Game (WOW, Second Life)
    • Play with an API (try GoogleMaps API)
    • Try a mobile social application (DodgeBall)
    • Ask your friends what they find “fun” on the web
  59. Questions? www.rashmisinha.com www.uzanto.com

+ Rashmi SinhaRashmi Sinha, 3 years ago

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