Slideshow transcript
Slide 1: Design for Social Sharing Workshop -some theory, a casestudy and a design exercise Rashmi Sinha www.slideshare.net www.rashmisinha.com
Slide 2: Structure of talk Why now? Understanding crowds Design for Social Sharing Some design principles Case Study: SlideShare Design exercise 2
Slide 3: Part I: Why NOW?
Slide 4: browsing alone 4 Attributed to PIMboula on Flickr: http://www.flickr.com/photos/pimboula/15256153/
Slide 5: The web has become a social sphere 5
Slide 6: Who is online Broadband penetration is at more than 50% 6 From Pew Internet Research, for US only
Slide 7: 7 From Pew Internet Research, for US only
Slide 8: Just for fun! 34% men, 26% women 37% of 18-29 yrs old, and 20% of 65 and over go online, on any given day, just for fun… From Pew Internet Research, for US only
Slide 9: The web has Massively become a multiplayer social sphere online games 9
Slide 10: 6.5 million people 10
Slide 11: WOW is millions of people with diverse backgrounds collaborating, socializing, and learning while having fun. It represents the future of real-time collaborative teams in an always-on, diversity-intensive, real-time environment. WOW is a glimpse into our future. Joi Ito in Wired Magazine
Slide 12: 240,000 users 12
Slide 13: 13 Wells Fargo StageCoach Island
Slide 14: American Apparel 14
Slide 15: The web has Massively become a multiplayer social sphere online games Rich interfaces enable richer interactions 15
Slide 16: Part II Social presence (integration of GTalk with Gmail) Real time collaboration with text documents 16
Slide 17: DiggSpy: real time updating 17
Slide 18: Structure of talk Why now? Understanding crowds Design for Social Sharing Some design principles Case Study: SlideShare Design exercise 18
Slide 19: Part II: Understanding crowds
Slide 20: Designing for the individual Usability Findability Interactions and their flow … 20
Slide 21: Designing for the group How people interact Rules for interaction Product of interaction A community A joint decision Working together 21
Slide 22: Psychology of groups Social facilitation Group think Group polarization Social loafing 22
Slide 23: Conditions for wise crowds Cognitive Diversity Independence Decentralization Easy Aggregation 23
Slide 24: Wise Crowds: Cognitive Diversity Need many perspectives for good answers Groups become homogenous New (similar) members don’t bring new info Diversity reduces groupthink Groupthink works by shielding members from outside opinions Diversity reduces conformity 24
Slide 25: Wise Crowds: Independence Stops people’s mistakes from getting correlated (uncorrelated mistakes averaged out) Encourages new viewpoints (diversity) Concept of Social Proof Milgram experiment People assume that groups know what they are doing Leads to herd like behavior Information Cascades Sequence of uninformed choices, building upon each other 25
Slide 26: Wise Crowds: Decentralization “A crowd of decentralized people working to solve a problem on their own without any central effort to guide them, come up with better solutions, rather than a top-down driven solution.” Suroweicki 26
Slide 27: Wise Crowds: Easy Aggregation A decentralized system can pick right solution With easy way for information to be aggregated across system Example: votes on Digg 27
Slide 28: Crowds in Online Games Alone together (Ducheneaut et al. CHI 2006) Passive presence of others Playing for the audience, but not interacting Social facilitation (Zajonc, 1960) Improved performance in presence of others Presence can be passive Observed even in cockroaches! 28
Slide 29: A different type of social factor “… the other players have important roles beyond … quest groups: they also provide an audience, a sense of social presence, and a spectacle” Ducheneaut et al., 2006 29
Slide 30: “playing WoW is therefore like playing pinball in a crowded arcade, where spectators gather around the machine to observe the best players” Ducheneaut et al., 2006
Slide 31: “Community in MMORPGs tends refer to mythical old villages where everybody knows and interacts with everybody… as WoW illustrates, a large community of gamers can thrive in a context where relationships are much more indirect” Ducheneaut et al., 2006
Slide 32: Structure of talk Why now? Understanding crowds Design for Social Sharing Some design principles Case Study: SlideShare Design exercise 32
Slide 33: Part III: So you want to design for social sharing?
Slide 34: Forget the ipod! 34
Slide 35: Give up control This is messy! 35
Slide 36: Beyond hand-crafted IA 36
Slide 37: Plant the seeds, let people connect 37
Slide 38: Design for emergent architecture 38
Slide 39: What is social sharing?
Slide 40: This is not it! 40
Slide 41: Hi I found you while I was searching my network at LinkedIn. Let's connect directly, so we can help each other with referrals. If we connect, both of our networks will grow. To add me as your connection, just follow the link below. 41
Slide 42: First generation Social Networks (Friendster, LinkedIn…) 1) I am linked to -> -> to you --->You are linked to her -> ---> on… How it works •People connect to each other •Six degrees of separation •“Are you my friend” type of awkwardness
Slide 43: Object mediated social networks “… call for the rethinking of sociality along lines that include objects in the concept of social relations.” Katrin-Knorr Cetina Reference: http://www.zengestrom.com/blog/2005/04/why_some_social.html
Slide 44: Tomatoes Dance performance Coffee 44
Slide 45: Second generation social networks Put objects at the center Social sharing Tagging Viral sharing Social News Creation 45
Slide 46: Watercooler conversations around our stuff (social networks with objects in between) e.g., Flickr, Yahoo answers 1) I share my pics -> -> with you ---> -->You share your pics -> ---> with him How it works •People share objects | watch others •Connections through objects •Social info streams: emergence of popular, interesting items
Slide 47: 47
Slide 48: Viral sharing (passing on interesting stuff, e.g., YouTube videos) 1) I send video I like -> -> to you. You pass on --> --> to her, who sends on to her, who passes on… How it works •Individual to individual to individual •Popularity based navigation track “viral” items
Slide 49: 49
Slide 50: Tag-based social sharing (linked by concepts…) 1) I tag my bookmarks e.g., Flickr, del.icio.us Global -> you see my tags lebanon voices politics -->You share your tags -> Global technology voices politics science How it works •Saving & tagging your stuff (creating bookmarks). brain •Tags mediate social connections •Formation of social/conceptual information streams. Emergence of popular, interesting items JAVA science web CNN networks 50 blogs science
Slide 51: 51
Slide 52: Social news creation (rating news stories) 1) I find interesting story e.g., digg, Newsvine -> you rate story 5 -->Others rate stories 4 How it works •Finding and rating stories •Popular stories rise to top 52
Slide 53: 53
Slide 54: Objects invite us to Connect Play React Reach out 54
Slide 55: Part IV: Some principles…
Slide 56: 1. Make system personally useful For end-user system should have strong personal use Memorable Personal Snippets (e.g., Del.icio.us & Flickr) Self-expression (e.g., Newsvine) Social status: Digg Don’t count on altruism System should thrive on people’s selfishness 56
Slide 57: Bite-sized self-expression Creative self-expression Artistic expression (Flickr, YouTube) Humor (YouTube) Individual piece should be small Can create sets & lists Do Mashups Simple, guessable URLs for everything Leave room for games & social play Appreciation Stalking (some!) Gossip 57
Slide 58: 2. Symbiotic relationship between personal & social Personal snippets > Social stream Pictures > Organized by Events Music > Organized by Playlists 58
Slide 59: 3. Porous boundary between public & private Earlier systems Personal (Personal Desktop Software, e.g., Picasa, EndNote) OR Social websites (Shutterfly) Rethink public & private People share for the right returns Set defaults to public, allow easy change to private Privacy settings on Flickr Give user control Over individual pieces & sets Delete items from history Reset /remove profile 59
Slide 60: 4. Allow for levels of participation Everyone does not need to create! Implicit creation (creating by consuming) Remixing—adding value to others’ content Source: Bradley Horowitz’s weblog, Elatable, Feb. 17, 2006, “Creators, Synthesizers, and Consumers” 60
Slide 61: Why do people digg/comment/tag? “commenting, digging, burying comments, typing descriptions, reading hundreds of articles and… …for a lot of nerds, using digg is just a casual free-time activity. Entertaining. Fun. Engaging.” 61
Slide 62: How to encourage participation Insights from Social Psychology Highlight unique contribution Allow for smaller local groups Highlight benefit to self Highlight benefit to group Source: Using social psychology to motivate contributions to online communities, Ling et al. 2005 62
Slide 63: 5. Let people feel the presence of others What paths are well worn User profiles / photos Real-time updating Like a conversation Sense that others are out there What people are digging right now! 63
Slide 64: 6. And yet, moments of Independence… Choreography: when alone, when part of group Prevent mobs Don’t make it too easy to mimic others Incentives for originality & uniqueness 64
Slide 65: Allow for alternative viewpoints Social sharing can lead to tyranny of dominant view People of a group agree Viewpoint rises to top (popularity lists, tag clouds) 65
Slide 66: 7. Enable Serendipity Don’t make navigation all about popularity Access to some popular stuff (keep this fast moving) Make the “long tail” accessible Popularity as a jump off point to other ways of exploring Provide personalization Recommendations using collaborative filtering Similar tags, content, others Ad-hoc groups? 66
Slide 67: 8. Most of all, allow for play 67
Slide 68: Challenges with social systems
Slide 69: Systems represent people who adopt them Many social sites dominated by relatively few users Systems represent their viewpoints & perspective Types of biases In-groups / experts use more specific tags than out-groups / novices 69
Slide 70: Surfacing minority perspectives Minority views get lost. Consensus view bubbles up How to give alternative viewpoints a voice? 70
Slide 71: How to surface expertise? People can gain expertise within system How to reflect outside expertise? Weigh it differently? 71
Slide 72: Adoption by average user People just want info, don’t want to participate 72
Slide 73: Structure of talk Why now? Understanding crowds Design for Social Sharing Some design principles Case Study: SlideShare Design exercise 73
Slide 74: Case Study: SlideShare The object of sharing The digital representation Social practices around sharing Mirroring them on SlideShare 74
Slide 75: Models of popularity based navigation Single, simple metric (e.g., Digg) Focuses driving stories up/down in short period Single Complex metric (e.g., Flickr) Multiple Simple Metrics (e.g., YouTube) Let people decide which makes sense Different metrics reflect diff qualities 75
Slide 76: Popularity based Navigation Metric Goal Remember stuff Favoriting Show others what you like Remember stuff Tagging Interact with others Commenting Decide what goes to front page Digging Watch it Viewing Share on your blog Embedding Share with your friends Emailing How many of these is too much? 76
Slide 77: Tagging on SlideShare Started with author tagging Added in community tagging How to reflect back tags Added into social stream Strong user adoption 77
Slide 78: Zinging Alternative to Most Viewed Decide what goes to front page Simple way to participate 78
Slide 79: SlideShare category strategy Did not want to impose categories Starting to feel need Will have a few, top-level Inspired by popular tags and content 79
Slide 80: Design Exercise Timeline for exercise Find a partner. You will complete exercise on your own and share feedback with partner. 10 mins: Think of below questions. 15 mins: Turn to person next to you. Describe your idea. Get feedback. Now, listen to their idea. Give feedback. 10 mins: Add short description of your idea as a comment to presentation on SlideShare http://www.slideshare.net/rashmi/design-for-social-sharing-workshop/ Create a system for social sharing Think of an object An object that you’d like to share with friends & colleagues That will reinforce the brand, build community or have some other business use What will digital version of object be? How can you make it richer? Individual and social How does object enable individual expression? How do people connect over it? In real life and on the web? How will findability work? Are tags / categories / popularity / social networks useful? Other questions 80 How can non sharers participate? Is privacy needed?
Slide 81: Questions? rashmi@uzanto.com www.rashmisinha.com






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