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Educational Alternate Reality Games - NAMLE 2013 Conference
 

Educational Alternate Reality Games - NAMLE 2013 Conference

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Presentation given at the National Association for Media Literacy Education conference in July 2013.

Presentation given at the National Association for Media Literacy Education conference in July 2013.

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    Educational Alternate Reality Games - NAMLE 2013 Conference Educational Alternate Reality Games - NAMLE 2013 Conference Presentation Transcript

    • Educational Alternate Reality Games Randall Fujimoto GameTrain Learning
    • • Takes place in an “alternate reality” (real world or online) • Transmedia storytelling • Collaborative gameplay • Play as yourself • (Emergent storyline and gameplay) • (TINAG = This is not a game) ARG Definition
    • ARGs Entertainment Roots • The Beast (A.I.) (2001) • Majestic (video game) (2001) • I Love Bees (Halo 2) (2004) • Perplex City (collectible puzzle cards) (2005) • Year Zero (Nine Inch Nails) (2007)
    • Arising From Injustice
    • Why Educational ARGs? • Low cost • No programming required • Situated/Contextual learning • Flexible • Teachers and students can be designers
    • Educational vs. Entertainment ARG Design Considerations • Learning Objectives • Players • Gameplay • Assessment
    • Educational vs. Entertainment ARG Learning Objectives • Biggest difference • Common Core / State standards, 21C skills, etc. • Fun (vs.) (and) Learning
    • Educational vs. Entertainment ARG Players • Classroom of players • Everyone must play (no inverted pyramid) • Multiple team play (competition vs. collaboration)
    • Educational vs. Entertainment ARG Gameplay • Sequence, Timing • Linear vs. Emergent • Story, Puzzles, Missions • Research → Create → Share → Reflect
    • Educational ARGs Assessment – Types • Formative (in-game) • Summative (post-game) • Peer assessment
    • Educational ARGs Assessment – Areas • Subject Matter Content • 21C Learning Skills • Social-Emotional Learning • Character Education • Literacy Education
    • Educational ARGs Future • What do you see for the future of ARGs in education? • What challenges do you see for widespread use of ARGs in education? • How can you possibly use educational ARGs in your school?
    • Educational Alternate Reality Games Randall Fujimoto GameTrain Learning, Inc. randall@gametrainlearning.org Twitter: @gametrainlearn