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Introduction To Game-Based Learning
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Introduction To Game-Based Learning

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Answers the questions: …

Answers the questions:
1. Why use game-based learning in the classroom?
2. What is game-based learning?

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  • Active Learning – not like this presentation
    Flow – appropriate challenges, Zone of Proximal Development
    Continuous Feedback – mostly formative
    Learn From Failure – games 70-80% failing, OK to take risks
  • Character – grit, perseverance, resourcefulness, resiliency
    Growth Mindset – brain is like a muscle, Carol Dweck (Stanford)
  • Web Games – e.g., Filament Games, BrainPOP
    PC Game – e.g., Lure of the Labyrinth
    Console Game – e.g., Little Big Planet
    Modded Videogames – e.g., SimCityEDU

Transcript

  • 1. Introduction To Game-Based Learning Randall Fujimoto GameTrain Learning, Inc.
  • 2. Why? •Active Learning •Situated Learning •Flow •Continuous Feedback •Learn From Failure
  • 3. Why? •21st Century Skills •Social Emotional Learning •Character Skills •Growth Mindset
  • 4. What? •Educational Games •Video Games •Game Design •New Media Gaming •Gamification
  • 5. Educational Games •Web Games •Tablet Games •PC/Console Games •Modded Videogames
  • 6. Video Games •World of Warcraft •Portal 2 •Minecraft
  • 7. Game Design •Scratch •Gamestar Mechanic •GameMaker •Unity •Project Spark
  • 8. New Media Gaming •Augmented Reality •Transmedia •Social Gaming
  • 9. Gamification (Adding game principles to non-game process) • XP, Levels, Badges • Rules, Challenges • Remember WHY • Intrinsic vs. Extrinsic Motivation
  • 10. “With games, learning is the drug.” Raph Koster, A Theory of Fun
  • 11. Introduction To Game-Based Learning Randall Fujimoto GameTrain Learning, Inc. randall@gametrainlearning.org www.gametrainlearning.org Twitter: @gametrainlearn