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Gamification
In
Education
Randall Fujimoto
GameTrain Learning, Inc.
Gamification
In Education
•What
•Where
•Why
•How
What
Gamification
=
Adding a game layer to a
non-game process
What
Games We Play
http://www.youtube.com/watch?v=1AJpKt6UP08
What
Jesse Schell @ DICE 2010
http://www.youtube.com/watch?v=9NzFCfZMBkU
Gamification Industry
Statistics
• $242 million (2013)
$2.8 billion (2016)
$5.5 billion (2018)¹
• 70%+ of Global 2000
orga...
Where
•Everyday Life
•Home/Social
•Business
•Education
Everyday Life

Piano Stairs
Everyday Life

Speed Camera Lottery
Everyday Life

Subway Squats
Home/Social

Household Chores
Home/Social

Exercise/Fitness
Home/Social
SmileDrive
http://www.youtube.com/watch?v=ImFY-lSkCSM

Driving
Home/Social

Relationships
Business

Marketing
Business

Sales Team
Business

Leadership Training
Business

Employee Recognition
Education

K-12 Classrooms
Education

Higher Education
Education

Online Education
Why?
•Gameful Mindset
•Feedback
•Motivation
Gameful Mindset
• Play
Games = Goals + Rules + Play

• Growth Mindset
• Learn From Failure
• Flow
Feedback
•Competency-Based
•Standards-Based Grading
•Constant Formative Assessment
•Digital Badges
Motivation
• Extrinsic
(Points/Badges/Leaderboards)

• Intrinsic
• Intrinsic > Extrinsic
Motivation
Malone and Lepper
•Challenge
•Competence
•Control
•Fantasy
•Competition
•Cooperation
•Recognition
Motivation
Self-Determination Theory
•Competence
•Autonomy
•Relatedness
Motivation
Daniel Pink’s “Drive”
•Autonomy
•Mastery
•Purpose
How
Methodology
•Learning Objectives
•Rules, Goals, Play
•Intrinsic Motivators
•Start Small and Iterate
How
Ideas
•Team Challenges
•Narrative
•Creative Freedom
•Feedback Mechanisms
What
Gamification

≠
Game-Based Learning
What
Gamification
For Behavior Change

For Learning

GAME-BASED LEARNING
•Educational Games
•Video Games
•Game Design Proj...
“Learn & Think
like a
GAMER!”
Gamification
In Education
Randall Fujimoto
GameTrain Learning, Inc.
randall@gametrainlearning.org
www.gametrainlearning.or...
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Gamification In Education

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Professional development workshop that covers the what, where, why, and how regarding gamification in educational settings.

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  • Gamification – mainstream since around 2010 but concept has been around forever
  • http://www.youtube.com/watch?v=1AJpKt6UP08
    Examples:
    Walking home - not stepping on lines
    Waiting in line – pick the fastest vs. some other person
    Shaving – finish in 10 min
  • Jesse Schell, Carnegie Mellon University + videogame designer
    http://www.youtube.com/watch?v=9NzFCfZMBkU
  • http://pando.com/2013/11/19/this-is-not-a-game-why-gamification-is-becoming-a-multi-billion-dollar-way-to-motivate-people/
    http://www.getmoreengagement.com/gamification/12-surprising-gamification-stats-for-2013
  • http://www.youtube.com/watch?v=SByymar3bds
  • Sweden
    Initiative of Volkswagen to research fun (The Fun Theory)
    http://www.youtube.com/watch?v=SByymar3bds
  • Sochi Olympics, Russia
    http://www.youtube.com/watch?v=SByymar3bds
  • http://www.youtube.com/watch?v=ImFY-lSkCSM
  • Loyalty programs – credit cards, airlines
  • Lee Sheldon
  • Scholar’s Quest – Columbia Teacher’s College
    Reality – USC Film School
  • Scholar’s Quest – Columbia Teacher’s College
    Reality – USC Film School
  • Kevin Maroney (2001), game developer – Games = Goals + Rules + Play
  • Extrinsic rewards can lower performance/enjoyment of activities that are already intrinsically motivating
    Margaret Robertson - pointsification
  • http://www.youtube.com/watch?v=9NzFCfZMBkU
  • Transcript of "Gamification In Education"

    1. 1. Gamification In Education Randall Fujimoto GameTrain Learning, Inc.
    2. 2. Gamification In Education •What •Where •Why •How
    3. 3. What Gamification = Adding a game layer to a non-game process
    4. 4. What Games We Play http://www.youtube.com/watch?v=1AJpKt6UP08
    5. 5. What Jesse Schell @ DICE 2010 http://www.youtube.com/watch?v=9NzFCfZMBkU
    6. 6. Gamification Industry Statistics • $242 million (2013) $2.8 billion (2016) $5.5 billion (2018)¹ • 70%+ of Global 2000 organizations - at least one gamified application² ¹ M2Research (2013) ² Gartner Group (2011)
    7. 7. Where •Everyday Life •Home/Social •Business •Education
    8. 8. Everyday Life Piano Stairs
    9. 9. Everyday Life Speed Camera Lottery
    10. 10. Everyday Life Subway Squats
    11. 11. Home/Social Household Chores
    12. 12. Home/Social Exercise/Fitness
    13. 13. Home/Social SmileDrive http://www.youtube.com/watch?v=ImFY-lSkCSM Driving
    14. 14. Home/Social Relationships
    15. 15. Business Marketing
    16. 16. Business Sales Team
    17. 17. Business Leadership Training
    18. 18. Business Employee Recognition
    19. 19. Education K-12 Classrooms
    20. 20. Education Higher Education
    21. 21. Education Online Education
    22. 22. Why? •Gameful Mindset •Feedback •Motivation
    23. 23. Gameful Mindset • Play Games = Goals + Rules + Play • Growth Mindset • Learn From Failure • Flow
    24. 24. Feedback •Competency-Based •Standards-Based Grading •Constant Formative Assessment •Digital Badges
    25. 25. Motivation • Extrinsic (Points/Badges/Leaderboards) • Intrinsic • Intrinsic > Extrinsic
    26. 26. Motivation Malone and Lepper •Challenge •Competence •Control •Fantasy •Competition •Cooperation •Recognition
    27. 27. Motivation Self-Determination Theory •Competence •Autonomy •Relatedness
    28. 28. Motivation Daniel Pink’s “Drive” •Autonomy •Mastery •Purpose
    29. 29. How Methodology •Learning Objectives •Rules, Goals, Play •Intrinsic Motivators •Start Small and Iterate
    30. 30. How Ideas •Team Challenges •Narrative •Creative Freedom •Feedback Mechanisms
    31. 31. What Gamification ≠ Game-Based Learning
    32. 32. What Gamification For Behavior Change For Learning GAME-BASED LEARNING •Educational Games •Video Games •Game Design Projects •Sandbox Games •Transmedia Games •Gamification For Learning
    33. 33. “Learn & Think like a GAMER!”
    34. 34. Gamification In Education Randall Fujimoto GameTrain Learning, Inc. randall@gametrainlearning.org www.gametrainlearning.org Twitter: @gametrainlearn
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