Gamification In Education
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Gamification In Education

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Professional development workshop that covers the what, where, why, and how regarding gamification in educational settings.

Professional development workshop that covers the what, where, why, and how regarding gamification in educational settings.

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  • Gamification – mainstream since around 2010 but concept has been around forever <br />
  • http://www.youtube.com/watch?v=1AJpKt6UP08 <br /> Examples: <br /> Walking home - not stepping on lines <br /> Waiting in line – pick the fastest vs. some other person <br /> Shaving – finish in 10 min <br />
  • Jesse Schell, Carnegie Mellon University + videogame designer <br /> http://www.youtube.com/watch?v=9NzFCfZMBkU <br />
  • http://pando.com/2013/11/19/this-is-not-a-game-why-gamification-is-becoming-a-multi-billion-dollar-way-to-motivate-people/ <br /> http://www.getmoreengagement.com/gamification/12-surprising-gamification-stats-for-2013 <br />
  • http://www.youtube.com/watch?v=SByymar3bds <br />
  • Sweden <br /> Initiative of Volkswagen to research fun (The Fun Theory) <br /> http://www.youtube.com/watch?v=SByymar3bds <br />
  • Sochi Olympics, Russia <br /> http://www.youtube.com/watch?v=SByymar3bds <br />
  • http://www.youtube.com/watch?v=ImFY-lSkCSM <br />
  • Loyalty programs – credit cards, airlines <br />
  • Lee Sheldon <br />
  • Scholar’s Quest – Columbia Teacher’s College <br /> Reality – USC Film School <br />
  • Scholar’s Quest – Columbia Teacher’s College <br /> Reality – USC Film School <br />
  • Kevin Maroney (2001), game developer – Games = Goals + Rules + Play <br />
  • Extrinsic rewards can lower performance/enjoyment of activities that are already intrinsically motivating <br /> Margaret Robertson - pointsification <br />
  • http://www.youtube.com/watch?v=9NzFCfZMBkU <br />

Transcript

  • 1. Gamification In Education Randall Fujimoto GameTrain Learning, Inc.
  • 2. Gamification In Education •What •Where •Why •How
  • 3. What Gamification = Adding a game layer to a non-game process
  • 4. What Games We Play http://www.youtube.com/watch?v=1AJpKt6UP08
  • 5. What Jesse Schell @ DICE 2010 http://www.youtube.com/watch?v=9NzFCfZMBkU
  • 6. Gamification Industry Statistics • $242 million (2013) $2.8 billion (2016) $5.5 billion (2018)¹ • 70%+ of Global 2000 organizations - at least one gamified application² ¹ M2Research (2013) ² Gartner Group (2011)
  • 7. Where •Everyday Life •Home/Social •Business •Education
  • 8. Everyday Life Piano Stairs
  • 9. Everyday Life Speed Camera Lottery
  • 10. Everyday Life Subway Squats
  • 11. Home/Social Household Chores
  • 12. Home/Social Exercise/Fitness
  • 13. Home/Social SmileDrive http://www.youtube.com/watch?v=ImFY-lSkCSM Driving
  • 14. Home/Social Relationships
  • 15. Business Marketing
  • 16. Business Sales Team
  • 17. Business Leadership Training
  • 18. Business Employee Recognition
  • 19. Education K-12 Classrooms
  • 20. Education Higher Education
  • 21. Education Online Education
  • 22. Why? •Gameful Mindset •Feedback •Motivation
  • 23. Gameful Mindset • Play Games = Goals + Rules + Play • Growth Mindset • Learn From Failure • Flow
  • 24. Feedback •Competency-Based •Standards-Based Grading •Constant Formative Assessment •Digital Badges
  • 25. Motivation • Extrinsic (Points/Badges/Leaderboards) • Intrinsic • Intrinsic > Extrinsic
  • 26. Motivation Malone and Lepper •Challenge •Competence •Control •Fantasy •Competition •Cooperation •Recognition
  • 27. Motivation Self-Determination Theory •Competence •Autonomy •Relatedness
  • 28. Motivation Daniel Pink’s “Drive” •Autonomy •Mastery •Purpose
  • 29. How Methodology •Learning Objectives •Rules, Goals, Play •Intrinsic Motivators •Start Small and Iterate
  • 30. How Ideas •Team Challenges •Narrative •Creative Freedom •Feedback Mechanisms
  • 31. What Gamification ≠ Game-Based Learning
  • 32. What Gamification For Behavior Change For Learning GAME-BASED LEARNING •Educational Games •Video Games •Game Design Projects •Sandbox Games •Transmedia Games •Gamification For Learning
  • 33. “Learn & Think like a GAMER!”
  • 34. Gamification In Education Randall Fujimoto GameTrain Learning, Inc. randall@gametrainlearning.org www.gametrainlearning.org Twitter: @gametrainlearn