Thank you for your enthusiastic words. Refering to 2.0 in the classroom I suggest you contacte Ricardo Torres, here at Citilab ricardo.torres.kompen at gmail.com
Well, I have to say that I was really impressed when I had the opportunity to visit Citilab-Cornellà. I notice you have a 2.0 methods in the classroom section in your slides. Would be very interested to hear more about that :-)
The Citilab Model English Version - Presentation Transcript
The Citilab Model?
Ramon Sangüesa
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• What is Citilab?
• Why?
• Positive and negative experiences
• What we are learning
• Next steps
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What is Citilab?
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Keep ambiguity and uncertainty open
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What is it? (now)
• An institutional form adressed to citizens
and that helps them generate innovations
• ... from a technological culture standpoint
• ... open
• and in transformation: it is a project
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Why?
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Technocultures
we are moving from a society based on the flow of
material technical innovations (as it has hitherto
been the industrial society) to one that rests on an
abstract flow of technical innovations as well as on
the organization of isntitutions based on the
increased knowledge about ... how to increase
knowledge
Salvador Giner
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it seems that the very nature of the present social
transformation, vague and seemingly anonymous,
and especially the change in the nature of the
qualitative technical factors that cause it
(Telematics, computer and artificial intelligence)
require new approaches
Salvador Giner
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I+T+AI it seems that the very nature of the present social
transformation, vague and seemingly anonymous,
and especially the change in the nature of the
qualitative technical factors that cause it
(Telematics, computer and artificial intelligence)
require new approaches
Salvador Giner
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I
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I
Computation
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I
Computation
Recollection
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I
Computation
Recollection
Communication
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I
Computation
Recollection
Communication
Coordination
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I
Computation
Recollection
Communication
Coordination
Evaluation
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I
Computation
Recollection
Communication
Coordination
Evaluation
Design
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I
Computation
Recollection
Communication
Coordination
Evaluation
Design
Automation
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I
Computation
Recollection
Communication
Coordination
Evaluation
Design
Automation
Computational
Thinking
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I
Computation
Recollection
Communication
Coordination
Evaluation
Design
Automation
Computational
Thinking
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T
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T
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IA
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IA
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IA
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IA
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IA
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IA
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IA
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Convergence
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Expansion
“[...] i in the 1990s, biology,
electronics, and informatics seem to
be converging and interacting in
their applications, in their materials
and, more fundamentally, in their
conceptual approach “
Manuel Castells, The Rise of the Network Society
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“Essence of design
Engineering, medicine, business, architecture and painting
are concerned not with the necessary but with the
contingent - not with how things are but with how they might
be - in short, with design.
Natural science has found a way to exclude the normative
and to concern itself solely with how things are …
”
H.A. Simon
“The Sciences of the Artificial”
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I+T+AI
new cultural processes
new social processes
a new R+D?
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I+D
3 < 4 < 1 000 000 000
• Triple Helix
• Open Innovation
• Living Labs
• Triple Helix + C
• 2.0
• P2P
• Contribution
Culture
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I+T+AI
R+D
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C
Citizens can do (digital) R+D?
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What approach to
choose?
• ICT Literacy
• Media Literacy
• Technological Culture
•
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Four hypothesis to
start from
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Hypothesis I
Citizens, through mastery not
only of technologies but of the
tehcnological ways of solving
problems and the methods of
design culture -specifically of
digital technology- can spark
social processes of innovation.
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Hypothesis II
The problem solving abilities
that stem of digital technology
practice, when integrated, can
be translated as design methods
to various areas of citizens’
lives, well beyond the creation
of digital objects and digital
systems.
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Hypothesis III
The generic framework of
procedural epistemology
(computational thinking) is
useful for the
implementation of such
processes.
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Hypothesis IV
Institutional frameworks of the
industrial society are not
adequate for this type of
processes.
We must create new institutions
that help citizens become in the
digital culture
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Proof method: steps
• Design an artifact (Citilab) to validate the
hypothesis
• The artifact is a (digital) citizens’ lab
• It should trigger outreach and activate
innovation from citizens
• It is a machine, an operating system and a
network
• It has to evaluated as it grows
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How?
Designing Citilab
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Appropriate
Connect Create
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Expose onself
Appropriate
Connect Create
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Meet
Find
Expose onself Try
Learn
Appropriate
Connect Create
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Meet
Find
Expose onself Try
Learn
Appropriate Progamming
Create Filming
Connect Editing
Designing
Building
Innovating
Projecting
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Meet
Find
Expose onself Try
Learn
Appropriate Progamming
Create Filming
Connect Editing
Express onself Designing
Building
Innovating
Projecting
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Meet
Find
Expose onself Try
Learn
Appropriate Progamming
Create Filming
Connect Editing
Express onself Designing
Building
Teaching to others
Innovating
Showing to others
Projecting
Communicate
Sharing
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Context and Scopes
• Population in • Inside/Outside tech
formal learning
ages
• Seniors
• Kids
• Informal learning
• Hackers
• Informal
• Media Activists
education
• Researchers
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Specifications for a
design
• Environment to reach and interconnect
• Institutions: school, university, city administration
• Businesses
• Innovative groups
• PLAIN CITIZENS
• A space for all, tailored and common formats
• Resources for all
• Connection space, meeting point
• Start form what is the current reality
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Requirements
• Flexibility
• Adaptability
• Reconfiguration
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Design: processes
• Reception
• People+projects
• Seed
• Knowledge
• Evolve
• Let them try!
• Reseed
• Reflect,act, and propose new projects
31
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Seeding
An activity is
- a course
- a meeting
- a living lab
- a research project
- another proposal
it is a seed…
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Seeding/Evolve
A seed…
… becomes a project
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Group evolution
A seed…
… becomes a project
… that gathers a group …
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Procesos
A seed…
… becomes a project
… that gathers a group …
that develops knowledge
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Procesos
A seed…
… becomes a project
… that gathers a group …
that develops knowledge
...which is communicated and
spawns
more seeds
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Some actual Citilab examples
36
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Seniorlab
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Seniorlab
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Seniorlab
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Seniorlab
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Seniorlab
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Seniorlab
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Seniorlab
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Tecnolab
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Tecnolab
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Tecnolab
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Tecnolab
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Tecnolab
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Inventatv
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Canal Dona
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Canal Dona
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Canal Dona
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Canal Dona
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Canal Dona
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Canal Dona
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Canal Dona
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Lego
Mindstorms
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Lego
Mindstorms
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Lego
Mindstorms
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Lego
Mindstorms
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Scratch
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Scratch
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Scratch
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Scratch
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Scratch
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Smalltalk
43
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Arduino
44
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Work? Cowork
Office? Street
Photo> Peter Chislett
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New Urbanism:UrbanLabs
Technocitizenship and Socioinnovation
46
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Businesses
WTC
Invenio
Bayt
Utani
Sindicatos
Incubadora
47
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Ongoing R+D
48
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Ongoing R+D
• People and technology.
Ethnographies
48
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Ongoing R+D
• People and technology.
Ethnographies
• Paths and barriers to
appropiation
48
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Ongoing R+D
• People and technology.
Ethnographies
• Paths and barriers to
appropiation
• Age and Gender
48
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Ongoing R+D
• People and technology.
Ethnographies
• Paths and barriers to
appropiation
• Age and Gender
• Concepts and methods of
design and innovation
48
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Ongoing R+D
• People and technology.
Ethnographies
• Paths and barriers to
appropiation
• Age and Gender
• Concepts and methods of
design and innovation
• User-driven design
48
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Ongoing R+D
• People and technology.
Ethnographies
• Paths and barriers to
appropiation
• Age and Gender
• Concepts and methods of
design and innovation
• User-driven design
• Living Labs
48
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Ongoing R+D
• People and technology.
Ethnographies
• Paths and barriers to
appropiation
• Age and Gender
• Concepts and methods of
design and innovation
• User-driven design
• Living Labs
• Models for new types of
innovation
48
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Ongoing R+D
• People and technology.
Ethnographies
• Paths and barriers to
appropiation
• Age and Gender
• Concepts and methods of
design and innovation
• User-driven design
• Living Labs
• Models for new types of
innovation
• Measuring the impact of social
innovation
48
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Ongoing R+D
• People and technology.
Ethnographies
• Paths and barriers to
appropiation
• Age and Gender
• Concepts and methods of
design and innovation
• User-driven design
• Living Labs
• Models for new types of
innovation
• Measuring the impact of social
innovation
• Organizing Innovation
48
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Ongoing R+D
• People and technology.
Ethnographies
• Paths and barriers to
appropiation
• Age and Gender
• Concepts and methods of
design and innovation
• User-driven design
• Living Labs
• Models for new types of
innovation
• Measuring the impact of social
innovation
• Organizing Innovation
• Cities and new urbanisms
48
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Ongoing R+D
• People and technology.
Ethnographies
• Paths and barriers to
appropiation
• Age and Gender
• Concepts and methods of
design and innovation
• User-driven design
• Living Labs
• Models for new types of
innovation
• Measuring the impact of social
innovation
• Organizing Innovation
• Cities and new urbanisms
• Perceived City
48
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Ongoing R+D
• People and technology.
Ethnographies
• Paths and barriers to
appropiation
• Age and Gender
• Concepts and methods of
design and innovation
• User-driven design
• Living Labs
• Models for new types of
innovation
• Measuring the impact of social
innovation
• Organizing Innovation
• Cities and new urbanisms
• Perceived City
• Collaborative Urbanism
48
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Ongoing R+D
• People and technology. • Media
Ethnographies
• Paths and barriers to
appropiation
• Age and Gender
• Concepts and methods of
design and innovation
• User-driven design
• Living Labs
• Models for new types of
innovation
• Measuring the impact of social
innovation
• Organizing Innovation
• Cities and new urbanisms
• Perceived City
• Collaborative Urbanism
48
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Ongoing R+D
• People and technology. • Media
Ethnographies • Social Media
• Paths and barriers to
appropiation
• Age and Gender
• Concepts and methods of
design and innovation
• User-driven design
• Living Labs
• Models for new types of
innovation
• Measuring the impact of social
innovation
• Organizing Innovation
• Cities and new urbanisms
• Perceived City
• Collaborative Urbanism
48
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Ongoing R+D
• People and technology. • Media
Ethnographies • Social Media
• Paths and barriers to • Identity
appropiation
• Age and Gender
• Concepts and methods of
design and innovation
• User-driven design
• Living Labs
• Models for new types of
innovation
• Measuring the impact of social
innovation
• Organizing Innovation
• Cities and new urbanisms
• Perceived City
• Collaborative Urbanism
48
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Ongoing R+D
• People and technology. • Media
Ethnographies • Social Media
• Paths and barriers to • Identity
appropiation
• Visual antrhopology
• Age and Gender
• Concepts and methods of
design and innovation
• User-driven design
• Living Labs
• Models for new types of
innovation
• Measuring the impact of social
innovation
• Organizing Innovation
• Cities and new urbanisms
• Perceived City
• Collaborative Urbanism
48
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Ongoing R+D
• People and technology. • Media
Ethnographies • Social Media
• Paths and barriers to • Identity
appropiation
• Visual antrhopology
• Age and Gender
• Concepts and methods of
• Tecnología
design and innovation
• User-driven design
• Living Labs
• Models for new types of
innovation
• Measuring the impact of social
innovation
• Organizing Innovation
• Cities and new urbanisms
• Perceived City
• Collaborative Urbanism
48
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Ongoing R+D
• People and technology. • Media
Ethnographies • Social Media
• Paths and barriers to • Identity
appropiation
• Visual antrhopology
• Age and Gender
• Concepts and methods of
• Tecnología
design and innovation • Colaborativa platforms
• User-driven design
• Living Labs
• Models for new types of
innovation
• Measuring the impact of social
innovation
• Organizing Innovation
• Cities and new urbanisms
• Perceived City
• Collaborative Urbanism
48
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Ongoing R+D
• People and technology. • Media
Ethnographies • Social Media
• Paths and barriers to • Identity
appropiation
• Visual antrhopology
• Age and Gender
• Concepts and methods of
• Tecnología
design and innovation • Colaborativa platforms
• User-driven design • S/book
• Living Labs
• Models for new types of
innovation
• Measuring the impact of social
innovation
• Organizing Innovation
• Cities and new urbanisms
• Perceived City
• Collaborative Urbanism
48
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Ongoing R+D
• People and technology. • Media
Ethnographies • Social Media
• Paths and barriers to • Identity
appropiation
• Visual antrhopology
• Age and Gender
• Concepts and methods of
• Tecnología
design and innovation • Colaborativa platforms
• User-driven design • S/book
• Living Labs
• Models for new types of
innovation • Education
• Measuring the impact of social
innovation
• Organizing Innovation
• Cities and new urbanisms
• Perceived City
• Collaborative Urbanism
48
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Ongoing R+D
• People and technology. • Media
Ethnographies • Social Media
• Paths and barriers to • Identity
appropiation
• Visual antrhopology
• Age and Gender
• Concepts and methods of
• Tecnología
design and innovation • Colaborativa platforms
• User-driven design • S/book
• Living Labs
• Models for new types of
innovation • Education
• Measuring the impact of social • Learning how to program
innovation
• Organizing Innovation
• Cities and new urbanisms
• Perceived City
• Collaborative Urbanism
48
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Ongoing R+D
• People and technology. • Media
Ethnographies • Social Media
• Paths and barriers to • Identity
appropiation
• Visual antrhopology
• Age and Gender
• Concepts and methods of
• Tecnología
design and innovation • Colaborativa platforms
• User-driven design • S/book
• Living Labs
• Models for new types of
innovation • Education
• Measuring the impact of social • Learning how to program
innovation
• 2.0 Methods in the
• Organizing Innovation
classroom
• Cities and new urbanisms
• Perceived City
• Collaborative Urbanism
48
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Ongoing R+D
• People and technology. • Media
Ethnographies • Social Media
• Paths and barriers to • Identity
appropiation
• Visual antrhopology
• Age and Gender
• Concepts and methods of
• Tecnología
design and innovation • Colaborativa platforms
• User-driven design • S/book
• Living Labs
• Models for new types of
innovation • Education
• Measuring the impact of social • Learning how to program
innovation
• 2.0 Methods in the
• Organizing Innovation
classroom
• Cities and new urbanisms
• Computing without
• Perceived City computers
• Collaborative Urbanism
48
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Reality Check
+ and -
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The people
• The real innovative attitude
• People still expecting to be
trained before risking into
action
• Education levels and age do
matter very much
• Continuity
• Outreach problems
• Enthusiasm and gratitude
• Superprofessionals
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Staff
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Organization
• Difficulties in assuming lack of structure as
a standard state
• Difficulties in putting process in place
• Contradictions between structures
processes, and decision making
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Infrastructure
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Communication
• A difficult message to disseminate here and
now
• Divulgation is crucial
• Difficulties for escaping the trap of
institutional communication
• Slowness in articulating online effective
communication
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Collaborators, external
• Culture of subsidizing
• A culture of strict customer and provider
relationships, with little tendency towards
exploring further
• The citizen as something far away
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Learning so far
• Contradictions to be exploited
• We have design an environment to foster innovation from and with
users ... without having discussed this idea with users ;-)
• When appropriation starts it still slow in innovating
• The city comes to Citilab but Citilab has to go out to the
city even more
• Addressing individuals AND collectives, connecting them
• Network building
• Governance of an extended system
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Next
• Reviewing organization
• Improving divulgation of core
concepts and methods
• New centers: Citilabbing
• Connecting with similar
institutions worldwide
• Sharing and coproduction
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A short talk describing the theoretical underpinnin more
A short talk describing the theoretical underpinnings of the Citilab, Citizens Lab, model of citizen empowerment in digital culture.
It describes how the Citilab (http://citilab.eu) processes and initial organization respond to a view of advanced technological societies and the need to help citizens become the pilots of transformation.
Lecture given at Centre de Cultura Contemporania de Barcelona (CCCB) on September 29th 2009 less
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