2. A brief introduction to web versions.
Introduction to 3D internet.
Power of 3D internet.
Knowing intelligent environments.
Technical implications and solutions.
Understanding obstacles to commercial success.
Applications of 3D internet.
OBJECTIVES:
4. WEB 1.0:
First face of the World Wide Web.
Edited only by webmasters.
Similar to a hand-written notebook.
Threatened to paranoid perception.
5. WEB 2.0:
Everyone can contribute to the web.
Rich user interface and best in class graphics.
85% majority websites in web 2.0.
Change is inevitable.
6. WEB 3.0:
Use of metaverse in web technology.
The rise of intelligent systems.
Birth of the most awaited future internet.
Webpages and Webplaces.
7. 3D INTERNET
3D internet also known as virtual world.
It is a blend of television, social networking and web.
Second life and it’s “in-world” residents.
Interesting and fascinating.
Integration of every electronic device OTA.
8. 3D INTERNET! WHY ?
To converge physical world and virtual world.
Ease of use.
To get rid of flat and messy documents, surfing a
natural way.
Get everything at your finger tip.
10. 3D INTERNET. WHAT ?
Successor of all web technologies.
Flexible architecture, open protocols, intelligent and
distributed systems.
Virtual universe within physical universe.
Use of avatars as virtual identity.
Provides 3d map of every internet hub in world.
11. Try products in a digital wireframe at your home.
Simulation of webplaces in true to life graphics.
12. HOW 3D INTERNET WORKS ?
Using available virtual platforms
i.e. Second Life.
By using artificial intelligence.
Using 3d eyewear like Google Glass.
Implementing Sixth-Sense technology.
Using sensors and holographic image projections.
13. INTELLIGENT SYSTEMS
Provides realistic 3D experience.
Artificial intelligence and intelligent algorithms.
Intelligent routing depending on network topology.
Speech and gesture recognition.
A new benchmark to the gaming platform.
14. TECHNICAL GLITCHES
• It requires high bandwidth speed, not possible for
most countries.
• Hardware required for 3D internet is partially
available.
16. SOLUTIONS
Use of 3G internet, which provides a max. speed of
14.4 Mbps for stationary and 384 Kbps for a moving
vehicle.
Use of Google Glasses and vision station for
preliminary hardware requirements.
17. A user interacting with pc using
Google Glass.
A user interacting with pc
using Vision station.
18. OBSTACLES TO COMMERCIAL SUCCESS
Requires a transformation from 2D to 3D completely.
Lack of virtual experience and hardware.
Inconsistency in internet speed.
19. APPLICATIONS
Virtual classes over internet from universities.
Preaching spirituality of different religions.
Embassies for tourist and virtual guide.
Live sport stadium experience.
20. CONCLUSION
3D internet is a step ahead to future which could serve
for not only as metaverse but will change the way we
perceive internet of today.