To survive in today's ultra fast paced game development ecosystem, you can no longer develop native code stuck to one platform. This presentation walks through all of the major cross-platform development tools and explains why I chose Unity3D and how I used it to build games on multiple platforms simultaneously.
This is the GDC Taipei Summit version of my GDC China talk. Pretty much the same.
Clipping is a handy way to collect important slides you want to go back to later.