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Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
Nativa Android Applications development
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Nativa Android Applications development

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What is Android, how to setup the development environment, what mobile goodies Android offers to developers.

What is Android, how to setup the development environment, what mobile goodies Android offers to developers.

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  • 1. V UgiALT.Net Conference Native Android applications development (Alfredo Morresi - rainbowbreeze.it)
  • 2. Who am I 31 years old happy software developer Mobile addicted GNU/Linux fashinated Tiramisu' lover rainbowbreeze
  • 3. Topics What is Android Setup the environment Android basics Hands on Goodies
  • 4. What is Android Android is a software stack for mobile devices that includes an operating system, middleware and key applications . Based on the Linux kernel, developed by the Open Handset Alliance . The Open Handset Alliance is a group of 65 technology and mobile companies who have come together to accelerate innovation in mobile and offer consumers a richer, less expensive, and better mobile experience. We are committed to commercially deploy handsets and services using the Android Platform.
  • 5. Android architecture
  • 6. Android languages Java Java 1.5 specs, run on the Dalvik virtual machine. Every Android application runs in its own process, with its own instance of the Dalvik virtual machine. Dalvik has been written so that a device can run multiple VMs efficiently. The Dalvik VM executes files in the Dalvik Executable (.dex) format which is optimized for minimal memory footprint. C, C++ Android Native Development Kit (NDK) which will allow developers to build Android software components with C and C++.
  • 7. Android libraries Android includes a set of C/C++ libraries used by various components of the Android system. These capabilities are exposed to developers through the Android application framework. System C library : BSD-derived impl. of the standard C system library libc Media Libraries : based on PacketVideo's OpenCORE (MPEG4, H.264, MP3) LibWebCore : web browser eng. (Android browser, embeddable webview) 3D libraries : implementation based on OpenGL ES 1.0 FreeType : bitmap and vector font rendering SQLite : lightweight relational database engine
  • 8. Setup the environment Download and install the SDK starter package (adb, android, emulator) Install the ADT Plugin for Eclipse or Install Android plugin for NetBeans or Use the force, Luke! Add Android platforms and docs to your SDK (with Android SDK and AVD Manager) Summon your first activity!
  • 9. Application components Activities An activity presents a visual user interface for one focused endeavor the user can undertake. For example, an activity might present a list of menu items users can choose from or it might display photographs along with their captions. A text messaging application might have one activity that shows a list of contacts to send messages to, a second activity to write the message to the chosen contact, and other activities to review old messages or change settings. Though they work together to form a cohesive user interface, each activity is independent of the others. Each one is implemented as a subclass of the Activity base class .
  • 10. Application components Typically, one of the activities is marked as the first one that should be presented to the user when the application is launched. Moving from one activity to another is accomplished by having the current activity start the next one . The visual content of the window is provided by a hierarchy of views — objects derived from the base View class. Each view controls a particular rectangular space within the window. Parent views contain and organize the layout of their children. Leaf views draw in the rectangles they control and respond to user actions directed at that space. Thus, views are where the activity's interaction with the user takes place. Android has a number of ready-made views that you can use — including buttons, text fields, scroll bars, menu items, check boxes, and more.
  • 11. Application components Services A service doesn't have a visual user interface, but rather runs in the background for an indefinite period of time. Each service extends the Service base class . For example, a service might play background music as the user attends to other matters, or it might fetch data over the network or calculate something and provide the result to activities that need it. A player application would probably have one or more activities that allow the user to choose songs and start playing them. However, the music playback itself would not be handled by an activity because users will expect the music to keep playing even after they leave the player and begin something different. To keep the music going, the media player activity could start a service to run in the background.
  • 12. Application components It's possible to connect to an ongoing service (and start the service if it's not already running). While connected, you can communicate with the service through an interface that the service exposes. For the music service, this interface might allow users to pause, rewind, stop, and restart the playback. Like activities and the other components, services run in the main thread of the application process. So that they won't block other components or the user interface, they often spawn another thread for time-consuming tasks (like music playback).
  • 13. Application components Broadcast receivers A broadcast receiver is a component that does nothing but receive and react to broadcast announcements. Many broadcasts originate in system code — for example, announcements that the timezone has changed, that the battery is low, that a picture has been taken, or that the user changed a language preference. Applications can also initiate broadcasts — for example, to let other applications know that some data has been downloaded to the device and is available for them to use. An application can have any number of broadcast receivers to respond to any announcements it considers important. All receivers extend the BroadcastReceiver base class .
  • 14. Application components Broadcast receivers do not display a user interface. However, they may start an activity in response to the information they receive, or they may use the NotificationManager to alert the user. Notifications can get the user's attention in various ways — flashing the backlight, vibrating the device, playing a sound, and so on. They typically place a persistent icon in the status bar, which users can open to get the message.
  • 15. Application components Content providers A content provider makes a specific set of the application's data available to other applications. The data can be stored in the file system, in an SQLite database, or in any other manner that makes sense. The content provider extends the ContentProvider base class to implement a standard set of methods that enable other applications to retrieve and store data of the type it controls. However, applications do not call these methods directly. Rather they use a ContentResolver object and call its methods instead. A ContentResolver can talk to any content provider; it cooperates with the provider to manage any interprocess communication that's involved.
  • 16. Application fundamentals AndroidManifest.xml Before Android can start an application component, it must learn that the component exists. Therefore, applications declare their components in a manifest file that's bundled into the Android package, the .apk file that also holds the application's code, files, and resources. The manifest is a structured XML file and is always named AndroidManifest.xml for all applications. It does a number of things in addition to declaring the application's components, such as naming any libraries the application needs to be linked against (besides the default Android library) and identifying any permissions the application expects to be granted.
  • 17. Application fundamentals Intents Content providers are activated when they're targeted by a request from a ContentResolver. The other three components - activities, services, and broadcast receivers - are activated by asynchronous messages called intents. An intent is an Intent object that holds the content of the message. For activities and services, it names the action being requested and specifies the URI of the data to act on, among other things. For example, it might convey a request for an activity to present an image to the user or let the user edit some text. Activity-related intents vs System-wide intents.
  • 18. Application fundamentals Intent filters An Intent object can explicitly name a target component. If it does, Android finds that component (based on the declarations in the manifest file) and activates it. But if a target is not explicitly named, Android must locate the best component to respond to the intent. It does so by comparing the Intent object to the intent filters of potential targets. A component's intent filters inform Android of the kinds of intents the component is able to handle. Like other essential information about the component, they're declared in the manifest file.
  • 19. Activity lifecycle
  • 20. Mobile goodies Localization Combine country code, language, screen orientation, screen density, platform API level, screen size... Available for layouts, values, menu, animations... all kind of xml. http://developer.android.com/resources/tutorials/localization/index.html
  • 21. Mobile goodies Layout helpers: hierarchyviewer
  • 22. Mobile goodies Draw 9-patch
  • 23. Mobile goodies Advanced Views
  • 24. Mobile goodies Testing Mocking, Junit, AndroidTestCase, Interface test, Stress test ( http://dtmilano.blogspot.com/search/label/test%20driven%20development ) Continuous Integration Maven
  • 25. Android – personal conclusion Pros Development is truly multiplatform (Win, Mac, Lin) Free Software (Apache 2.0 + GPLv2 license) Portability across current and future hardware Component based architecture that can be extended It's Java 1.5 Lot of mobile goodies 25 $/year market subscription, 70-30 revenue
  • 26. Android – personal conclusion Cons APIs not so stable Some iPhone APIs are too cool! (double screen)
  • 27. Happy developing ;) Thank you!

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