Gamingconsoles 090723101457-phpapp02


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Gamingconsoles 090723101457-phpapp02

  1. 1. WELCOME
  3. 3. INTRODUCTION Gaming consoles were designed for playing electronic games. A gaming console is a highly specialized piece of hardware that has rapidly evolved since its inception incorporating all the latest advancements in processor technology, memory, graphics, and sound among others to give the gamer the ultimate gaming experience. Video games are most often found on video gaming consoles that plug into your television.
  4. 4. <ul><li>Contd… </li></ul><ul><li>Video games are produced by 4 well-known companies. </li></ul><ul><li>Microsoft-Xbox </li></ul><ul><li>Sony-PlayStation & PlayStation 2 </li></ul><ul><li>Nintendo-GameCube </li></ul><ul><li>Sega-Dreamcast </li></ul><ul><li>The PC is a major host of games. </li></ul><ul><li>Other media devices: Interactive TV, Handheld PCs, Palm pilots & Mobile phones. </li></ul>
  5. 5. DEFINITION A gaming console is a system that is exclusively dedicated for gaming. It has been optimized for game playing as that is its core function. We can ply games on a PC or in a cell phone but these are not systems dedicated for gaming, so they are not gaming consoles.
  6. 6. HISTORY OF VIDEO GAME CONSOLES <ul><li>1971-First commercial video game, Computer Space by Nutting Associates </li></ul><ul><li>1972-Atari introduced Pong </li></ul><ul><li>-Magnavox offered the first home video </li></ul><ul><li>game s/m which have no microprocessor . </li></ul><ul><li>1975-Atari introduced home version of Pong </li></ul>
  7. 7. BASIC COMPONENTS OF A VIDEO GAME CONSOLE <ul><li>The core components are: </li></ul><ul><li>User control interface </li></ul><ul><li>CPU </li></ul><ul><li>RAM </li></ul><ul><li>Software kernel </li></ul><ul><li>Storage medium for games </li></ul><ul><li>Video output </li></ul><ul><li>Audio output </li></ul><ul><li>Power supply </li></ul>
  8. 8. THE GAMES Games today feature richly textured, full-color graphics , sound and complex interaction between player and system. Several of video game systems have built-in special effects. There is a huge variety of games available for various game consoles.
  10. 10. MICROSOFT XBOX The console is a black box with a large “X” imprinted into the top. On paper, Xbox has more brute power and speed than any game console on the market.
  11. 11. contd… GAMES Like PS2, the XBox uses proprietary 4.7-GB DVD games. One of the most impressive qualities of the XBox is its realistic environments.
  12. 12. MICROSOFT XBOX 2 The CPU for the XBox 2 have the ability to decode and execute instructions in Microsoft Intermediate Language (MSIL). MICROSOFT XBOX 360 Supports High Definition (HD) Graphics.
  13. 13. THE NINTENDO GAMECUBE The GameCube is the first Nintendo console not to use game cartridges. Instead , the GameCube uses 1.5-GB proprietary optical disks with a diameter of 8 cm(3.14 inches).
  14. 14. Contd… Nintendo’s main strategy has been to launch exclusive games based on well known established characters. For example, Mario, Star Fox and Metroid’s Samus. Super Mario Sunshine
  15. 15. Contd… One thing the GameCube does have over the competition is its ability to interact with the Game Boy Advance(GBA), Nintendo’s handheld system. The GBA plugs directly into the GameCube’s controller port to allow the two systems to communicate with select games.
  16. 16. THE SEGA DREAMCAST Impressive technical specifications, great games and an imaginative advertising campaign made Sega DreamCast most popular. CONTROLLER The controller is the primary user interface for the Dreamcast. It has 11 buttons plus an analog joystick.
  17. 17. THE SONY PLAYSTATION HISTORY In 1988, Sony entered into an agreement with Nintendo to develop a CD-ROM attachment, known as the Super Disc, for the soon-to-be released Super Nintendo. The original PlayStation read these Super Discs, special interactive CDs based on technology developed by Sony and Phillips called CD-ROM/XA. This extension of the CD-ROM format allowed audio, video and computer data to be accessed simultaneously by the processor.
  18. 18. CONTROLLER The Sony PlayStation X was the first in the line of modern day gaming consoles with revolutionary features like Force Feedback. It was so successful that Sony estimated that one in every five US households had a PlayStation.
  19. 19. Contd… The standard PSX controller has 14 buttons. They include: GAMES The games on the PSX are CD-ROM-based, so they are limited to a maximum size of 650 Mb. Tony Hawk’s Pro Skater-2
  20. 20. THE SONY PLAYSTATION 2 HISTORY Launched in Japan in December of 1994, and in the United States and Europe in September of 1995, the PlayStation quickly became the most popular system available.
  21. 21. CONTROLLER The controller is the primary user interface for the PlayStation 2. The standard PS2 controller has 15 buttons. GAMES The 4.7-GB DVD drive gives PlayStation 2 games a larger capacity than original PlayStation games. The CDs are just as susceptible to scratches and intense heat as regular audio CDs–even more so in fact, since a scratch on a game CD can make it totally unusable.
  22. 22. Here are just a few examples of PS2 games
  23. 23. SONY PLAYSTATION 3 The ‘Cell’ is the microprocessor that will power the playstation 3. The PS3 will also make use of Grid Computing.
  24. 24. THE FUTURE A newly formed US technology company, Infinium Labs Corporation, today announced that they will develop and market a new games console called ‘Phantom’. SONY PLAYSTATION 4 For the next-generation PlayStation 4 Sony Computer Entertainment Inc. plans to use more affordable components.
  25. 25. CONCLUSION On the whole, Gaming Consoles are the better option in the long run. They are designed for gaming. This has helped the industry understand the basic requirements of 3D and multimedia applications. Without a doubt, this will affect the designs of PCs in the future and make them more gamer friendly. Gaming is indeed heading in the direction of becoming a mainstream form of entertainment. Gaming experience drives technology requirements and in turn contributes to the growth of the IT industry.
  26. 26. THANK YOU
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