Virbus Presentation 20071122


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Virbus projekti esitlus e-Õppe Arenduskeskuse sügisseminaril Võrumaa Kutsehariduskeskuses

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  • Virbus Presentation 20071122

    1. 1. VIRBUS ( The Virtual International Business Learning Environment for Hospitality and Manufacturing Industries, Leonardo da Vinci, 1.10.2006 – 30.9.2008 ) = Development of open-source, web-based simulation game for hospitality industries where virtual companies from different European countries compete in National and International market.
    2. 2. VIRBUS PARTNER NETWORK Finland Germany HAAGA-HELIA University Hochschhule Harz of Applied Sciences BTI Business Tools for Innovation Hotel Haaga (Restonomi Oy) Management Consulting GmbH Best Western Hotels Osuuskunta Jollas Institute Estonia Slovenia Pärnu College University of Primorska, UP Turistica of the University of Tartu University of Primorska, Faculty of Education OÜ Auregina - Hotell Victoria Koper (PEF) Zavod Zouhostel, Hostel Celica Slovenian Tourist Board https:// University of Ljubljana (The Digital Signal, (accessible only for VIRBUS Image, and Video processing laboratory project members) (LDOS)
    3. 3. <ul><li>WHY VIRBUS? </li></ul><ul><li>The business life has become more international -> important to learn how to act in a modern multicultural work environment </li></ul><ul><li>Current curriculas does not give students possibility to follow the idea of a whole business life cycle </li></ul><ul><li>Alternative, flexible and multimode methods of studying and integration between different management courses will be needed </li></ul><ul><li>VIRBUS allows to develop and internationalize the curriculas </li></ul>
    4. 4. <ul><li>WHY VIRBUS? </li></ul><ul><li>There is few simulations available that shows the specific needs of hospitality industry . </li></ul><ul><li>The current business simulations are concentrated on one field and they are not able to show how the real diversified business life works . </li></ul><ul><li>The manufacturing of food products and beverages has been chosen because it has a close connection to the hotel and restaurant industry. These sectors also have international nature and present different business aspects. </li></ul><ul><li>Important to create tools that are easily accessible . </li></ul>
    5. 5. <ul><li>THE TARGET GROUPS OF VIRBUS </li></ul><ul><li>T he students of higher education institutions both in the fields of hotel, restaurant and tourism management or business and management studies ( By students we mean students of undergraduate, postgraduate, adult and continuous education as well as life-long learners ) . </li></ul><ul><li>The company trainees in the fields of hotel, restaurant and tourism management and food and beverages </li></ul><ul><li>Teachers , lectures and curriculum developers of higher education institutions in the fields of the project </li></ul><ul><li>The company trainers and training managers within the enterprise sector </li></ul><ul><li>Indirect beneficiaries are companies and other organisations operational in hospitality and food and beverages industries </li></ul><ul><li>European labour market will benefit form the project by getting competent workers for project sectors with high prospects of international entrepreneurship view </li></ul>
    6. 6. <ul><li>WHAT HAVE WE PROMISED TO PRODUCE? </li></ul><ul><li>1a) Simulation model: tool for simulations </li></ul><ul><ul><li>- further developed from existing Hephaistos platform </li></ul></ul><ul><ul><li>- user friendly, web based software on open source </li></ul></ul><ul><ul><li>- easily modified to the different fields and language versions and there easily adopted by other potential users </li></ul></ul>
    7. 7. <ul><li>WHAT HAVE WE PROMISED TO PRODUCE? </li></ul><ul><li>1b) Simulation model: database </li></ul><ul><ul><li>- general parameters for international business management (e.g. GNP, prices of real estate in order to create the different market place in the fields of hospitality and manufacturing management) </li></ul></ul><ul><ul><li>- parameters for hotel and restaurant and food and beverages industries </li></ul></ul><ul><ul><li>- supports the existing and future curricula of the participating higher educational institutions </li></ul></ul><ul><ul><li>- represent the real business life </li></ul></ul><ul><li>- language: English </li></ul>
    8. 8. <ul><li>WHAT HAVE WE PROMISED TO PRODUCE? </li></ul><ul><li>2) Learning objects (in MediaWiki platvorm ) </li></ul><ul><li>supports the present and future curricula of the educational partners, also relevant for in company training of the enterprise partners </li></ul><ul><li>reusable instructional components (e.g. theory, tasks, case studies, video clips) for VIRBUS simulation learning ( Start-up & stabilisation, Growth, Problem & Recovery ) </li></ul><ul><li>scope 3-5 ECTS per phase, totally 12-20 ECTS; adding other teaching methods or connecting the other e-materials to the VIRBUS, the scope can be increased </li></ul><ul><li>didactic methodology: based on activate and co-operative problem based learning methods </li></ul>
    9. 9. <ul><li>WHAT HAVE WE PROMISED TO PRODUCE? </li></ul><ul><li>3 ) Manuals </li></ul><ul><li>user manuals on how to use VIRBUS (teachers and students) and simulation leader guide (teachers) </li></ul><ul><li>user manuals will be available in two versions </li></ul><ul><ul><li>one for students and trainees </li></ul></ul><ul><ul><li>one for teacher tutors and trainers using the simulation </li></ul></ul><ul><li>medium: web, print, cd </li></ul><ul><li>language: English, shorter versions in German, Estonian, Slovenian, Finnish </li></ul>
    10. 10. <ul><li>WHAT HAVE WE PROMISED TO PRODUCE? </li></ul><ul><li>4 ) Material for dissemination of VIRBUS </li></ul><ul><li>web pages, posters, leaflets, brochures, cd’s </li></ul><ul><li>language: English, German, Estonian, Slovenian, Finnish </li></ul><ul><li>5) Articles and study reports </li></ul><ul><li>available: through the project life cycle </li></ul><ul><li>target groups: professionals in the fields of business, hospitality and manufacturing, professionals in the field of adult education, students </li></ul><ul><li>language: English, Finnish, Estonian, German, Slovenian </li></ul>
    11. 11. the GAME ...
    12. 12. General characteristics of the game <ul><li>Simulation illustrate s complex hospitality business reality simplified by ou tlining it into modules and levels </li></ul><ul><li>User takes different parameters and variables into account and makes decisions </li></ul><ul><li>On the basis of a users decisions computer based simulation systems link different elements and parameters in order to get results close to reality </li></ul><ul><li>N o ideal, right or wrong decision is possible as each decisions of the user is individual and influences the result of the simulation </li></ul><ul><li>Based on these results the user learns to think collateral and understand complex systems </li></ul>
    13. 13. W hich requirements should the user have before playing the game? <ul><li>User is at the beginning of studies -> user has no specific knowledge; VIRBUS has to convey general hospitality business coherences </li></ul><ul><li>User is in the middle of studies -> VIRBUS deepens existing knowledge </li></ul><ul><li>User is at the end of studies -> business expertise gained during the studies have to be transferred and put it into the whole hospitality business perspective via VIRBUS </li></ul>
    14. 14. What kind of general skills should be conveyed via VIRBUS? – 1 – <ul><li>Professional competence </li></ul><ul><ul><li>business knowledge (CRM, Marketing & Sales, Product Development, Controlling & Finances, Organization, Service quality management, value added chain of hospitality industries, different types of co-operation, various strategic management instruments) </li></ul></ul><ul><ul><li>business coherences </li></ul></ul><ul><li>Social competence </li></ul><ul><ul><li>Ability to co-operate </li></ul></ul><ul><ul><li>Intercultural communication skills </li></ul></ul><ul><ul><li>get one’s decisions </li></ul></ul><ul><ul><li>Interact between different business cultures </li></ul></ul><ul><li>Knowledge-based competence </li></ul><ul><ul><li>collateral thinking </li></ul></ul><ul><ul><li>strategic anticipatory thinking </li></ul></ul><ul><ul><li>make decisions and take actions when facing complex problems </li></ul></ul>
    15. 15. What kind of general skills should be conveyed via VIRBUS? – 2 – <ul><li>Identify problems (in different phases) </li></ul><ul><li>Process of problem solving in terms of cause and effect (find the reason for problems rather than just describing them) </li></ul><ul><li>Identify coherences, define cause-and-effect chains and derive strategies from that </li></ul>
    16. 16. What kind of general skills should be conveyed via VIRBUS? – 3 – <ul><li>Defining objectives and find methods to measure the achievement of objectives </li></ul><ul><li>Time management (Getting information, analysing them, evaluating alternatives and taking actions under pressure of time) </li></ul><ul><li>Application of systematic strategic approaches and management instruments in a complex hospitality environment </li></ul>
    17. 17. <ul><li>THE AIMS OF VIRBUS (to conclude) </li></ul><ul><li>T o improve international business management skills and competences of students and personnel of VIRBUS partners </li></ul><ul><li>T o increase the understanding of the business life cycle as well as international business life as whole </li></ul><ul><li>T o connect real business life and include it into the teaching </li></ul><ul><li>T o produce e-learning teaching material </li></ul><ul><li>T o offer alternative methods of studying how modern enterprises operate in national an international market </li></ul><ul><li>T o allow for the students the virtual mobility as well as internationalization at home </li></ul><ul><li>T o include the results of this project into the regular curricula of the educational partners and in house training of the enterprise partners. </li></ul>
    18. 18. Thank you!