CYBER ENGAGE CHILDREN & TEENS ACTIVITY: Age Group and Target Audience939 Students, 30 States out of 36 states in Nigeria Par$cipants 0 to 10 11 to 15 16 to 20 21 to 25 26 and up
CYBER ENGAGE CHILDREN & TEENS ACTIVITY: Outcome and Feedback• Culture of internet use is growing but is low.• 30% of target group is using the internet. Age Group Online Ac$vi$es 0-‐10 Do not engage with internet 11-‐15 Males Mostly game play 11-‐15 Females Mostly cha=ng with strangers 15-‐20 Same as 11-‐15 and some research on sites like Google EnBre Group Mostly access internet via phones
CYBER ENGAGE CHILDREN & TEENS ACTIVITY: Outcome and Feedback• Biggest Concerns from Students: – Why age restrictions on sites such as Facebook? – Reoccurring warning against pornography.• Biggest Concerns from Leader: – Lack of basic internet knowledge. – Lack of affordable internet platforms. – Little or no information on which sites to visit or stay away from.• Conclusions: – Important to teach personal responsibility for safety. – It will take longer for policies to be enacted in Africa: until then teens can engage critically and anticipate dangers.
CYBER ENGAGE CHILDREN & TEENS ACTIVITY: What is Digital Citizenship?• Taking ownership of the space.• Making positive contributions and conducting oneself in a manner that allows other people to engage in the space and also make their contributions. That way we maximize all the knowledge made available by everyone’s contribution.• One student said: “I have learnt to use the internet to help others around me also to develop my creativity and technological sense”.THE DOCUMENTARY SHOWING AT IRENE BANGWELL RESPONDING TO QUESTIONS ATTHE CYBER ENGAGE CONFERENCE CYBER ENGAGE CONFERENCE
CYBER ENGAGE CHILDREN & TEENS ACTIVITY CYBER ENGAGE CONFERENCE RHEMA HIGH SCHOOL
CYBER ENGAGE CHILDREN & TEENS ACTIVITY POWER CITY INTERNATIONAL JUNUCO HIGH SCHOOL EXCELLENT BRIDGE COLLEGE
CYBER ENGAGE CHILDREN & TEENS ACTIVITY: Conclusion• DID anticipate that Mobile Phones would be the primary platform: did NOT anticipate the lack of internet know how.• Lack of productive or proactive use of the internet: more than 70% engagement on only games.• Need to showcase and encourage social change initiatives. (encouraged by a young person who wants to build a social networking site for “under 18s” fuelled by the age AIRFORCE MILITARY SCHOOL restriction concern).
International Youth Congress on Digital Citizenship British Museum and New YorkUniversity in London, U.K. on the 31st of May. Presented By Kingsley Bangwell Team Leader / Founder Youngstars Foundation Email: firstname.lastname@example.org or email@example.com Website: www.youngstars-foundation.org Jos Plateau state, Nigeria Mobile: +234 803 5868586
NIGERIA WORKING GROUPS• 15 working groups in 12 states.• Majority of participants were 20-26.• Reached 285 youths nationwide.• Many youth do not identify themselves as “Digital Citizens”.• Oblivious of their responsibilities in ensuring a culture of cyber safety.• Focus on censoring of pornographic websites or completely banning of such websites.• Suggested software be developed that censors sexually explicit languages during online chatting.• Need for strong and systemic digital citizenship education by government and IT corporations as well as introduction of digital citizenship education in educational curriculum.
CONCLUSION• Need to continue the discussion and ideas for possible action towards a culture of cyber safety among youths.• Youngstars Foundation had anticipated that cyber crime would be the major subject of concern among the youths. Instead, online pornography was the key issue.• Were there such unexpected outcomes in working groups in other countries? We would like to share in their experiences as well.
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