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Learning At School 2008 Educational Games
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Learning At School 2008 Educational Games


They're FREE and on the Internet: …

They're FREE and on the Internet:
Harnessing the power of educational games using Web2.0 social bookmarking

Published in Technology , Education
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  • 1. learning@school Shaping teaching and learning in the 21st century Ko te whenu hou te tau [email_address] Rotorua, New Zealand, February 2008
  • 2. They’re FREE and on the Internet!
    • Harnessing the power of
    • educational games
    • using web 2.0 social bookmarking
    • Rachel Boyd,
    • Learning@School 2008
    • [email_address]
  • 3. Why take advantage of educational games in your classroom?
  • 4.
    • excitin g
    find games…
  • 5. find games…
    • engaging
  • 6.
    • enjoyable
    find games…
  • 7.
    • fun!
    find games…
  • 8.
    • Games cater for a wide range of learning styles…
    • visual ,
    • auditory
    • and kinesthetic
  • 9. Educational games allow students to enhance, reinforce and extend concepts taught as part of the learning programme.
  • 10.
    • Games create a positive association with learning and “allow for the repetition and deeper processing that strengthens neural pathways.”
    • (Millis, 2003)
  • 11. What if you could harness all that in your classroom on a daily basis ?
  • 12. What if it was free and easy to implement?
  • 13. Even if you only have one computer in your classroom!
  • 14. Enter…
    • Social
    • Bookmarking!
  • 15.
    • Using a social bookmarking tool called
    • you can easily and simply ‘bookmark’ sites and free educational games on the Internet for your class to view and play.
  • 16.
    • Your bookmarked games and activities will be available for students to use:
    • at school
    • at home
    • from any Internet capable computer !
  • 17.
    • With the click of a button you can
    • add ,
    • modify
    • or delete
    • sites you have bookmarked and have your site automatically updated .
  • 18.
    • You can also
    • tag
    • your games with keywords
    • that will enable students to access and easily locate and play the games.
    • You choose the tags so you can even tag games with individual student names or names of reading or maths groups.
  • 19. Social Bookmarking in Plain English (and without using ANY technology!)
  • 20. A peek into my class’ world
    • Used for:
    • reinforcement games @ reading/literacy time - individual, pair and group
    • knowledge building games @ maths/numeracy time - pair and group
    • concept building games for inquiry topics
    • special needs students
    • wet day/just for fun games
    • reward & incentive
    Linked to our class blog
  • 21. Simply!
    • Time now to find and play some cool games to add to the mix
    • … and
    • to create your own account for your students or class!
  • 22. Conclusion
    • How will you implement and use this in the classroom?
    • What changes/adaptions will you need to make to your teaching to ensure this will be successful?
    Now that you have made a start with your class’ educational games portal….
  • 23. Thanks!
    • Rachel Boyd,
    • Nelson Central School
    • [email_address]
    Feel free to contact me if I an be of any assistance. I’d love to see how you’re getting on!