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Product system design
 

Product system design

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    Product system design Product system design Presentation Transcript

    • Qiu yiwu|Luo zhening|Yuan sisi|Xu sisi|Wu bicao|Shao shiyi
    • Description Topics
      Design Process
      Toy industry is a new area of electronic smart toys growth. Products can help learning, based on environmental stimulus. They can follow to change the behavior patterns and actions. Speech synthesis and speech recognition is the key technology in smart toys to help communication between the user and toys to give children the toys and interaction between the real experience. Such products include TOMOGOCHI products, voice-controlled robot, interactive pets, puppets, password protection products, of course, dog.
      Smart toys developers have to face the cost, technology choice, dialogue, design, environmental considerations and system design considerations. The real magic lies in the use of all of these techniques to create a product, feature interesting and really be able to attract children and even adults, to the manufacturers for the cost-effective, this will become a popular product. Good design needs a toy technology, the proper use and in a natural way to mix the technologies. Users are often reluctant to wear headphones or holding a microphone to control their toys. The challenge is to allow the largest possible number of free and can still provide a strong clear signal to the toy. Designer must be creative in this part.
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      Design Research
      Design display
      Structure
      Size Chart
      Color Combination
      Market Analysis
      Design analysis
      Syntax
      Function
      For Age
      Color Analysis
      Requirements Analysis
      Brain Storming
      Usage behavior
      Usage Scenarios
      Design Positioning
      Technical Analysis
      Semantic
      Sketch
      Opportunities
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      Market Characteristics
      • Financial crisis
      • Product output expand
      • Technological revolution
      • 70% from china
      • 60% high-tech toys
      • Market analysis
      • Requirements Analysis
      • Technical Analysis
      • Opportunities
      Product:
      • Toys made of various materials
      (such as wooden toys, metal toys and plastic toys)
      • Toys with various functions,
      (such as electric toys, puzzles and digital toys)
      • Electric toy instruments
      • Children's wheeled toys
      (such as bicycles, strollers, wagons and tricycles)
      • Models
      • Other toys
      (such as doll's houses, clothes, hats and shoes)
      • Toy components
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      Trend
      • High technology
      • Intelligent
      • Multiple interactions
      • Market analysis
      • Requirements Analysis
      • Technical Analysis
      • Opportunities
      Toys Develop
      • Toy Company
      • World famous company (Intel,Lego,Energizer,Microsoft,etc.)
      • Top universities
      User
      • Not only children but also adult, toys become a part of daily life
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      • Market analysis
      • Requirements
      Analysis
      • Technical Analysis
      • Opportunities
      Physical Teaching Tips
      10-11 years old
      Mastery of physical skills
      Active and curious
      Seek a variety of new experiences
      Physical changes cause 11-year-olds to tire easily
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      Social
      10-11-year-olds need a loving, accepting relationship with significant adults. They still need to share problems and successes with understanding people.
      10-11 years: Friendships and activities with age mates flourish. Children draw together and away from adults in the desire for independence. The child wants to be a part of the group and does not want to stand alone in competition.
      They no longer think aloud and so, keeping the communication open is prime. Listen, ask questions and avoid being judgmental.
      • Market analysis
      • Requirements
      Analysis
      • Technical Analysis
      • Opportunities
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      Emotional
      10-year-old boys will still participate in activities with girls, but, by 11 years old they tend to work/ play better with their own sex. Good age for explore/ research activities. Use creative ways to memorize Bible verses.
      10-11 years: There is a good emotional balance in a 10-year-old. He is usually cooperative, easygoing, content, friendly and agreeable. The 11year-old is experiencing unsteady emotions. Peer acceptance is vitally important.
      • Market analysis
      • Requirements
      Analysis
      • Technical Analysis
      • Opportunities
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      Intellectual
      10-11 years: They are verbal! Making ethical decisions becomes a challenging task. They are able to express ideas and feelings in a creative way. At 11 years the child begins to reason abstractly. He begins to think of himself as an adult and questions adult concepts. Hero worship is strong.
      • Market analysis
      • Requirements
      Analysis
      • Technical Analysis
      • Opportunities
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      Teaching Tips
      Consider the skill/ability levels of the children. Some can handle reading/writing activities and others may do better with music or art. Use pictures to help them understand Bible times and people. Avoid symbolism!
      Encourage them to look up information: discover their own answers to problems, use art, music, and drama. Help children learn Bible information and concepts. Allow them to use their Bibles by finding
      and reading portions. Bible reading games are good for this age and these are good years for Bible memory work. Help children understand the meaning of the verses they memorize.
      Include lots of opportunities for talking, questioning and discussing. These are good years for poetry, songs, drama, stories, drawing and painting. Give guidance in a way that does not destroy the child’s efforts in becoming a thinking, self-directed person.
      • Market analysis
      • Requirements
      Analysis
      • Technical Analysis
      • Opportunities
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      The gospel becomes real as the child feels love from adults. Teachers who demonstrate their faith in a consistent, loving way may become channels through which the loving nature of God can be made known to a child.
      Help children develop a feeling for communication with God through prayer.
      Help them understand the forgiving nature of God. Provide opportunities to make choices and decisions based on Bible concepts.
      Provide opportunities for children to participate in prayer, Bible reading and worship. Involve them in work and service projects.
      • Market analysis
      • Requirements
      Analysis
      • Technical Analysis
      • Opportunities
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      Children's responses to the speech bubble prototype
      RESULTS
      Responses from the study demonstrated that children liked the notion that agent output could be varied and that they had control over the output stream. Importantly, the output didn’t have to change modality for the children to exhibit this interest.
      • Market analysis
      • Requirements
      Analysis
      • Technical Analysis
      • Opportunities
      For example, Figure 1 demonstrates variation and agency expression which came from the children’s ideas for different sounds, noises and words that the speech bubbles could make.
      These sounds were not necessarily sophisticated; crying or saying ‘mama’ for the baby, growling or introducing himself with ‘my name is Max’ for the bear, and battle sounds for the light saber.
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      • Market analysis
      • Requirements Analysis
      • Technical Analysis
      • Opportunities
      Traditional method Sensor on toys Computer Interaction technique
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      • Market analysis
      • Requirements Analysis
      • Technical Analysis
      • Opportunities
      • In China we need more toy design, not more manufacturing.
      • Toys are generally regarded as children's playthings. But now adult also want to learn and relax through toys. Toys become a part of daily life.
      • Concentrate more on child education market.
      • The market need more high-tech toys.
      • Toys Use latest Technology.
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      Research Method
      Design Creation
      Intelligent Toys integration
      User demand research
      Embedded System
      • Brainstorming
      • Design Positioning
      • Sketch
      Optical,mechanical and electronic integration
      Core technology
      Technical Solution
      Intelligent Toys Development
      Product Opportunity Gap
      User Experience associate
      Industrial Design
      Ambient Intelligence
      Social Projects
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      • Brainstorming
      • Design Positioning
      • Sketch
      Design brief
      Design a electronic smart toy: feature interesting and really be able to attract children and even adults, to the manufacturers is cost-effective
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      Movement changes
      The original movement
      • Brainstorming
      • Design Positioning
      • Sketch
      Lose the excess wire
      Curtail
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      TAG:
      FunnyLovely Safely
      Fashion Cool Popular
      Simple ControlCheaper
      TraditionalInteraction
      EnvironmentalPuzzle
      RadiateSmartVent
      HandiworkHi tech
      Emotion
      • Brainstorming
      • Design Positioning
      • Sketch
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      Emotion
      Intention-scale map
      • Brainstorming
      • Design Positioning
      • Sketch
      Smart
      Traditional
      Usability
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      • Brainstorming
      • Design Positioning
      • Sketch
      • Evaluate
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      • Brainstorming
      • Design Positioning
      • Sketch
      • Evaluate
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      Choice It
      • Brainstorming
      • Design Positioning
      • Sketch
      • Evaluate
      3/3.5/4
      3.5/4.5/3.5
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      Suggestions for the our first trying
      Change drive mode.
      Add fixed point in the middle of it’s hands.
      Use simpler way to solve problems between body and hands.
      • Syntax
      • Semantic
      Leave sensor part in Papa’s tail.
      Join the ear and the hand’s paring line together to save cost.
      Leave position for mechanism change
      build it solid for machining.
      Has problems in drafting.
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      • Syntax
      • Semantic
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      Head Structure
      • Syntax
      • Semantic
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      Function analysis
      • Syntax
      • Semantic
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      • Syntax
      • Semantic
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      • Syntax
      • Semantic
      Model
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      • Syntax
      • Semantic
      Model
    • Topic Description
      Design Process
      Design Research | Design Analysis | Design Display
      Usage Scenarios (Interact)
      1
      2
      3
      • Syntax
      • Semantic
      Feelings
      Pat his head, his face, he’s face will turn red.
      Like a real panda
      He'll also let you know how he feels through realistic expressions and sounds. When you call him ”Papa”, he will run to you and say “I’m here, I’m here⋯⋯“
      Mood
      Papa communicates and interacts with his “ goggles”. He has its own mood. He moves with goggles glass color changes.
    • Qiu yiwu|Luo zhening|Yuan sisi|Xu sisi|Wu bicao|Shao shiyi