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Chapter 6   designer part 3
Chapter 6   designer part 3
Chapter 6   designer part 3
Chapter 6   designer part 3
Chapter 6   designer part 3
Chapter 6   designer part 3
Chapter 6   designer part 3
Chapter 6   designer part 3
Chapter 6   designer part 3
Chapter 6   designer part 3
Chapter 6   designer part 3
Chapter 6   designer part 3
Chapter 6   designer part 3
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Chapter 6 designer part 3

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Transcript

  • 1. THEDESIGNERSPART THREEWhat does thedesign tell us?Chapter 6
  • 2. What Design Does• Uniquely creative contribution• What does it tell us about the play and the characters?
  • 3. What can we learn about the play andthe characters? • Time - of day
  • 4. What can we learn about theplay and the characters?•Time - of year
  • 5. What can we learn about theplay and the characters?• Time – in history
  • 6. What can we learn about the play & the characters?Location: Where are we?
  • 7. What can we learn about the play & the characters? Location: Where are we?A porch is a porch is a porch!
  • 8. What can we learn about the play & the characters? • Palace? Or shanty?2 sets for Sherlock Holmes: Living Room and Basement
  • 9. What can we learn about the play& the characters?Ages of the characters:
  • 10. Character’s personality traitsNeat and Tidy or messy? Oscar vs Felix in The Odd Couple
  • 11. The mood of the play A pink set for Macbeth? A set in earth tones for a Feydeau farce?
  • 12. The mood of the play r in Her Ea A Flea )eau by Feyd (a farce • Macbeth
  • 13. The Design gives us a ton of information about the play.•We get a sense of the style of the play •Is it a comedy or a tragedy?•We get a sense of the time of the play: historical time period, season, even the time of day•We get a sense of the characters who inhabit the play Are they rich or poor, old or young, neatniks or slobs•We get a sense of where the playwright has placed the play Are we in Africa…or Iceland!•And perhaps most importantly, we get a sense of the mood of the play which suggests how we should feel.

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