Chapter 6 designer part 3

201 views
182 views

Published on

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
201
On SlideShare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
1
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Chapter 6 designer part 3

  1. 1. THEDESIGNERSPART THREEWhat does thedesign tell us?Chapter 6
  2. 2. What Design Does• Uniquely creative contribution• What does it tell us about the play and the characters?
  3. 3. What can we learn about the play andthe characters? • Time - of day
  4. 4. What can we learn about theplay and the characters?•Time - of year
  5. 5. What can we learn about theplay and the characters?• Time – in history
  6. 6. What can we learn about the play & the characters?Location: Where are we?
  7. 7. What can we learn about the play & the characters? Location: Where are we?A porch is a porch is a porch!
  8. 8. What can we learn about the play & the characters? • Palace? Or shanty?2 sets for Sherlock Holmes: Living Room and Basement
  9. 9. What can we learn about the play& the characters?Ages of the characters:
  10. 10. Character’s personality traitsNeat and Tidy or messy? Oscar vs Felix in The Odd Couple
  11. 11. The mood of the play A pink set for Macbeth? A set in earth tones for a Feydeau farce?
  12. 12. The mood of the play r in Her Ea A Flea )eau by Feyd (a farce • Macbeth
  13. 13. The Design gives us a ton of information about the play.•We get a sense of the style of the play •Is it a comedy or a tragedy?•We get a sense of the time of the play: historical time period, season, even the time of day•We get a sense of the characters who inhabit the play Are they rich or poor, old or young, neatniks or slobs•We get a sense of where the playwright has placed the play Are we in Africa…or Iceland!•And perhaps most importantly, we get a sense of the mood of the play which suggests how we should feel.

×