Your SlideShare is downloading. ×
0
Scratch Syntax 2 Cmp
Scratch Syntax 2 Cmp
Scratch Syntax 2 Cmp
Scratch Syntax 2 Cmp
Scratch Syntax 2 Cmp
Scratch Syntax 2 Cmp
Scratch Syntax 2 Cmp
Scratch Syntax 2 Cmp
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Scratch Syntax 2 Cmp

1,797

Published on

Published in: Business, Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
1,797
On Slideshare
0
From Embeds
0
Number of Embeds
3
Actions
Shares
0
Downloads
37
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. Scratch Syntax: Part 2<br />CMP<br />
  • 2. Variables<br />In programming, a variable is a placeholder for some value, much like x and y are popular variables in algebra. <br />In Scratch, variables are represented with blocks shaped like elongated circles, uniquely labeled by you. <br />
  • 3. Threads<br />In programming, a thread is like a mini-program within a program that can execute at the same time as other threads. <br />In Scratch, any block whose label begins with &quot;when&quot; essentially demarks the start of a thread.<br />
  • 4. Events<br />An event is a signal from one thread to another.<br />Blocks whose labels begin with &quot;broadcast&quot; signal events whereas blocks whose labels begin with &quot;when&quot; handle events.<br />
  • 5. Events<br />An event is a signal from one thread to another.<br />Blocks whose labels begin with &quot;broadcast&quot; signal events whereas blocks whose labels begin with &quot;when&quot; handle events.<br />
  • 6. Simple Games<br />Simple games use threads and events to create new levels.<br />
  • 7. Copter Game—One Level <br />
  • 8. Homework<br />Complete the Simple Game Project<br />Completed projects need to be submitted via email by the due date. <br />

×