New Media New Technology 2011 - Space

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Provides a sampling of New Media & Mediatechnology projects throughout history related to the theme of 'Space' with a focus on reality versus virtuality.

Provides a sampling of New Media & Mediatechnology projects throughout history related to the theme of 'Space' with a focus on reality versus virtuality.

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  • Relate to Gesamtkunstwerk
  • Australian/ZKM. (Amsterdam, Karlsruhe).

Transcript

  • 1. Space
    Workshop 2
  • 2. Overview
    Icons of Space Related New Media
    Group Exercise: Collect & Tag (Modern) Examples & Review
  • 3. Meatspace
    Augmented Virtuality
    Augmented Reality
    Virtual Reality
    Diminished Reality
    Artificial Reality
  • 4.  Milgram's Reality-Virtuality Continuum
    Steve Mann. Mediated Reality with implementations for everyday life. presenceconnect.com, the on line companion to the MIT Press journal PRESENCE: Teleoperators and Virtual Environments, Date Posted: 2002 August 6
  • 5. Sensorama (Morton Heilig, 1956)
    Dissolving the fourth wall of film
  • 6. SEEK @The Jewish Museum NYCArchitecture Machine Group, 1970
    Installation by MIT Architecture Machine group at on exhibition held at Jewish Museum (1970)
    Computer stacks blocks, builds mental model of the world... But gerbils can topple stacks
    What is this piece about?
  • 7.
  • 8. Sense and act in an environment, deal with unexpected events
    Planning versus randomness
    Smart environments – totalitarian mechanistic worlds
  • 9. ASPEN Movie MapArchitecture Machine Group 1979
  • 10. The Ultimate DisplayIvan Sutherland, 1965
    ‘The ultimate display would, of course, be a room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal. With appropriate programming such a display could literally be the Wonderland into which Alice walked.’
  • 11. Head Mounted DisplayIvan Sutherland, 1965
    ‘Damocles Sword’
  • 12. Modern HUD example
  • 13. Responsive Environments- Myron Krueger
    All this HUD gear is bordersome!
    Artist as Composer of Responsive Environments – intelligent real time computer mediated spaces
    Response is the medium: focus on experience through interaction
    Immersiveness, audience participation, real time interaction, randomness, computer mediated spaces, ...
    Input
    Control
    Output
  • 14. Responsive Environments- Myron Krueger
    Glowflow, (‘69), METAPLAY (‘70),PSYCHIC SPACE (‘71), MAZE, VIDEOPLACE (‘75)
  • 15. Jeffrey Shaw
    The Narrative Landscape (‘85)
    Hierarchical organization of images in space
    Going to the Heart of the Center of the Garden of Delights (’86)
    No screen, image projections are triggered by walking along a walkway through a museum
    Inventer La Terre (‘87)
    No wall projection, ‘periscope
    The Narrative Landscape
    Riding a bicycle through a six square km envt
    Cityplan based on Manhattan, Amsterdam, Karlsruhe. Building were actually words, a visual story
    The Virtual Museum
  • 16. Modern Responsive Environment Example: Funky Forest
  • 17. Augmented Reality:ARQuake (2000)
  • 18. Augmented Reality: The Hand from Above
  • 19. Augmented Reality:The Ultimate Display, Revisited
  • 20. Meatspace
    Reality
    Cyberspace
    Virtuality
  • 21. Random Examples of Other Space Related Themes
    • Public Space
    • 22. Participation – audience interaction
    • 23. Privacy & Surveillance
    • 24. Location Based Services, Tagging, RFID
    • 25. Shapes
    • 26. Kinetic sculptures
    • 27. Generative design – architecture, alife, fractals, industrial design
    • 28. Visualization & mapping
    • 29. Spatial Data Management – Dataland (Richard Bolt, 1979)