The Tactec trilogy - building a new and powerful workshop by concatening three existing games / exercises; Pieter van der Hijden; ISAGA 2012; Cluj-Napoca, Romania; 2012
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The Tactec trilogy - building a new and powerful workshop by concatening three existing games / exercises; Pieter van der Hijden; ISAGA 2012; Cluj-Napoca, Romania; 2012

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The Tactec trilogy - building a new and powerful workshop by concatening three existing games / exercises; paper presentation at the 43rd Annual Conference of ISAGA, the International Simulation and ...

The Tactec trilogy - building a new and powerful workshop by concatening three existing games / exercises; paper presentation at the 43rd Annual Conference of ISAGA, the International Simulation and Gaming Association (Universitatea Babeş-Bolyai, Cluj-Napoca, Romania, 2-6 July 2012), Pieter van der Hijden (Sofos Consultancy).

Abstract
An existing board game, a virtual learning environment with collaboration tools and a game engine for online role playing games were combined into a powerful workshop consisting of three stages.
The Tactec trilogy is a workshop contains three subsequent modules:
1 ) Developing a global implementation plan (for a given case, change operation) which consists of identification of the seven most relevant stakeholders and the required actions by them in subsequent stages.
2) Elaborating the global plan in a pre-structured wiki.
3) Experiencing the planned change via an online role playing game.
The first module implies a session of the Tactec board game (1-4 hours). The second module is a collaborative session with the Moodle Virtual Learning Environment and a pre-structured wiki. The third module implies a Cyberdam online role playing game.
The presentation describes the three modules and their interfaces. It illustrates the potential of concatenating them as stages in a workshop and it reflects on building up complex workshops from modules in general.

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The Tactec trilogy - building a new and powerful workshop by concatening three existing games / exercises; Pieter van der Hijden; ISAGA 2012; Cluj-Napoca, Romania; 2012 The Tactec trilogy - building a new and powerful workshop by concatening three existing games / exercises; Pieter van der Hijden; ISAGA 2012; Cluj-Napoca, Romania; 2012 Presentation Transcript

  • www.sofos.nl ISAGA - International Simulation and Gaming Association 43rd International Conference – 2-6 July 2012 Universitatea Babeş-Bolyai, Cluj-Napoca, Romania THE TACTEC TRILOGY - BUILDING A NEW AND POWERFUL WORKSHOP BY CONCATENING THREE EXISTING GAMES / EXERCISESPieter van der Hijden MScSofos Consultancy, Amsterdam, The NetherlandsMember of the ISAGA Advisory CouncilEx-chairperson of the ISAGA Board Pieter van der Hijden (Sofos Consultancy) 2012 - Except where otherwise noted, content of this publication is licensed under a Creative Commons Attribution 3.0 License. 1
  • www.sofos.nlAGENDA 2
  • www.sofos.nlINTRODUCTION 3
  • www.sofos.nlINTRODUCTION – ABOUT THE AUTHOR 4
  • www.sofos.nlINTRODUCTION – ABOUT THE THEME Develop global Case description implementation plan Elaborate the plan Simulate the plan 5
  • www.sofos.nlINTRODUCTION – ABOUT THE THEME Develop global Elaborate the Simulate the Case description implementation plan plan plan 6
  • www.sofos.nlTHREE SEPARATE GAMES 7
  • www.sofos.nlTHREE SEPARATE GAMES 8
  • www.sofos.nlTHREE SEPARATE GAMES1. TACTEC FRAME GAME Content: case description (½ page = 1 h. work) Participants >= 7 Duration 1 – 4 hours Steps-of-play 1. Determine and assign 7 roles 2. Describe per role actual situation and required situation (after 3 yr) 3. Describe per role 3-5 steps between actual and required 4. Cross-check all results via plan board 9
  • www.sofos.nlTHREE SEPARATE GAMES2. MOODLE WIKI Stake- Current Step-A ... Required Moodle = Virtual Learning holder situation situation Environment (free, open Role-1 CS1 A1 ... RS1 source, 80 languages) Role-2 CS2 A2 ... RS2 ... ... ... ... ... Wiki = module in Moodle  To create collection of interlinked web pages  Collaboratively  Via simple WYSIWYG-editor Example of the frontpage of a wiki. In this  Automatic version example the frontpage serves as a table of management contents. Participants click in a cell and jump to an empty page to fill in. Set-up time: 5 minutes 10
  • www.sofos.nlTHREE SEPARATE GAMES3. CYBERDAM Cyberdam = Game engine for online role playing games (free, open source, EN & NL) Game model consists of  Roles  Steps-of-play  Actions per role per step  Send message to other role  Upload a file  Provide input (decisions) into system  Inspect outputs from system  Scripts, variables, calculations  Roles may be related to objects on a city map Set-up time: 5 minutes Example of a hand-made city map that  Simple version: roles only may be used in Cyberdam games 11
  • www.sofos.nlTRILOGY WORKSHOP 12
  • www.sofos.nlTRILOGY WORKSHOPInput Process OutputCase description Tactec frame game • Global implementation plan • Implicit knowledge about the plan• Global Moodle wiki plus set-up • Elaborated implementation plan (prestructured implementation plan• Implicit knowledge frontpage) with stakeholders, about the plan phases and described actions• Elaborated Cyberdam plus set-up • Simulated implementation plan (game model with roles implementation of with stakeholders, only) the plan phases and described actions 13
  • www.sofos.nlTRILOGY WORKSHOP Trilogy Workshop Concatenation of three separate games / exercises (separate games become game modules in a larger system) Develop global Elaborate the Simulate the Case description implementation plan plan plan 14
  • www.sofos.nlREFLECTION 15
  • www.sofos.nlREFLECTION 16
  • www.sofos.nlREFLECTION - FLOWS Sequential processes  Concatenation  Selection  Repetition  Parallelism Sub-process Event-triggered Embedded ... 17
  • www.sofos.nlREFLECTION - INTERFACES Which information flows  Observations between the games?  It depends on the game Examples: which types of input it can  Case description “consume” and which types  of output it “produces”. Global implementation plan   “Connections” between two Implicit knowledge about games only are possible the plan when the type of output of  Elaborated implementation the first game is accepted as plan with stakeholders, type of input by the second phases and described game. actions  To make games  Simulated implementation connectable, explicit of the plan modelling of inputs and outputs is needed. 18
  • www.sofos.nlEXPLORATION 19
  • www.sofos.nlEXPLORATION 20
  • www.sofos.nlEXPLORATION – BOTTOM-UP Which games could be used as alternative for Tactec, Moodle Wiki and/or Cyberdam? Which games could become candidates for future arrangements of game modules? Which input types and output types can be found in larger collections of games? (e.g. Gray et al., 2010 and Thiagi Group) 21
  • www.sofos.nlEXPLORATION – TOP-DOWN When planning a workshop, which modules do we consider? When should we use game modules, when other activities? What types of input and output do we need in these game modules? Where are we going to find such game (modules) / how are we going to create these game (modules)? 22
  • www.sofos.nlCONCLUSION 23
  • www.sofos.nlCONCLUSION Added value - With little effort three separate games / exercises with their own merits can be concatenated to form a powerful workshop. Bottom-up - Searching / creating separate games that can be connected this way opens a range of new possibilities. Top-down - Workshop design can be improved by focusing on the input and output of the separate components. 24
  • www.sofos.nlREFERENCES Cyberdam – The Cyberdam game engine; Stichting RechtenOnline, The Netherlands; see www.cyberdam.nl Gray, 2010 – Game Storming; a playbook for innovators, rule brakers and changemakers; Dave Gray et al.; O’Reilly, Sebastopol (CA), USA, 2010. Moodle – The Moodle Virtual Learning Environment; Moodle Trust, Australia 2002 onward; see www.moodle.org Peters, 2002 - Gaming Simulations for Large Groups of Participants, Vincent Peters, Pieter van der Hijden, Marleen van de Westelaken; in: Proceedings of the ISAGA 2002 Conference; International Simulation and Gaming Association, Edinburgh, Scotland, 2002. The Thiagi Group; improving performance playfully; see www.thiagi.com. Van der Hijden, 2001 - The TacTec Game; The Tactics of Electronic Commerce; Pieter van der Hijden; in: Proceedings of the ISAGA 2000 Conference; International Simulation and Gaming Association, Tartu, Estonia, 2001. Warmelink et al. - Learning in a Virtual World. Reflections on the Cyberdam research and development project; Harald Warmelink & Igor Mayer (eds.), Wolf Legal Publishers, Nijmegen, The Netherlands, 2009. 25
  • www.sofos.nlSOFOS CONSULTANCY Thank you for your attention! Pieter van der Hijden MSc pvdh@sofos.nl Pieter van der Hijden (Sofos Consultancy) 2012 - Except where otherwise noted, content of this publication is licensed under a Creative Commons Attribution 3.0 License. 26