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Stimulating gaming in higher education in The Netherlands - the Cyberdam case
 

Stimulating gaming in higher education in The Netherlands - the Cyberdam case

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Stimulating gaming in higher education in The Netherlands - the Cyberdam case; Pieter van der Hijden; DigiChina Serious Game Innovative Summit, Beijing, China, 2011.

Stimulating gaming in higher education in The Netherlands - the Cyberdam case; Pieter van der Hijden; DigiChina Serious Game Innovative Summit, Beijing, China, 2011.

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    Stimulating gaming in higher education in The Netherlands - the Cyberdam case Stimulating gaming in higher education in The Netherlands - the Cyberdam case Presentation Transcript

    • www.sofos.nl DigiChina Serious Game Innovative Summit, Beijing, China, 30 October 2011 STIMULATING GAMING IN HIGHER EDUCATION IN THE NETHERLANDS - THE CYBERDAM CASEPieter van der Hijden MScSofos Consultancy, Amsterdam, The NetherlandsMember of the ISAGA Advisory CouncilEx-chairperson of the ISAGA Board 1
    • www.sofos.nlAGENDA 2
    • www.sofos.nl1. INTRODUCTION 3
    • www.sofos.nl1. INTRODUCTION - AUTHOR Management International Foundation Consulting on Simulation and LawOnline Organization, Gaming Association The NetherlandsInformation and ICT Center of Expertise Education & ICT Suriname ICT for Development, Learning and Government Nederlandstalige International Fab LabMoodle Vereniging Association 4
    • www.sofos.nl1. INTRODUCTION - CYBERDAMCyberdam is... Learning experience Collection of 20+ online role playing games Virtual cities as playground VLE to develop & deliver the games (“engine”) Open source & open content 5
    • www.sofos.nl1. INTRODUCTION - TRYPTICH Games Engine Life Cycle 6
    • www.sofos.nl2. CYBERDAM GAMES 7
    • www.sofos.nl2. CYBERDAM GAMES – ONLINE RPGFormat: Content: Online Role Playing  20+ learning games Games (open content) Multiplayer  Variety of courses and (A)synchronous education levels 8
    • www.sofos.nl2. CYBERDAM GAMES - ELEMENTS  Playgrounds (e.g. city map & directory with objects and resources)  Roles linked to objects  Messaging between roles 9
    • www.sofos.nl2. CYBERDAM GAMES - MECHANICSRole Step-A Step-B Step-C Step-DRole-1 Activities Activities Activities Activities UploadRole-2 Activities Activities Activities Activities fileRole-3 Activities Activities Activities Activities Output Input to from system * variables * system * Activities Conditions ** Move to Send other scripts (server side message java scripts) ** step 10
    • www.sofos.nl3. CYBERDAM ENGINE 11
    • www.sofos.nl3. CYBERDAM ENGINE Managing Administering Running Authoring content games games• Playground • Repository • Link roles to • Facilitating • Map • Playgrounds playground • Monitoring • Objects • Models • Link participants • Intervening• Game model • Import/export to roles • Participating • Metadata • Copying/sharing • Evaluating • Roles • Steps • Activities 12
    • www.sofos.nl3. CYBERDAM ENGINE Open source Java & MySQL Edit Register playground users (objects) Compose Participate Create Run game game in game game model session manifest session 13
    • www.sofos.nl4. CYBERDAM LIFE CYCLE 14
    • 4. CYBERDAM LIFE CYCLE – CREATIONNice wishes Hard reality Open source  Open source  Non-commercial  Community not  High quality interested  Low development  No volunteers costs  Excessive rates for  Better integration programmers  No continuity 15
    • 4. CYBERDAM LIFE CYCLE - CREATIONNice wishes Hard reality Too much Too little Idealism Realism 16
    • 4. CYBERDAM LIFE CYCLE - SURVIVAL Free lunches  No momentum  Instrumental  Product oriented  Exploiting  Passive  Cooperative 17
    • 4. CYBERDAM LIFE CYCLE - SURVIVALFree lunches No momentum Too much Too little Product Market orientation orientation 18
    • 4. CYBERDAM LIFE CYCLE – GROWING-UP Scaling up Cooling down  Software  Commercial partner  Content  Handicapped by open  Organization source  In for the money  No passion-for- learning 19
    • 4. CYBERDAM LIFE CYCLE – GROWING-UPScaling up Cooling down Too much Too little Dollar signs Passion for found learning found 20
    • 4. CYBERDAM LIFE CYCLE - INDEPENDENCEServer Clients Owner  Free software  Distribution of software &  Paid service contract content  Production server  Maintenance  Helpdesk  Production server  Value added services  Helpdesk  Funded development  Value added services projects User group  Roadmap 21
    • 4. CYBERDAM LIFE CYCLE - INDEPENDENCEServer Clients Too much Too little Modesty Assertive- ness 22
    • www.sofos.nl5. CONCLUSION 23
    • www.sofos.nl5. CONCLUSION Games Engine Life Cycle 24
    • www.sofos.nl5. CONCLUSION - GAMES Games used in law school, other higher education, other education & training as well Games appreciated by participants Good practices for game development:  Not an individual effort, but a group activity  Heterogeneous development team with expertise in gaming, learning, multimedia, learning domain, project management and Cyberdam engine  Concentrated development effort, completed within weeks, not months  Test, test, test 25
    • www.sofos.nl5. CONCLUSION - ENGINE Game engine is very powerful; most games use only limited set of its functions More sample game models and modules are needed (building blocks) Integration with current VLE’s would be welcome. Good practices regarding the game engine:  Develop games as team efforts  Only one team member has to master the engine  Distinguish beginning, intermediate and advanced game developers (teachers) 26
    • www.sofos.nl5. CONCLUSION – LIFE CYCLE Stage Too much Too little1. Creation Idealism Realism2. Survival Product Market orientation orientation3. Growing Dollar signs Passion for up found learning found4. Indepen- Modesty Assertive- dence ness• Find the balance! 27
    • www.sofos.nlSOFOS CONSULTANCY Thank you for your attention! Pieter van der Hijden MSc pvdh@sofos.nl www.sofos.nl 2011 – Sofos Consultancy / Pieter van der Hijden (pvdh@sofos.nl) - This work is licensed under a Creative Commons Attribution- Noncommercial-Share Alike 3.0 Unported License. 28