How to develop an online role-playing game in five days

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How to develop an online role-playing game in five days; paper presentation at the 43rd Annual Conference of ISAGA, the International Simulation and Gaming Association (Universitatea Babeş-Bolyai, Cluj-Napoca, Romania, 2-6 July 2012); Pieter van der Hijden, Sofos Consultancy, Amsterdam, The Netherlands.

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How to develop an online role-playing game in five days

  1. 1. www.sofos.nl ISAGA - International Simulation and Gaming Association 43rd International Conference – 2-6 July 2012 Universitatea Babeş-Bolyai, Cluj-Napoca, Romania HOW TO DEVELOP AN ONLINE ROLE-PLAYING GAME IN FIVE DAYSPieter van der Hijden MScSofos Consultancy, Amsterdam, The NetherlandsMember of the ISAGA Advisory CouncilEx-chairperson of the ISAGA Board Pieter van der Hijden (Sofos Consultancy) 2012 - Except where otherwise noted, content of this publication is licensed under a Creative Commons Attribution 3.0 License. 1
  2. 2. www.sofos.nlAGENDA 2
  3. 3. www.sofos.nlINTRODUCTION 3
  4. 4. www.sofos.nlINTRODUCTION – ABOUT THE AUTHOR 4
  5. 5. www.sofos.nlINTRODUCTION – ABOUT THE THEME 5
  6. 6. www.sofos.nlINTRODUCTION – ABOUT THE METHOD 6
  7. 7. www.sofos.nlINTRODUCTION – ABOUT THE SCHEME 7
  8. 8. www.sofos.nlDAY 1 8
  9. 9. www.sofos.nlDAY 1 9
  10. 10. www.sofos.nlDAY 1 Offered/wanted game 10
  11. 11. www.sofos.nlDAY 1 Playing and analyzing board games 11
  12. 12. www.sofos.nlDAY 1 Playing and analyzing online role playing game 12
  13. 13. www.sofos.nlDAY 1 13
  14. 14. www.sofos.nlDAY 2 14
  15. 15. www.sofos.nlDAY 2 15
  16. 16. www.sofos.nlDAY 2 16
  17. 17. www.sofos.nlDAY 2 Game design Placemat for game design by Joan Teach 17
  18. 18. www.sofos.nlDAY 2 Game-play designResult of Tactec session 18
  19. 19. www.sofos.nlDAY 3 19
  20. 20. www.sofos.nlDAY 3 20
  21. 21. www.sofos.nlDAY 4 21
  22. 22. www.sofos.nlDAY 4 22
  23. 23. www.sofos.nlDAY 4 23
  24. 24. www.sofos.nlDAY 4 Playground 24
  25. 25. www.sofos.nlDAY 4 25
  26. 26. www.sofos.nlDAY 5 26
  27. 27. www.sofos.nlDAY 5 27
  28. 28. www.sofos.nlDAY 5 28
  29. 29. www.sofos.nlDAY 5 Test sessions 29
  30. 30. www.sofos.nlDAY 5 30
  31. 31. www.sofos.nlCONCLUSION 31
  32. 32. www.sofos.nlCONCLUSION 32
  33. 33. www.sofos.nlREFERENCES Design, 2011 - Design thinking for educators; Riverdale, Ideo, 2011 Duke 1974 – Gaming the future’s language; Sage Publications, 1974 Cyberdam – The Cyberdam game engine; Stichting RechtenOnline, The Netherlands; see www.cyberdam.nl Schell, 2008; The art of game design, a book of lenses; Jesse Schell; Morgan Kaufman, 2008. Van der Hijden, 2001 - The TacTec Game; The Tactics of Electronic Commerce; Pieter van der Hijden; in: Proceedings of the ISAGA 2000 Conference; International Simulation and Gaming Association, Tartu, Estonia, 2001 Warmelink et al. - Learning in a Virtual World. Reflections on the Cyberdam research and development project; Harald Warmelink & Igor Mayer (eds.), Wolf Legal Publishers, Nijmegen, The Netherlands, 2009 33
  34. 34. www.sofos.nlSOFOS CONSULTANCY Thank you for your attention! Pieter van der Hijden MSc pvdh@sofos.nl Pieter van der Hijden (Sofos Consultancy) 2012 - Except where otherwise noted, content of this publication is licensed under a Creative Commons Attribution 3.0 License. 34

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