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How to develop an online role-playing game in five days

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How to develop an online role-playing game in five days; paper presentation at the 43rd Annual Conference of ISAGA, the International Simulation and Gaming Association (Universitatea Babeş-Bolyai, …

How to develop an online role-playing game in five days; paper presentation at the 43rd Annual Conference of ISAGA, the International Simulation and Gaming Association (Universitatea Babeş-Bolyai, Cluj-Napoca, Romania, 2-6 July 2012); Pieter van der Hijden, Sofos Consultancy, Amsterdam, The Netherlands.


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  • 1. www.sofos.nl ISAGA - International Simulation and Gaming Association 43rd International Conference – 2-6 July 2012 Universitatea Babeş-Bolyai, Cluj-Napoca, Romania HOW TO DEVELOP AN ONLINE ROLE-PLAYING GAME IN FIVE DAYSPieter van der Hijden MScSofos Consultancy, Amsterdam, The NetherlandsMember of the ISAGA Advisory CouncilEx-chairperson of the ISAGA Board Pieter van der Hijden (Sofos Consultancy) 2012 - Except where otherwise noted, content of this publication is licensed under a Creative Commons Attribution 3.0 License. 1
  • 2. www.sofos.nlAGENDA 2
  • 3. www.sofos.nlINTRODUCTION 3
  • 4. www.sofos.nlINTRODUCTION – ABOUT THE AUTHOR 4
  • 5. www.sofos.nlINTRODUCTION – ABOUT THE THEME 5
  • 6. www.sofos.nlINTRODUCTION – ABOUT THE METHOD 6
  • 7. www.sofos.nlINTRODUCTION – ABOUT THE SCHEME 7
  • 8. www.sofos.nlDAY 1 8
  • 9. www.sofos.nlDAY 1 9
  • 10. www.sofos.nlDAY 1 Offered/wanted game 10
  • 11. www.sofos.nlDAY 1 Playing and analyzing board games 11
  • 12. www.sofos.nlDAY 1 Playing and analyzing online role playing game 12
  • 13. www.sofos.nlDAY 1 13
  • 14. www.sofos.nlDAY 2 14
  • 15. www.sofos.nlDAY 2 15
  • 16. www.sofos.nlDAY 2 16
  • 17. www.sofos.nlDAY 2 Game design Placemat for game design by Joan Teach 17
  • 18. www.sofos.nlDAY 2 Game-play designResult of Tactec session 18
  • 19. www.sofos.nlDAY 3 19
  • 20. www.sofos.nlDAY 3 20
  • 21. www.sofos.nlDAY 4 21
  • 22. www.sofos.nlDAY 4 22
  • 23. www.sofos.nlDAY 4 23
  • 24. www.sofos.nlDAY 4 Playground 24
  • 25. www.sofos.nlDAY 4 25
  • 26. www.sofos.nlDAY 5 26
  • 27. www.sofos.nlDAY 5 27
  • 28. www.sofos.nlDAY 5 28
  • 29. www.sofos.nlDAY 5 Test sessions 29
  • 30. www.sofos.nlDAY 5 30
  • 31. www.sofos.nlCONCLUSION 31
  • 32. www.sofos.nlCONCLUSION 32
  • 33. www.sofos.nlREFERENCES Design, 2011 - Design thinking for educators; Riverdale, Ideo, 2011 Duke 1974 – Gaming the future’s language; Sage Publications, 1974 Cyberdam – The Cyberdam game engine; Stichting RechtenOnline, The Netherlands; see www.cyberdam.nl Schell, 2008; The art of game design, a book of lenses; Jesse Schell; Morgan Kaufman, 2008. Van der Hijden, 2001 - The TacTec Game; The Tactics of Electronic Commerce; Pieter van der Hijden; in: Proceedings of the ISAGA 2000 Conference; International Simulation and Gaming Association, Tartu, Estonia, 2001 Warmelink et al. - Learning in a Virtual World. Reflections on the Cyberdam research and development project; Harald Warmelink & Igor Mayer (eds.), Wolf Legal Publishers, Nijmegen, The Netherlands, 2009 33
  • 34. www.sofos.nlSOFOS CONSULTANCY Thank you for your attention! Pieter van der Hijden MSc pvdh@sofos.nl Pieter van der Hijden (Sofos Consultancy) 2012 - Except where otherwise noted, content of this publication is licensed under a Creative Commons Attribution 3.0 License. 34