HEX Online - developing an online
version of HEX by Richard Duke,
using the Cyberdam platform
   Pieter van der Hijden (
 ...
Introduction

  Your speaker
  Our topic




                  2
Your speaker

         Pieter van der Hijden MSc (Sofos
          Consultancy / Stichting
          RechtenOnline)
      ...
Our topic
           HEX Online - developing an online version
            of HEX by Richard Duke, using the
            ...
HEX by Richard Duke
    Synopsis
         Training of policy makers in 3rd world country
         Complex decision-maki...
HEX by Richard Duke (2)
    Process
      Briefing
      5 Cycles (years)
         6 steps
                Events
   ...
Cyberdam




           7
Synopsis

    Game engine for
     online role
     playing games
    (asynchronous)
     communication
     between rol...
Structure

    Playground
      Interactive city map
      Underlying directory
       of objects, websites
    Game m...
Process

    First step-of play
        Role and step
         dependent
         activities
             File upload
 ...
Converting the game




                      11
Synopsis

    HEX Online running
     on Cyberdam
     platform
    (Asynchronous)
     communication
     between roles...
Structure
    Playground                            Activities
         2D game board                       Facilitato...
Process

    First step-of play
        Role and step dependent activities
    Other steps-of-play




                ...
How it will look like




                        15
Playground




             16
Playground




             17
Home page




            18
Balance

 Advantages                 Disadvantages
  Independent of time         Difficult to implement
   and place    ...
Conclusion
    To test the Cyberdam platform by using it for a proven
     concept
       Some white spots identified in...
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Hex Online Developing An Online Version Of Hex By Richard Duke, Using The Cyberdam Platform

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HEX Online - developing an online version of HEX by Richard Duke, using the Cyberdam platform; presentation by Pieter van der Hijden (pvdh@sofos.nl) at the 40th annual conference of ISAGA (International Simulation and Gaming Association), Singapore 29 June - 3 July 2009.

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Hex Online Developing An Online Version Of Hex By Richard Duke, Using The Cyberdam Platform

  1. 1. HEX Online - developing an online version of HEX by Richard Duke, using the Cyberdam platform Pieter van der Hijden ( pvdh@sofos.nl) ISAGA 2009 - Singapore 1
  2. 2. Introduction  Your speaker  Our topic 2
  3. 3. Your speaker  Pieter van der Hijden MSc (Sofos Consultancy / Stichting RechtenOnline)  Consultant: Organization & ICT  Focus: e-government, e-learning, gaming/simulation  The Netherlands & Suriname  User of HEX, technical project manager of Cyberdam 3
  4. 4. Our topic  HEX Online - developing an online version of HEX by Richard Duke, using the Cyberdam platform  Why HEX Online?  To test the Cyberdam platform by using it for a proven concept  To learn about migrating to an online version  To have HEX available for blended learning / distance education 4
  5. 5. HEX by Richard Duke  Synopsis  Training of policy makers in 3rd world country  Complex decision-making  Board game  Structure  3 levels  National  Regional  Local  Produce and trade  Cash  Commodities  Food  Housing  Infrastructure  Services 5
  6. 6. HEX by Richard Duke (2)  Process  Briefing  5 Cycles (years)  6 steps  Events  Production  Taxes  Trading  Regional requests  End of cycle  Debriefing 6
  7. 7. Cyberdam 7
  8. 8. Synopsis  Game engine for online role playing games  (asynchronous) communication between roles  Common playground, e.g. 2D virtual city  Internet application 8
  9. 9. Structure  Playground  Interactive city map  Underlying directory of objects, websites  Game model  Roles  Activities  Steps-of-play 9
  10. 10. Process  First step-of play  Role and step dependent activities  File upload  Message  Input  Output  Progress  Other steps-of- play 10
  11. 11. Converting the game 11
  12. 12. Synopsis  HEX Online running on Cyberdam platform  (Asynchronous) communication between roles  Gameboard converted into 2D representation  Internet application 12
  13. 13. Structure  Playground  Activities  2D game board  Facilitator distributes events  Roles "implement" events  HEX has limited information  Roles decide on production per object  Regions and nation collect  Game model taxes and distribute subsidies  Roles  Roles negotiate about trading  Roles implement trade  National leader agreements  Regional leaders  Roles negotiate about regional  Local leaders requests  Roles implement regional  Reporters agreements  Banker  Facilitator resumes the cycle  Facilitator  Roles give end-of-cycle statements  Steps-of-play  Cycles and steps 13
  14. 14. Process  First step-of play  Role and step dependent activities  Other steps-of-play 14
  15. 15. How it will look like 15
  16. 16. Playground 16
  17. 17. Playground 17
  18. 18. Home page 18
  19. 19. Balance Advantages Disadvantages  Independent of time  Difficult to implement and place game board  Anonymous  Focus on formal participants communication  Automated calculations  Concurrent processes  Automatic logging less visible  Asynchronous character causes slower pace  Less peer pressure and motivation 19
  20. 20. Conclusion  To test the Cyberdam platform by using it for a proven concept  Some white spots identified in game engine  Reference game for new game developers  To learn about migrating to an online version  Ongoing, may result in tools and methods useful for migrating other board games  To have HEX available for blended learning / distance education  Dependent on balance of advantages disadvantages 20

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