www.sofos.nl                       JASAG - Japan Association of Simulation and Gaming                                     ...
www.sofos.nlAGENDA                        2
www.sofos.nl1. INTRODUCTION                                 3
www.sofos.nl1. INTRODUCTION – ABOUT THE AUTHOR                                                                   Relation ...
www.sofos.nl2. DEVELOPMENT ISSUES                                       5
www.sofos.nl2. DEVELOPMENT ISSUESCategories: Frame games that can be loaded with  development specific content Games on ...
www.sofos.nl2. DEVELOPMENT ISSUES – FRAME GAMES   Example: Dharadam, a    week in the slums of    Dharavi, Mumbai.   Goa...
www.sofos.nl2. DEVELOPMENT ISSUES – GLOBAL ISSUES   Example: Evoke, a 10-week “crash course in saving the    world.”   G...
www.sofos.nl2. DEVELOPMENT ISSUES – GENERIC GAMES   Example: HEX, run Hexland    during five years.   Goal: tool for lea...
www.sofos.nl2. DEVELOPMENT ISSUES – SPECIFIC GAMES   Example: Inside Haiti    Earthquake.   Goal: experience the    eart...
www.sofos.nl2. DEVELOPMENT ISSUES – CONCLUSIONThe examples show: A variety of development issues  (global/regional, gener...
www.sofos.nl3. DEVELOPMENT CONTEXT                                    12
www.sofos.nl3. DEVELOPMENT CONTEXT - FRAMEWORK                 Four in Balance                  Vision                  ...
www.sofos.nl3. DEVELOPMENT CONTEXT - VISION   Games can make    learning more    appealing, effective and    efficient; b...
www.sofos.nl3. DEVELOPMENT CONTEXT - EXPERTISE   Teachers need to    master the facilitating    role (again games may    ...
www.sofos.nl3. DEVELOPMENT CONTEXT – DIGITAL LEARNINGMATERIALS   Video games need to be    localized.                    ...
www.sofos.nl3. DEVELOPMENT CONTEXT – ICTINFRASTRUCTURE   Technology– limited, but    improving.   “The day the big    an...
www.sofos.nl3. DEVELOPMENT CONTEXT - CONCLUSIONInspiring: Games have great   potential for learning. Teachers have to le...
www.sofos.nl4. BUILDING GAMES FOR DEVELOPMENTCONTEXTS                                       19
www.sofos.nl4. BUILDING GAMES FOR DEVELOPMENTCONTEXTS          Two appearances of the same game!                          ...
www.sofos.nl4. BUILDING GAMES FOR DEVELOPMENTCONTEXTS               Two learning styles implemented in the same game?Focus...
www.sofos.nl4. BUILDING GAMES FOR DEVELOPMENTCONTEXTS Ladder of localization      Learning goals      Learning styles     ...
www.sofos.nl4. BUILDING GAMES FOR DEVELOPMENTCONTEXTSDeveloped countries:             Developing countries: More gaming e...
www.sofos.nlSUMMARY                         24
www.sofos.nlSUMMARYGaming for Development - building and applyinggaming/simulation in the context of developingcountries ...
www.sofos.nlSOFOS CONSULTANCY   Thank you for your attention!   Pieter van der Hijden MSc   pvdh@sofos.nl             2011...
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Gaming for Development - building and applying gaming/simulation in the context of developing countries

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Paper presented at the National Conference Autumn 2011 of JASAG - Japan Association of Simulation and Gaming, Hokkaido University, Sapporo, Japan, 22-23 October 2011.

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Gaming for Development - building and applying gaming/simulation in the context of developing countries

  1. 1. www.sofos.nl JASAG - Japan Association of Simulation and Gaming National Conference – Fall 2011 Hokkaido University, Sapporo, Japan, 22-23 October 2011 GAMING FOR DEVELOPMENT - BUILDING AND APPLYING GAMING/SIMULATION IN THE CONTEXT OF DEVELOPING COUNTRIESPieter van der Hijden MScSofos Consultancy, Amsterdam, The NetherlandsMember of the ISAGA Advisory CouncilEx-chairperson of the ISAGA Board 1
  2. 2. www.sofos.nlAGENDA 2
  3. 3. www.sofos.nl1. INTRODUCTION 3
  4. 4. www.sofos.nl1. INTRODUCTION – ABOUT THE AUTHOR Relation with Japan: Master Thesis “Distributed ICT for World” development, ISAGA Board Colleagues Management consulting on learning and ISAGA Conferences (2003) Japanese Funds in Trust on organization, information and government Capacity Building ict Center of Expertise Education and ICT Suriname International Simulation and Dutch Moodle Association International Fab Lab Gaming Association Association 4
  5. 5. www.sofos.nl2. DEVELOPMENT ISSUES 5
  6. 6. www.sofos.nl2. DEVELOPMENT ISSUESCategories: Frame games that can be loaded with development specific content Games on Global issues and international cooperation Generic games on development issues Specific games on development issues 6
  7. 7. www.sofos.nl2. DEVELOPMENT ISSUES – FRAME GAMES Example: Dharadam, a week in the slums of Dharavi, Mumbai. Goal: sensitize social work students before they go for practice in the slums. Type: online role playing game based in Cyberdam. Author: Pieter van der Hijden & students for ISAGA Summerschool. http://www.cyberdam.nl 7
  8. 8. www.sofos.nl2. DEVELOPMENT ISSUES – GLOBAL ISSUES Example: Evoke, a 10-week “crash course in saving the world.” Goal: to help empower people all over the world to come up with creative solutions to our most urgent social problems. Type: social network game. Author: Natron Baxter Applied Gaming http://www.urgentevoke.com/ 8
  9. 9. www.sofos.nl2. DEVELOPMENT ISSUES – GENERIC GAMES Example: HEX, run Hexland during five years. Goal: tool for learning to allocate resources for developing governments. Type: board game on three levels. Author: Richard Duke & students for UNESCO. http://www.sofos.nl 9
  10. 10. www.sofos.nl2. DEVELOPMENT ISSUES – SPECIFIC GAMES Example: Inside Haiti Earthquake. Goal: experience the earthquake from perspective of survivor, journalist and aid worker. Type: web-based interactive simulation, part of multimedia campaign. Author: PTV productions http://www.insidethehaiti earthquake.com/ 10
  11. 11. www.sofos.nl2. DEVELOPMENT ISSUES – CONCLUSIONThe examples show: A variety of development issues (global/regional, general/specific) can be addressed by a variety of gaming technologies. Game producers need expertise in technology, content, gaming, learning & changing. Meeting point: Games for Change. 11
  12. 12. www.sofos.nl3. DEVELOPMENT CONTEXT 12
  13. 13. www.sofos.nl3. DEVELOPMENT CONTEXT - FRAMEWORK Four in Balance  Vision  Expertise  Digital learning materials  ICT infrastructure 13
  14. 14. www.sofos.nl3. DEVELOPMENT CONTEXT - VISION Games can make learning more appealing, effective and efficient; both for children and adults. 14
  15. 15. www.sofos.nl3. DEVELOPMENT CONTEXT - EXPERTISE Teachers need to master the facilitating role (again games may help). 15
  16. 16. www.sofos.nl3. DEVELOPMENT CONTEXT – DIGITAL LEARNINGMATERIALS Video games need to be localized. 16
  17. 17. www.sofos.nl3. DEVELOPMENT CONTEXT – ICTINFRASTRUCTURE Technology– limited, but improving. “The day the big antenna was switched on, was the most important day in my life”. 17
  18. 18. www.sofos.nl3. DEVELOPMENT CONTEXT - CONCLUSIONInspiring: Games have great potential for learning. Teachers have to learn to facilitate. Games should be localized. ICT infrastructure is limited, but improves from year to year.Note: Data and researchmainly based on developedcountries! 18
  19. 19. www.sofos.nl4. BUILDING GAMES FOR DEVELOPMENTCONTEXTS 19
  20. 20. www.sofos.nl4. BUILDING GAMES FOR DEVELOPMENTCONTEXTS Two appearances of the same game! 20
  21. 21. www.sofos.nl4. BUILDING GAMES FOR DEVELOPMENTCONTEXTS Two learning styles implemented in the same game?Focus on individual learner Focus on collaborationSource: Jeroen van Merriënboer Source: ISAGA Dharadam game-session 21
  22. 22. www.sofos.nl4. BUILDING GAMES FOR DEVELOPMENTCONTEXTS Ladder of localization Learning goals Learning styles Game patterns Actions Objects Visualisation & sound Language 22
  23. 23. www.sofos.nl4. BUILDING GAMES FOR DEVELOPMENTCONTEXTSDeveloped countries: Developing countries: More gaming expertise  More context expertise More ICT infrastructure  Errors can be skipped Higher wages  Low labour costs More financial resources  More social need for Mass market for games impoved learning Internationalization:  Niche markets for games Making a game  Localization: adapting a independent of a specific game to a specific context context and easy to (country, language, culture) localize Multidisciplinary international teams 23
  24. 24. www.sofos.nlSUMMARY 24
  25. 25. www.sofos.nlSUMMARYGaming for Development - building and applyinggaming/simulation in the context of developingcountries Internationalization and localization are needed for “developed” games to be used in “developing” contexts Multidisciplinary international teams required Inspiration  Realization  Perception  Evidence  more research needed 25
  26. 26. www.sofos.nlSOFOS CONSULTANCY Thank you for your attention! Pieter van der Hijden MSc pvdh@sofos.nl 2011 – Sofos Consultancy / Pieter van der Hijden (pvdh@sofos.nl) - This work is licensed under a Creative Commons Attribution- Noncommercial-Share Alike 3.0 Unported License. 26

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