Digital storytelling in games
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Digital storytelling in games

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The presentation is about the methods used for effective storytelling or narration in digital games.

The presentation is about the methods used for effective storytelling or narration in digital games.

Rithwick Pravin

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Digital storytelling in games Digital storytelling in games Presentation Transcript

  • Rithwick Pravin
  • Introduction• Digital storytelling is a form of entertainment in which game includes a dramatic storyline through actions, either by the storys protagonist, or other characters in the narrative.• Connecting stories through the multiple mediums of digital imagery, text, voice, sound, music and animation in games.
  • Narrating story in Games
  • Elements• A Point of View• A Dramatic Question• Emotional Content• The Voice• Soundtrack• Balance• Pacing
  • A Point of View• All stories are told to make a point.• The designer, need to figure out what you intend the viewer to “get.” What message are you trying to convey? In other words, what is the theme?
  • A Dramatic Question• A good story has a “hook” that will hold the attention of the audience until the story is over.
  • Emotional Content• A story that deals with our emotions, (such as loss, love, loneliness, courage, acceptance, rejection, hardship, etc.) will help the audience maintain their attention.
  • The Voice• The way narrator use the voice can impact the story. – Tone of Voice: Slow, Fast, Loud, Soft (The tone of the storyteller’s voice provides the drama and sets the mood, while engaging the reader. It draws the reader into the plot development through the use of story elements.)
  • Soundtrack• Music sets the mood.• The goal is to match the music to the story.• Instrumental music, without words, works the best to create an appropriate mood.• The focus should be the narration and the music should support and enhance the storytelling.
  • Balance• Use the least amount of images required to tell the story.• The selection of pictures and drawings should illustrate the theme without becoming a distraction.• Too many images tend to confuse the audience.
  • Pacing• Changing the pace of the story can be very effective. The narrative can have pauses, the music can change tempo, and the images can be set to enter at different rates of speed.• Changing pace allows the audience to concentrate, think, and maintain interest.
  • Storytelling in GamesSample Video Linkhttp://www.youtube.com/watch?v=YBUc-cO_Olo
  • References• Wikipedia.org• newdigitalstorytelling.net• storyconnection.net• Youtube
  • Thanq… Rithwick Pravin