0
PULSO: Research and innovation in 
          eLearning



Mª del Puerto Paule, Juan Ramón Pérez, Victor Álvarez
          ...
Research lines @ PULSO

I. eLearning content and adaptation
II. Voice interactive learning environments
III. Augmented rea...
I. eLearning content and adaptation
Software reflection makes learning objects adaptable 
 to different repositories
    C...
II. Voice interactive learning environments
   Multi­channel access to internet­based learning

Audio RSS­based learning

...
II. Voice interactive learning environments
Dialog design
            + Prototiping 
                   +Evaluation

     ...
III. Augmented reality: 
                 Mobile devices + eLearning  
         Context awareness for mobile learning
UniD...
IV.  Social Learning
                          ●   How to support virtual communities 
                               to b...
Thanks a lot!

Web: http://www.pulso.uniovi.es/

       Mª del Puerto Paule
        paule@uniovi.es
       Juan Ramón Pére...
Upcoming SlideShare
Loading in...5
×

PULSO: Research and innovation in eLearning

406

Published on

Published in: Education, Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
406
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
6
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide
  • Especificaciones de contenido que permiten crear LO: SCORM, IMS-LD, IMS Common Cartridge Ausencia de adaptación Secuenciación complicada Incluir dentro del objeto de aprendizaje tanto el contenido como el comportamiento Escenarios de aplicación: Adaptación dependiendo del dispositivo de acceso Adaptación dependiendo de las necesidades del aprendiz
  • Transcript of "PULSO: Research and innovation in eLearning"

    1. 1. PULSO: Research and innovation in  eLearning Mª del Puerto Paule, Juan Ramón Pérez, Victor Álvarez Department of Computer Science University of Oviedo
    2. 2. Research lines @ PULSO I. eLearning content and adaptation II. Voice interactive learning environments III. Augmented reality: Mobile devices + eLearning IV. Social eLearning 
    3. 3. I. eLearning content and adaptation Software reflection makes learning objects adaptable  to different repositories Current specifications Proposal of a new specification Learning Object Learning Object Content SALO <organization> Content Behaviour <item> <item> <item> SALO SALO <item> Content Content Behaviour Behaviour Sequencing
    4. 4. II. Voice interactive learning environments Multi­channel access to internet­based learning Audio RSS­based learning Voice Interactive Classroom © WordPress.com © University of Northern British Columbia
    5. 5. II. Voice interactive learning environments Dialog design + Prototiping  +Evaluation nIter T max  DTMF = ∑ T max i i=1 T max  ASR =T max  DTMF nIter∗tEspASR 60 f(x) = 0.59x + 12.29 50 R² = 0.86 40 - Time accuracy 30 - Download rate 20 - Recognition accuracy 10 - Student satisfaction 0 © 2010 Elsevier Ltd 40 45 50 55 60 65 70 75
    6. 6. III. Augmented reality:  Mobile devices + eLearning   Context awareness for mobile learning UniDroid:  Augmented reality at University © University of Northern British Columbia
    7. 7. IV.  Social Learning ● How to support virtual communities  to build content / knowledge Virtual ● New assessment methods community Learning PLE Environment Result analysis Automatic content Collaborative Process generation knowledge analysis base Content generation  Assessment
    8. 8. Thanks a lot! Web: http://www.pulso.uniovi.es/ Mª del Puerto Paule paule@uniovi.es Juan Ramón Pérez jrpp@uniovi.es Víctor Álvarez victoralvarez@uniovi.es
    1. A particular slide catching your eye?

      Clipping is a handy way to collect important slides you want to go back to later.

    ×