Visualizing The Building Code

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    Introduction to the concept of using a 3-D virtual world to build a visual illustration of the International Residential Building Code for One- and Two-family Dwellings.

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    Visualizing The Building Code - Presentation Transcript

    1. A Virtual World Application Visualizing the Building Code
    2. International Residential Code
      • The International Residential Code was first published by the International Code Council in 2003 in an effort to consolidate codes used in the U.S.
      2006 edition is 600+ pages Primarily text and illustrations such as this one
    3. Gettting from Code to House + + = Requires Human Interaction & Understanding
    4. Virtual Worlds allow for 3-D visualization In a virtual world, we can build a home that shows the code and distributes code requirements
    5. Code translation examples: This bathroom is located in the code house. Clicking the info button distributes a note card with specific requirements.
    6. Examples of illustrating egress requirements
    7. Work in Progress
      • Some other ideas:
      Script object for interaction: lights turn on/off, water faucets stream water, etc. Pull out specific components with more detailed displays. For example a glazing display that demonstrates specific areas in which tempered glass is required.
    8. Code training opportunities
      • Some other ideas:
      Training code inspectors Training builders not only on code but on construction methods or installation requirements Training the public
    9. Ultimate Build Out
      • Construct code homes for different codes/countries
      • Construct eco-code homes to illustrate differences between them and standard code homes
      • Offer space for suppliers to demo/display their products
    10. Benefits? Challenges?
      • Benefits include :
      • Easy to access
      • Cost effective
      • Easy to change/edit
      • Allows for collaboration
      • Easy to export images/illustrations
      • Open 24/7
      • Challenges are :
      • Perception of the interface – the idea that this is a “game”
      • Not enough people yet in virtual worlds to allow for faster implementation
    11. Contact Information
      • The code house is located on Public Works Island in Second Life
      Second Life Avatars: Pam Renoir (Pam Renoir) Brand Woodin (Martin Brown) E-mail: [email_address] Website: www.publicworksgroup.com Twitter: pbroviak

    + Pam BroviakPam Broviak, 9 months ago

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