02 gui history

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02 gui history

  1. 1. InterfaceInteraction Usability HCI
  2. 2. InterfaceInteraction Usability HCI The design and implementation of computer systems that people interact with.
  3. 3. InterfaceInteraction Usability HCI IxD: The practice of designing interactive digital products, environments, systems, a nd services
  4. 4. InterfaceInteraction Usability HCI Ease of Use Ease of Learning Goal-oriented
  5. 5. InterfaceInteraction Usability HCI input output A boundary across which 2 systems meet & communicate.
  6. 6. UI IxD UxD
  7. 7. THE GUI BRIEF HISTORY
  8. 8. QUIZ - EXAMPLEThe mother of all demos:① Steve Jobs introducing Macintosh② Ivan Sutherland introducing Sketchpad③ Doug Engelbart introducing NLS – online system④ Steve Jobs introducing the iPhone
  9. 9. Computersciencelab.com
  10. 10. But how didthis all start?
  11. 11. 1945: MEMEX Vannevar Bush hyperlink Livinginternet.com
  12. 12. 1945: RADAR
  13. 13. 1963: SKETCHPADIvan Sutherland, MIT Design.osu.edu
  14. 14. 1963: SKETCHPADFirst completely graphical user interface CAD Object-oriented programming
  15. 15. 1968: THE MOTHER OF ALL DEMOS Cnet.com
  16. 16. 1968: THE MOTHER OF ALL DEMOSNLS: On-Line System Mouse Hyperlinks Word processing Doug Engelbart Multiple windows Video conferencing Networked collaboration http://sloan.stanford.edu/MouseSite/1968Demo.html
  17. 17. 1970S: XEROX PARC Laser Document Copier printer processor Desktop metaphor Alan Kay Xerox STAR
  18. 18. APPLE COMPUTER • Founded 1976 • Steve Jobs & Steve Wozniak 1979 • Jobs visits Xerox PARC • Lisa 1983 • $10,000 • Macintosh 1984 • $2,495
  19. 19. 1983: APPLE LISAFile finderIcons for all filesDrag & dropLayered windowsDouble-clickingFile types - applications
  20. 20. 1984: APPLE MACINTOSH
  21. 21. 1987: WINDOWS 2.0 Apple – Microsoft lawsuit
  22. 22. WINDOWS ‘95 The most popular GUI to datehttp://arstechnica.com/old/content/2005/05/gui.ars/
  23. 23. INTERFACE PARADIGMS Command-line GUI/WIMP Advanced
  24. 24. COMMAND-LINE INTERFACE
  25. 25. GUI PARADIGM W • Windows I • Icons M • Menus P • Pointing
  26. 26. ADVANCEDINTERFACEPARADIGMS
  27. 27. TO DO FOR NEXTCLASS:1. Read UX Chapter 1 – (need copy???)2. Take syllabus quiz on Bb before Lab

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