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01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
01 intro to human factors
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01 intro to human factors

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Transcript

  • 1. Qualitative Research Methods<br />About Dr. V<br />
  • 2. Human Factors of Computer Interface Design<br />CGT 512<br />Dr. Mihaela Vorvoreanu (aka Dr. V)<br />
  • 3. Course Objectives<br />Explain the fundamental principles of human-computer interface design<br />Apply the iterative steps of user-centered interface design<br />Evaluate interface design solutions<br />Plan and implement various usability research studies to test interface solutions at different stages of production.<br />Write up usability reports and provide specific solutions for improving interface usability<br />Identify directions and trends in contemporary human-computer interaction research<br />
  • 4. Course Objectives<br />Explain the fundamental principles of human-computer interface design<br />Apply the iterative steps of user-centered interface design<br />Evaluate interface design solutions<br />Plan and implement various usability research studies to test interface solutions at different stages of production.<br />Write up usability reports and provide specific solutions for improving interface usability<br />Identify directions and trends in contemporary human-computer interaction research<br />
  • 5. Explain the fundamental principles of human-computer interface design<br />
  • 6. Apply the iterative steps of user-centered interface design<br />
  • 7. Evaluate interface design solutions<br />
  • 8. Plan and implement various usability research studies to test interface solutions at different stages of production.<br />
  • 9. Write up usability reports and provide specific solutions for improving interface usability<br />
  • 10. Designing for human perception<br />Mind: perception, attention, memory<br />Eye sight<br />Hearing<br />Smell<br />Taste<br />Touch<br />
  • 11. Designing for human perception<br />Mind: perception, attention, memory<br />Eye sight<br />Hearing<br />Smell<br />Taste<br />Touch<br />
  • 12.
  • 13.
  • 14. Designing for human perception<br />Mind: perception, attention, memory<br />Eye sight<br />Hearing<br />Smell<br />Taste<br />Touch<br />
  • 15. Designing for human perception<br />Mind: perception, attention, memory<br />Eye sight<br />Hearing<br />Smell<br />Taste<br />Touch<br />
  • 16. Hearing<br />
  • 17. Designing for human perception<br />Mind: perception, attention, memory<br />Eye sight<br />Hearing<br />Smell<br />Taste<br />Touch<br />
  • 18. Eye sight<br />Contrast sensitivity<br />Irradiation:<br />The quick red fox jumps over the lazy brown dog<br />The quick red fox jumps over the lazy brown dog<br />The quick red fox jumps over the lazy brown dog<br />The quick red fox jumps over the lazy brown dog<br />S<br />S<br />
  • 19. Designing for human perception<br />Mind: perception, attention, memory<br />Eye sight<br />Hearing<br />Smell<br />Taste<br />Touch<br />
  • 20. Mind: Perception, Attention, Memory<br />Perception =<br />=info gathering + info interpretation=<br />= meaning making<br />
  • 21. Selective<br />Bottom up: What captures your attention?<br />Top down<br />Mind: Perception, Attention, Memory<br />
  • 22. Mind: Perception, Attention, Memory<br />Long term memory: Learning<br />Short term memory<br />Working memory<br />
  • 23. Working memory at work: <br />Mind: perception, attention, memory<br />
  • 24. No working memory required:<br />Mind: perception, attention, memory<br />Eye sight<br />Hearing<br />Smell<br />Taste<br />Touch<br />
  • 25. Designing for human perception<br />Mind: perception, attention, memory<br />Eye sight<br />Hearing<br />+<br /><ul><li>Kinesthesis
  • 26. Vestibular senses</li></ul>Smell<br />Taste<br />Touch<br />
  • 27. Kinesthesis<br />proprioception<br />
  • 28. Designfor the characteristics of the human body & mind<br />
  • 29. Now, how about that syllabus?<br />
  • 30. To Do for next class:<br />Readings<br />Subscribe to Dr. V’s teaching blog:http://cgt512.wordpress.com/<br />Set up your blog<br />Title, tag line, About page<br />First post: Set dates for your 5 journal articles<br />! Privacy & online identity<br />Post the link to your blog in a comment on Dr. V’s post about CGT 512 – Fall 2011<br />

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