Lecture on Videogames in the Creative Industries

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A guest lecture delivered to students of the BA Media and Communication course at Nottingham Trent University.

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  • Show Spaced video [Series : Ep: ] we do not just play videogames, sometimes we even live in them
  • Videogames are a fast emerging player in the creative industries. The previous slide already hinted at their growing importance in our lives; this lecture will aim to provide a very general conspectus to this nascent but extremely important creative medium. What follows is an exploration of the videogame world in terms of the following topics importance identity industry issues of course, this is too vast a subject to be dealt with in totality and there might be issues that you might want to discuss in more detail. We will have some time after the lecture when I will be happy to address any issues that you might like to raise. Meanwhile we will speak about the four I's sequentially.
  • Lecture on Videogames in the Creative Industries

    1. 1. Playing Games with Creativity Videogames in the Creative Industries
    2. 3. I mportance I dentity I ndustry I ssues I , Videogame
    3. 4. Videogames are important in terms of how they are experience d as media their impact on culture their economic growth (read market value )‏
    4. 5. Videogames are important in terms of how they are experience d as media their impact on culture their economic growth (read market value )‏ Interactivity Involvement / Immersiveness Multitelic narratives

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