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educational inovation

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educational inovation

educational inovation

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  • 1. Educational Innovation
  • 2. MISSION 1 Describes the definition and classification of learning environment. Learning environment is both physical and nonphysical education. And in the classroom this includes situations or conditions that affect learning. Contributing resources to support learning. Technique and its use in teaching. And the relationship between the students and teachers.
  • 3. Innovation Action, ideas, inventions or new methods. Or that have been modified from the original developer. They must pass the test to become a reliable research that can be used effectively. • • • • To solve the problems in education. More responsive human learning to increase. Using an innovative application to the learning resources as efficiently as possible with their learning. Development potential In particular, cognitive processes and thought processes.
  • 4. MISSION 1 The Innovation Before Reforming of Education Teacher-centered The students to memorize large amounts of information. Behaviorism    S-R Theory Reinforcement Theory The learner is receiver of information
  • 5.  Programmed Instruction The lesson present content in a frame by dividing the content into modules and a question for students to answer. Provide solutions for the students to take effect immediately.
  • 6.  Instructional Module The lessons learned individually and groups. Teaching and learning feature a variety of activities that response to differences between individuals.
  • 7.  Instructional Package Set of activities for teaching and learning with various instructional media in the form of multimedia that corresponds to the content and experience.
  • 8.  Computer Assisted Instruction : CAI Program for teaching and learning that using computer for keep content and containing text, images, animation, charts, graphs, animations and sounds. Order to offer such knowledge to support the students learning and also interactive learning actively to achieve the objectives of the course.
  • 9. The Innovation in the Education Reform Period Student-centered Provide the content and activities according to interests of learners. Constructivism
  • 10.  Learning on Network Lessons presented through a computer networks. By the media features that can offer lessons in form the Hypertext that contains information or data called Node. Link is the global network that can be accessed anytime, anywhere.
  • 11.  Multimedia Multimedia can be presented audio, text, animation, music, graphics, photographs, movies and videos, with the ability to simulated images that support active learning of student.
  • 12.  E - Learning Using the technology on the Internet to create a study has interacted and education of high quality. People around the world are convenient and accessible education does not limited place and time.
  • 13.  Constructivist Learning Environments      Problem based learning Resource Scaffolding Coaching Collaboration
  • 14.  Constructivist learning environments Constructivist Web-Based Learning Environment Constructivist Multimedia Knowledge Construction Package
  • 15. Prem sawat school Mission 2 Computer-assisted instruction (CAI) Teachers should use the computer program or game to understand the context of the lessons. - Computer programs are interactive and can illustrate a concept through attractive animation, sound, and demonstration. - Provide immediate feedback. - Motivates students to learn. - Allow students to work individually.
  • 16. Tutorial Instruction Mission 2 Instructional Games Simulation
  • 17. Mission 2 Mahachai school E-learning The innovation that used the web as a tool for learning & it is the application of instructional strategies based on the concept of a constructivist. Using the web as an information source for the identification, evaluation and integration of information. Using the web as a media of cooperation, discussion and communication. Using the web as a media for participation in the trial experienced simulation, practitioners and ideal sharing.
  • 18. Mahachai school Mission 2 E-learning Learners can enter website all time and they can set their learning by themselves. Instructor becomes facilitator for help students to find out, to evaluate and use those information. Learning is interdisciplinary and asynchronous learning.
  • 19. Mission 2 Wat That Subdistrict school To design innovative learning , learners can create their own knowledge by confronting the problem. A source of learning for the students to search. When they cannot resolve it with the help and the tools that support collaboration solution. Should be used constructivist learning environments. Because focus on building self-knowledge and relies on previous experience linked to new experiences.
  • 20. Mission 2 Example constructivist learning environments http://cogtech.kku.ac.th/innovations/soilanalysis
  • 21. Mission 3 Of the type of learning innovation in Chapter 7 give students propose of learning innovation correspond to its characteristics majors that students will practice teaching and explain the reasons.
  • 22. Mission 3 Learning environments based on constructivist because in learning about mathematics and science, students must have an understanding of content not only memorization which this learning innovation can help promote learning as follows
  • 23. Mission 3 - Focus on building self-knowledge, by act or practice through the thought process. - The previous experience or knowledge is already linked to new experiences or new knowledge to expand intellectual structure.
  • 24. Presented by Kanomkok group
  • 25. Members Miss Kanokkhwan Miss Jaroonlak Mr. Teetawat Miss Chunthanet Miss Sarunya Mr. Proranat Miss Pattiya Marayat 565050305-4 Worakhot 565050310-1 Najantad 565050315-1 Nasaro 565050327-4 Pinatuwong 565050340-2 Yakum 565050278-1 Pong-aram 565050281-2

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