Puzzle design

2,413 views
2,326 views

Published on

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
2,413
On SlideShare
0
From Embeds
0
Number of Embeds
3
Actions
Shares
0
Downloads
11
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Puzzle design

  1. 1. Puzzle Design<br />For Game Dev<br />
  2. 2. What is a puzzle?<br />“noncombat series of events that requires the player to complete a task or an action or some series of tasks or actions in order to progress play”<br />Puzzles may be optional or required, mini games, brief interludes, or part of quests<br />
  3. 3. Basic Puzzle Characteristics<br />State of the puzzle<br />Mechanics for changing the state<br />Goal state (victory condition)<br />Example: Bioshock – hacking locked doors<br />
  4. 4. Puzzles should have.<br />Affordances – easy to figure out rules and controls<br />Identifiable patterns – clear so that player can identify a series of possibilities<br />Good User Interface, easy to use<br />Reward player skill – player should be able to improve<br />Immersion – smooth transition to and from game<br />Meaningful consequences<br />
  5. 5. Use of puzzles<br />Puzzles can be included in games to support the core of the game<br />May not be appropriate in all games<br />Provide small sense of achievement<br />
  6. 6. Puzzle Types<br />Riddles – questions that have one right answer but it isn’t obvious, usually involve a play on words<br />Lateral Thinking Puzzles – trick questions<br />Spatial reasoning – manipulation of objects<br />Pattern recognition – look for and identify a pattern, code breaking<br />Logic – take a set of given information and derive additional information<br />Exploration – Mapping, locating<br />Item Use – figure out which items to use and in what order<br />

×